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Posted
And why does the d-pad still get so much room on there, considering you hardly ever use it for movement...

They weren't going to move the left stick, so it's not like they were using that space for anything else. Besides, the GameCube had a tiny d-pad that didn't take up a lot of space, and that rivaled the 360 d-pad in horribleness. :heh:

Posted

I think the DS3 looks really good personally, there's a case of stiff nips about the new model. S'all about the feel & build though so I'm not bothered.

 

Have never understood the stick placement criticism. It's what I'm used to.

Posted
I think the DS3 looks really good personally, there's a case of stiff nips about the new model. S'all about the feel & build though so I'm not bothered.

 

Have never understood the stick placement criticism. It's what I'm used to.

 

Yes if you go back to a DS1 or 2 they feel horrendous by comparison, changes were certainly made! I'd never understood the stick issue either if I'm honest.

 

IGN did this on the PS4 Camera being a late omission to beat Microsoft on price:

 

http://ca.ign.com/articles/2013/06/26/sony-sacrificed-the-playstation-4-camera-to-beat-microsoft-on-price

 

They did kind of kill the camera straight up, if it's not in the box then it's not going to be a big part of 99% of games. I mean all the stuff about the camera recognising the controller and being able to work out positioning like the move is now dead. Not sure how big a lose that will be all in.

 

Weird how this gen is partly being defined by what was taken out, I wonder how many Xbox One single player games will now suffer as a result of not being able to draw from "the cloud" for AI and such or at least offering an option of their game play cycle where this doesn't exist. How much of this is real and overstated we may never truly know this generation.

Posted
But in its efforts to undercut the Xbox One, Sony has damned the accessory to a future of fragmented consumer adoption and inconsistent software support.

 

This makes it a massive plus point for the PS4.

Posted
The ign article is strange. Its nonsense that the webcam had that much of an effect. You can buy hd webcams in shops for a couple pounds nowadays. Thats just the UK.

 

The webcams wont have played much of a role in the overall pricing. Maybe £20-25 and thats probably over valuing them. PSeye maybe £10-15 or so if Kinect really costs more with extra chipsets being involved(i am pushing costs unrealistically high i know). The most expensive parts will be the GPU and GDDR5 in the case of the PS4. The GDDR5 and likely hdd will decline slowest. I am also wondering how much will the cooling cost in version 1 of the PS4. Xbone uses a simply 2 heatpipe heatsink and a basic fan. PS4 might be like the PS3 slim v1.

 

In the case of the Xbone and its RRP its simply MS(and Nintendo) gunning for higher margins. Hence the DRM, larger box, clowd powa and everything they have been doing as of late. The pressure on the group is high which the most logical explanation i can think of. For Sony a 10% margin is high. For MS and Nintendo it would be several hundred percent.

 

Yeah apart from the fact that we know that's not the case with Nintendo as they make a slim loss on the Wii U.

Posted
Yeah apart from the fact that we know that's not the case with Nintendo as they make a slim loss on the Wii U.

 

Good thing they're not selling any units then!

 

Sorry, had to.

Posted
Yes if you go back to a DS1 or 2 they feel horrendous by comparison, changes were certainly made! I'd never understood the stick issue either if I'm honest.

 

IGN did this on the PS4 Camera being a late omission to beat Microsoft on price:

 

http://ca.ign.com/articles/2013/06/26/sony-sacrificed-the-playstation-4-camera-to-beat-microsoft-on-price

 

They did kind of kill the camera straight up, if it's not in the box then it's not going to be a big part of 99% of games. I mean all the stuff about the camera recognising the controller and being able to work out positioning like the move is now dead. Not sure how big a lose that will be all in.

 

Weird how this gen is partly being defined by what was taken out, I wonder how many Xbox One single player games will now suffer as a result of not being able to draw from "the cloud" for AI and such or at least offering an option of their game play cycle where this doesn't exist. How much of this is real and overstated we may never truly know this generation.

 

Like Cube said, brilliant. I don't want cameras to be a part of games. It's just a gimmick that can detract from meaningful gameplay.

