Jonnas Posted April 7 Posted April 7 1 hour ago, bob said: Man, i'm in such a state of gaming ennui right now. Even when i have a spare 20 minutes of time to myself, the thought of firing up the Switch or PS4 to play a game seems like such a mountain to climb, which is ridiculous. I see all the fun games that others are playing, and all the cool announced games, and I feel left out that i don't get to play, but when I actually get the opportunity to play something - I can't be bothered. I'm not sure how to dig myself out of the rut. One issue might be that all the games I have on my backlog are on there for a reason - that i don't really want to play them and that's why i never have. But i can't really justify buying new ones when I might never play them either, or that i've got all these unplayed games laying around. Anyone else going through similar? Yes, actually. Mostly, I have the itch to play something, but all I can muster is something "comfortable". You'd be surprised at how often I'd rather just feel the rush of landing an easy combo in a familiar fighting game, or fill out a couple of Picross puzzles, rather than trying out even a simple platforming game. Adulthood (or rather, all the multiple responsibilities, occupations, and projects that it brings) does that to us. 2
Hero-of-Time Posted Monday at 03:49 PM Posted Monday at 03:49 PM 3 hours ago, Jonnas said: Adulthood (or rather, all the multiple responsibilities, occupations, and projects that it brings) does that to us. Yup. It sucks. You usually have the money to buy games but have neither the time or energy to enjoy them. The complete opposite of when you were a kid. @bob A Short Hike is currently on sale on PSN for £3.89. 1
Glen-i Posted Monday at 03:51 PM Posted Monday at 03:51 PM OK, is Adam Robinson-Yu paying you all to flog his game? Because I want in! 3
Hero-of-Time Posted Monday at 03:56 PM Posted Monday at 03:56 PM 3 minutes ago, Glen-i said: OK, is Adam Robinson-Yu paying you all to flog his game? Because I want in! Just spreading the good word about a great little game. Gotta do that these days when so many great games get buried amongst the trash. 1
drahkon Posted Wednesday at 07:09 AM Posted Wednesday at 07:09 AM On 4/7/2025 at 2:42 PM, Jonnas said: Yes, actually. Mostly, I have the itch to play something, but all I can muster is something "comfortable". Currently having the same "problem" Don't have a lot of time (and motivation) to play video games and when I do, it's usually a run of Slay the Spire: Downfall or a few hunts in MH:W Hopefully Blue Prince tomorrow will get me back. But then again, I will leave for Spain in two weeks and I'll be out of town here and there until then, so...doesn't look good. Anyways, decided to say "I'm done with Voidigo" after playing it for a few more hours on a train ride recently. It's a decent rogue-lite. Gameplay is quite good, but somehow it never clicked. 1 1
BowserBasher Posted Wednesday at 06:05 PM Posted Wednesday at 06:05 PM Well where to start. Right so next to remembering what I saw in Nintendo magazines, I really didn't know a lot about this. It was some kind of shooter with a robot or android, or so I thought at the time, clearly it's a woman in a suit. I've always wanted to play as it seemed like it could be a good game. Well my view has changed a fair bit now. I played through on easy just to get an idea of what it's like and to see if I would want to do anything else. First up, OMG what are those controls!! So you move the stick forward to move forward like any sane game, but then if you move the stick left or right it rotates your character, ugh. Who thought that was a good idea. It took me a while to get the hang of it a bit. Oh and the C tick is used to camera changing but it's very limited. You can look up, down and left or right a bit. It's not free roaming but does it in stages. And then only one or two. Once you get used to the movement it does get a little better, but it's still hard to just run forward and turn, it's just so awkward. The Z button does let you do a 180 turn but you forget it's there. Shoulder buttons are left and right dodges, but I changed to B controls which put them on X and Y. Just felt easier. Right so not knowing about it, I had thought it was a story driven game where you took control of this woman and played through levels to do whatever was needed. Nope, not really. In the end there was about 10 or 11 "levels" (I lost count and you'll see why) in which you make your way through shooting enemies and trying to get to the end. Sounds good, right. Well after level 3 it becomes very repetitive. This pretty much is what you'll be seeing the whole game. corridors after corridors. Each room will have a number of enemies spawn at certain points and your job is just to get to the door at the end. your suit lets you shoot some kind of energy shots from it and this is pretty much it. You can dodge and jump as well as each suit having a special move too. As you can see targeting is automatic but you can change it with a button. So, enter room, shoot, get to door. That's it. Throughout the game there were probably half a dozen different types of enemy who you encounter time and time again. There were some boss fights, I think 6 in total but again these were reused and at least two of them were the same boss just a little bit harder. I know that can be common but these just didn't seem any different. Even the final boss was a bit of a let down in the end, just shoot the targets whilst dodging. You can upgrade your suits and get a few new ones, but they seem to take a lot of money to do and I guess you get more on the harder difficulty levels, I really didn't have much trouble with the first couple of suits upgraded. Even those didn't seem that different. I'm guessing three levels of defensive suits, offensive and all round ones. Each level starts with a briefing from a strange person you don't know, you're just asked to do certain things. Which is basically kill this machine, and later levels, I've opened this door you couldn't get through earlier, so go that way". these aren't even voice acted, just text. Which is odd cause there are two cutscenes in the game which do have voice acting. The story just seemed to be next to nothing, there was a moment nearer the end when you encounter something that is intriguing and could go somewhere, but then it's just left to a line in the final cutscene to say what it was. the whole thing just felt flat. And what was with the dancing?? Your character is always bobbing her head, tapping her feet, but it doesn't seem to add anything to the gameplay. Even moving backwards she does a fancy twirl, but again nothing adds to the gameplay with it. It's a shame as this game could have been a lot better than it was. I guess in the end it's just a score attack game in which you can try to beat your score if you want. But honestly I'm not sure why you'd want to do that in this game, It all seems bland. (Yes I figured out the widescreen hack near the end) I'm glad I never did get this on GC as I feel I would have been disappointed. Yes that's only playing on easy mode, but 2 and a half hours. 4/10 Way too samey gameplay over and over. Updated list. (Yes I did desaturate P.N.03's box art. It was already bland and white to begin with) 6 2
Cube Posted Wednesday at 08:13 PM Posted Wednesday at 08:13 PM @BowserBasher I had some similar thoughts, everything looks the same and the dancing aspect seems to only exist so the main character wriggles her butt, no gameplay related to it at all. 1
Nolan Posted Thursday at 01:55 AM Posted Thursday at 01:55 AM The only game of the Capcom 5 to stay exclusive I believe….and once you play it, it makes sense why it wouldn’t receive a port. The good that did come of it though is I think it was effectively a bit of a prototype to Vanquish.
Hero-of-Time Posted Friday at 06:51 AM Posted Friday at 06:51 AM Earlier in the year, one of my favourite indie titles received a PS5 patch. This meant another trophy list was on the cards and so I decided to playthrough it again. It's crazy to me that it was back in 2020 when I first played through this. Feels like only a couple of years ago instead of the five that it actually is. I don't think my thoughts on the game have changed that much. It's still an absolute piece of work and feels so good to play. The platforming is so tight and responsive, and the boss fights are very clever and memorable. Just like Toem, the game also came with the free DLC and so I played through that again as well. The game is definitely up there with the likes of Hades, A Short Hike, Blaster Master and Bloodstained as a top tier indie games from last generation. 1 2
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