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Posted (edited)
  dwarf gourami said:
How does the Boston Radio Station (or whatever it's called) compare to the others?

 

I've had the radio off most of the time to be honest. When I have had it on it's just been more of your oldie style music.

 

Edited by Cookyman
Posted
  DriftKaiser said:
I think I rather wait until they release a GOTY edition with all DLCs and all bugs are patched before make my decision to grab a copy tbh.
Good point! Think I'll be doing this.
Posted

Spent an hour in and around a power plant sneaking and fighting my way through enemies. So much fun :bowdown:

 

In an earlier post I wrote that I was at level 10...that was bullshit, no idea why I said that.

I've reached level 7 now. I neeeeeeeed suppressors but I can't craft them, yet, as the required perk unlocks at level 13 :(

 

7 hours in and Fallout 4 exceeds my expectations. : peace:

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Edited by CoolFunkMan
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Posted

Had my first crash after 10 hours. :(

Wanted to assign a settler to harvest corn. The game didn't seem to like that :D

 

Anyway, did some more exploring. Came across my first Legendary enemy. Dropped an armor piece which doesn't have great defensive stats but increases the sweet spot on locks during lockpicking. : peace:

 

Also came across some Super Mutants which wrecked my shit. :shakehead

 

 

Level 11. I'll save my Perk Points so I can open up Gun Nut lvl 2 and some others at level 13.

Can't wait to have suppressors on my weapons. Right now I'm not particularly stealthy after shooting once :laughing:

Posted
  drahkon said:
Can't wait to have suppressors on my weapons. Right now I'm not particularly stealthy after shooting once :laughing:

 

I'd recommend just putting a surpressor on a pipe pistol for the time being. I believe you can craft one without any perks. Pipe pistols in general are actually pretty decent early game weapons if you upgrade them as much as you can early on, since their ammo is really common and they still do a decent amount of damage against early game enemies.

 

I'd also recommend grabbing the perk that lets you get screws from scrapping guns if you haven't already, since they seem to be the main bottleneck for building weapon mods early on.

Posted
  Emasher said:
I'd recommend just putting a surpressor on a pipe pistol for the time being. I believe you can craft one without any perks. Pipe pistols in general are actually pretty decent early game weapons if you upgrade them as much as you can early on, since their ammo is really common and they still do a decent amount of damage against early game enemies.

 

Can't craft a suppressor without having the Gun Nut Perk at level 2.

And I have an upgraded Pipe Pistol as well as an upgraded Pipe Sniper Rifle.

 

They are ok. I play on Very Hard which is probably the reason why they don't do as much damage as I wish they'd do.

  Quote

I'd also recommend grabbing the perk that lets you get screws from scrapping guns if you haven't already, since they seem to be the main bottleneck for building weapon mods early on.

 

Haven't encountered any problems with screws, so far. I pick up a lot of junk and scrap them as soon as I have access to a workbench. Don't need that particular perk.

Posted
  drahkon said:
Can't craft a suppressor without having the Gun Nut Perk at level 2.

 

If you find a gun with a mod you want, if you craft a standard mod you'll get the one it had in your inventory, so you can put it on another weapons.

Posted
  Cube said:
If you find a gun with a mod you want, if you craft a standard mod you'll get the one it had in your inventory, so you can put it on another weapons.

 

Ohhh, thanks. This explains why I was carrying some mods around.

Posted

Is anyone else just completely not bothered about building your settlements? I doesn't interest me at all, it's not dynamic enough to get interesting reactions out of NPCs, and you're not going to share it or anything... eventually it will just be a waste of totally unappreciated effort.... I don't get the point.

Posted

Settlements just feel like more hassle than they're worth. It's a neat idea I see no reason to not include it at least for those that enjoy it.

Posted

Yeah, I really don't like the settlements, either. I had to plant some crops for Sanctuary, but there was nowhere good to do it, so I ended up just planting them in someone's backyard. Then I had to place four sheltered beds somewhere, so I put the first two in one house and that worked fine. Then I tried to put the last two beds in two other houses, but that didn't work. I thought maybe I had to fix the roof, but there was no way to do that that I could see. So I thought I'd build a new house, but I couldn't figure out how to place walls at a 90-degree angle without having them snap to the walls I'd already placed. And in any case, those walls were already at a slight angle, so the house wouldn't have fit on the foundation anyway. I ended up just building two prefab roofs and putting the beds underneath those, and everyone seemed happy with that, so whatever.

 

It doesn't help that everything you can build is so ugly, but I suppose that's what you get when you try to build a house out of old clipboards. Shrug-smiley_zpslsc9agrs.gif

Posted

If only you could do landscaping, I mean in Sanctuary you have house bases to build on, but anywhere else it can be difficult to just make good use of the space you can build in. The only plus side is that it gives you stuff to use the junk you collect on, I mean it's okay, but just give use more to work with next time.

Posted

I think the settlements really depend on what you want to get out of them. If you want to build a decent base with all the amenities that you need for crafting, etc, and still do a bit of customization on top of that to make it feel like your own, then it's great.

 

If you want to invest a bit of time and resources to build up a few settlements and establish a trade network to get some decent stuff down the road, it's not bad.

 

If you want to do any real management, there are plenty of strategy games in various sub-genres (management sims, city builders, 4X, grand strategy) which do that sort of thing much better.

 

If you just want to build a cool looking town, or make pixel art, go play Minecraft or similar.

 

There are plenty of settlements beyond Sanctuary which provide more natural spaces to build, and where the prefab structures fit in a little better as well.

Posted

I'm stuck on the hardest part of this game

Should i play as a man or a woman!?

 

I'd only want relationships with women, but can't you have children in this game? would they be required?

 

I hate character creators! 4 hours fiddling with faces and i've still not continued

Posted
  Agent Gibbs said:
I'm stuck on the hardest part of this game

Should i play as a man or a woman!?

 

I'd only want relationships with women, but can't you have children in this game? would they be required?

 

I hate character creators! 4 hours fiddling with faces and i've still not continued

 

I haven't done a female playthrough yet, but I've heard there isn't much difference this time around. You can 'romance' certain companions (in the usual asexual Bethesda manor), but I haven't heard anything about having children at this point. As far as I know, Fallout Shelter has way more sex in it than Fallout 4 does.

Posted
  Agent Gibbs said:
I'm stuck on the hardest part of this game

Should i play as a man or a woman!?

 

I'd only want relationships with women, but can't you have children in this game? would they be required?

 

I hate character creators! 4 hours fiddling with faces and i've still not continued

 

Jim Sterling touched on this a bit. Basically gender doesn't matter in relationships and neither does having multiple relationships at once. All the characters are okay with it. There isn't any sex, but sleeping near a romantic companion does give a bonus.

Posted
  Cube said:
If you find a gun with a mod you want, if you craft a standard mod you'll get the one it had in your inventory, so you can put it on another weapons.

 

That's good to know. I haven't found a weapon with a suppressor, though.

Reached level 13, so that's not a problem anylonger :D

 

Crafted three suppressors : peace: Time to test them in the fields. :awesome:


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