Posted
Amazing they make a loss. Hard to believe or they are the most incompetent company in the world

 

Fuck no...

 

 

 

 

 

 

... that 'achievement' goes to Microsoft. ;)

Posted

Shorty makes a good point -- seriously, why is the d-pad still considered a primary control option? The beat-'em-up argument is invalid. If anything, it's just used for menu perusal, right? I suppose I'm coming from an xbox-thumbed perspective and my hands assume a certain position by default... but still, is it too early to give the left hand more respect and replace the d-pad with further control buttons? We've got the xyab/squaretrianglecirclecross formation on one side, I think we have enough hemispheres in our brain to cope with extra functions on the other side. Hell, even putting an N64-style C-pad there would offer more functionality than the d-pad... even though it's the same thing except alphabetically altered. Shit. Did I just solve my own problem? Darn.

Posted (edited)

Not sure where to post this but this is an awesome watch. Really had no idea Mark Cerny was so integral to Playstation since the very first days. We might not have Naughty Dog we love if it weren't for him.

 

 

And Yoshida, too. Really smart guys, setting up the ICE team. Really cannot wait to see what these guys can do now they're in charge of the PS4.

Edited by Daft
Posted
Shorty makes a good point -- seriously, why is the d-pad still considered a primary control option? The beat-'em-up argument is invalid. If anything, it's just used for menu perusal, right? I suppose I'm coming from an xbox-thumbed perspective and my hands assume a certain position by default... but still, is it too early to give the left hand more respect and replace the d-pad with further control buttons? We've got the xyab/squaretrianglecirclecross formation on one side, I think we have enough hemispheres in our brain to cope with extra functions on the other side. Hell, even putting an N64-style C-pad there would offer more functionality than the d-pad... even though it's the same thing except alphabetically altered. Shit. Did I just solve my own problem? Darn.

 

Why? For beat-em-ups nothing but the dpad will suffice (on a standard controller that is).

Posted
Because it's not the primary kind of game, so why should it get the prime controller real estate?

 

What does this even mean? More opinion than fact if I understand you correctly.

 

Look, there are plenty of beat-em-ups that are very popular and I can give you a whole list if you want. The fact is that the play horribly with an analogue stick. You just don't get that desired accuracy. Then there are games, such as puzzle games that are designed around a digital input. Bad example possibly but can you imagine playing tetris with analogue controls?

 

Controllers should be designed for all games, not the select few. In fact, the shitty dpad design on the 360 pad was one reason why I didn't want an xbox.

Posted

As much as I would like the left analogue stick where the D-pad is, placing the D-pad lower down absolutely kills it. That was pretty much the case with both the gamecube and 360 pads. Reaching D-down with your left thumb was not at all intuitive.

 

The D-pad does still have a pretty good use outside of beat 'em ups, most notably being to quick switch between items or weapons.

Posted

And for PS1 games that don't support analogues. Playing Crash Bandicoot with the 360 D-Pad would be a scarring experience.

Posted
And for PS1 games that don't support analogues.

 

Was gonna mention that but it's probably another invalid argument as "backwards compatibility is backwards" :blank:

Posted
@Deathjam I mean look at the top 20 best-selling games and see whether the primary control is for d-pad or control stick. I'm not disputing the functionality of the d-pad in non-beat-em-up games, just saying that if you follow statistics it makes more sense to give the primary control area to the control stick, which is the primary control method for the majority of games. I'm not disputing the benefits of the d-pad here, just disputing its location.
Posted

@jayseven: As someone who was making these very same arguments a few years ago:

 

The PS3 analogue stick positions are actually pretty fine and don't bother me at all when I start playing. I can swap between the two controllers easily. The big problem is the shape of the tops, which is being fixed.

 

What @Deathjam is referring to:

 

- The analogue stick on the PS3 controller is perfectly fine where it is.

- The D-Pad on the 360 controller is useless for anything except menus.

 

With how raised the analogue sticks are, they're easier to reach than a fairly flat D-pad.

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