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  1. Worst Game stories :) 1 2

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  2. Japan Sales: 14 - 20

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  3. Best Game Stories?? 1 2 3 4 5

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  4. The Ultimate Question 1 2 3 4 5

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  5. Earthworm Jim 4

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  6. Best Graphics Ever? 1 2 3

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  7. Japanese Sales: 7 - 13

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  8. H.A.W.X.

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  9. Japanese Sales: 31 - 6

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  10. Football Manager 2008 1 2 3

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  11. Warhawk 1 2 3 4

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  12. Rainbow six Vegas 2 1 2 3

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    • Took some time off from the pledge as I had picked this up in a recent sale on the eShop. I love the lego games and had seen that this one played differently but still thought it looked pretty fun. Right so the main story is that your Grampa has this old theme park that's going to get taken away as it's all dilapidated and when you go to see him you end up taking on the task, with the help of your new robot friend, to fix things. The Whole game is set up in these small squares of worlds. This is the main hub and as such is only the one screen. Each world has multiple screens though. The way you are going to fix the park is by activating a teleport device (that blue portal) and go into the different worlds to help people. This will get you happiness crystals which power a device that fixes things.  Everything, like most Lego games, is entirely built made using Lego bricks in the world. The floor, the grass, the structures, everything could be made with Lego if you looked closely and copied it. One of the things I have loved is the writing and storytelling in the game. Like other Lego games there's seem to be a fair few nods to films and other media. Like above the guard did his best Gandalf impersonation there. that wasn't the last LotR one either. There's many other very funny pieces of writing in there too and there was one later in the game that I'm not sure how they got it past the censors really, I mean can you see it: So unlike all the other Lego games, the main difference here is the rather fun (or frustrating) sandbox building mode that you have to do throughout the game. As you walk through the levels you will be faced with an obstacle in the form of a broken bridge, someone needs a cart, someone needs help to collect something. Instead of the normal press a button to make the bricks on the floor build it, you are tasked to build it yourself. You go into the sandbox/building mode, in here you get given a set number of pieces and a canvas on which to build. The canvas may have the start to the build, or certain parts that have to be there, and then you have to fill out the rest. Usually you also have two or three pieces that you must place. You get a generous number of pieces and usually there seems to be a couple of ways to go about the build.  Generally I found most of them to be pretty easy to get what was needed. There were a few that had me sitting there for a while trying to figure out how I was going to do what I needed with the pieces if gave. But with the freedom, you could pretty easily mash something together.  Like here you had to build a bridge\path that would get you from the start and you had to be able to reach all three of the switches. As with all builds you had to build it so that it wouldn't break under stress of a test robot walking over it. This one had me annoyed because of the middle bit that I couldn't seem to get to stay. In the end slapping a few brace parts seemed to do the trick. Others were a lot simpler and you just needed to build a cart. the bottom of the cart was in place and you just had to build the edges up and make sure that nothing fell out. All in all these are actually really fun parts of the game, it gives you freedom to design the cart/car/bridge how. you want to yet still has you stick to a set set of pieces and a footprint in which you have to build in. However, and this is the biggest let down of the game. That editor is finicky as hell! grabbing pieces, fine, it's easy to move them around and turn them, but you want to place it in a certain position that where it starts to fall down. You've built up a bit of a wall, you want to then place something on top, so you grab the next piece, start moving it into play and the game then may decide to suddenly flick the piece higher up in the filed of play and make it suddenly move over the other side of it too. All because it got stuck on another piece and couldn't quite sort it out. Many a time I thought I'd got it set to how I wanted and then suddenly it would move and be somewhere else. I think if there was some kind of a more snappy grid system it could have made it so much better. I'd hate to think how it would be on larger builds. Yup, after you have done the build to satisfy the objective, the game will then allow you to redo the build in a more free sandbox mode. So unlimited pieces and access to regular Lego bricks too. You can even unlock more bricks in the shops in each world which include colours and themed sets. This is the final park after I beat therein story. So the ride is what is restored but it then lets you build the cars of the roller Coaster, the seats in the ferris wheel. The boats and the last one is that it lets you build a whole pirate ship. Again letting you go back in the do again in a free sandbox mode. As always there's lots of collectables in each world and I may go back to collect them, not that they seem to give you much, maybe some currency for the level to get the Lego parts. But it seems that most of them will be easy to get now that the little robot guy has all his abilities. There are five worlds and there have been four DLC worlds added, these are a lot smaller though and much simpler. they are all based off of a season too, Beach (summer) Easter (Spring), Halloween (Autumn) and a winter one.  It's a fun game and a nice twist to the Lego games. I love the little worlds and how they are designed, love that everything is Lego, love the jokes and funny lines. Just fix the damn building mode to make it less fiddly and you got a great game that any Lego builder could enjoy. I'd love to go find some creations that people came up with in the levels to see what people came up with. Even with the bad editor and solid 8/10 game here. Bonus photos    
    • You should send one back saying you're saving your Switch 1 games for the Switch 2 launch because there's sod all else to play on the thing.
    • Nintendo have started passive-aggressively reminding me about my backlog via email. 
    • Nintendo will be returning to Gamescom this year!  Crazy the difference a new console generation makes  (they skipped the show last year) Curious to see if they show up in Opening Night Live or hold any Treehouse or Treehouse-type events around that time? 
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