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    • Releases on PS5 on April 29th, early access on the 25th for those getting the Premium Edition: Already up on the PS Store for pre-order: £54.99 for Standard, £69.99 for Deluxe, and £84.99 for Premium.  The game will have trophy support: And finally, PS5 and PS5 Pro modes confirmed: No word yet on a physical release. Not expecting one, to be honest.  Anyways, I can't wait! Struggling to not see myself picking up the Premium Edition  Now give us an update on Indy, you fools! 
    • Looks fine, the new battle mechanics look interesting and are sure to spice things up. However, I'm not keen on the city being the only place to explore, as it can't possibly be as varied as Sinnoh was in Arceus.  We also didn't get any hints as to what the story is in the game in the trailers.
    • Hope is here. I’ll host and if any stragglers want to turn up then they can join. 
    • This is correct. It would be amusing if Typhlosion didn't get a Mega Evolution now. Might go from best starter from Gen 2, to second best in Gen 4, to worst here. That's what it gets for being a perv.
    • 2 starters from the same generation feels strange. Tepig just stands out like a sore thumb now! I'm not complaining though. There's a real chance that Feraligatr will pull a Samurott and go from decent to awesome, and let's face it, Meganium is the most useless starter ever, so whatever new form it gets here can't possibly be worse. I haven't been able to see the footage, but going by Serebii, the battle system seems to have some Strategy RPG positioning elements. Intriguing... No idea whether abilities are a thing though, so still sitting on the fence. I dig the HUD element that show battle messages on the side. ("Not very effective", etc) Long overdue! @Julius, you asked this in the presents thread, but I'll answer it here. 2 Flying types with one Rock Slide, you know? The main thing is that I want battles to be the focus again. Legends: Arceus and Scarlet/Violet treat battles as such an afterthought. Scarlet/Violet doesn't have trainers force you into battle, and Legends actively punishes you for engaging in battle with wild Pokémon. Although that second game is a moot point, because the battle system in Legends is utter crap. Look, nothing wrong with experimenting, but Legends' battle system does nothing right. It needs to be thrown out, but these are the biggest issues I have. - The speed stat determines how often your Pokémon attack instead of when they go, so really fast Pokémon get to have twice, or sometimes three times as many turns as their opponent. It's so incredibly unfair in a series where turn economy is so important. - There's no abilities. Which sucks. Toxicroak might as well be the same Pokémon as Sneasler, except Sneasler has a higher speed stat, so Toxicroak is pointless. - The EV's in this game are wack. You can maximise every stat like in the Game Boy games. No strategic thought needed and it makes every Pokémon far too tanky. Let's Go did a similar thing and there's no competitive scene for that. Gee, I wonder why? Then again, you can't battle other players in Legends, almost like Game Freak knew the battles sucked. - The moves themselves. There's so few. And some unique ones, like Stealth Rock, got changed to just be stuff like "Rock version of Fire Spin". It's awful, and makes the Pokémon blend into each other even more. - Wild Pokémon can run away if you decide to battle them. Freaking why? No-one likes this, if you say you do, you are a liar. Anyway, non battle stuff I'll change? The open world, that's a given. I want actual landmarks with people to talk to, not just a field with a mountain somewhere. There's been two games with that now, and I'm sick to death of it. Z-A taking place in Lumiose City is promising, but unless I can barge into people's homes and demand they spout a sentence or two at me, what's the point? I fully expect to be sent out into boring fields that look nothing like Kalos at some point though, so... The Pokédex in Legends is cute, but filling it got old, really fast. I love catching them all. But I don't love having to catch 20 Magikarp, and then watch it use Splash 15 times for it to actually count. Catch it once, get the Pokédex entry. If it ain't broke, don't fix it. Legends is just a glorified catching simulator, and that's not why I play Pokémon. If it was, I would've played Pokémon Go. I don't care if you can manually throw the ball, it just amounts to sneak up behind Pokémon (Stealth? Ugh...), Huck at ball at it, done. It's boring. Glad Sca/Vi didn't do that... So yeah, still on the fence, need to know more about how progression works.
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