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Posted
2 hours ago, Jonnas said:

I'm just happy to see that this isn't the LttP map again. The game's looking quite good!

Is this the first time we see Sea Zora and River Zora in the same game? And why are they called Sea Zora when they clearly live in rivers in most games?

Yes it is.  This is a Goomba/Galoomba situation where they're retconning their sudden dramatic species redesign and providing an in-universe explanation as to why they look nothing alike.

Posted
37 minutes ago, Hero-of-Time said:

Having watched the latest trailer, I'm still not sold on the game. It's yet another Zelda title where I'm not really that excited about its release. :( 

Yeh.. that's where I'm at, unfortunately 😕

Tears of the Kingdom left such a sour taste that any and all similarities I'm seeing with Echoes of Wisdom are hard to overlook.

I've never been particularly into the top-down Zelda games as it is, bar enjoying Phantom Hourglass and A Link Between Worlds, but I could have been interested in this had the gameplay not looked so tedious to me.

It's visually pleasing and Zelda as the protagonist is cool but I just don't think I want to play it.

The whole thing with echoes and binds just isn't what I'm looking for and I'm already sick of seeing how overused the bed echo has been for traversal in the footage so far!

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Posted

I think this is the missing link I needed before BotW.

On 8/5/2024 at 2:31 PM, Dcubed said:

Guess I’ll have to wait until Switch 2 comes out before I can enjoy it properly…

Or improperly since the Switch is the original hardware for it.

On 8/5/2024 at 2:33 PM, Dcubed said:

I’m guessing that it’ll be just for the intro… but playable Link will be a post-game unlockable feature.  They wouldn’t build an entire moveset just for such a small sequence, so that seems like the kind of thing they’d do.  Avoids the whole “Mottainai” problem without undermining the main selling point of playable Zelda

Unless they've made this from scratch, the Link moveset could be lifted from Link's Awakening and the BotW NES-style prototype. It's still anyone's guess as to what extent he will be playable in this.

19 hours ago, EEVILMURRAY said:

You make it sound as if it hasn't been done - It was a sound theory at the time with the knowledge we had! Suck ma balls buddy.

The addition of the horse gives the impression the world will be bigger than anticipated, but that disappearing into the void thing at the end gives the impression of either a mirror world... or worse, The Depths.

Yeah and it's not like they've redone the map since the reveal so the similarities remain.

Funny when he says "getting around Hyrule can prove challenging" as Zelda jumps down off a clifftop. Enter the steed! That can... only clear small obstacles.

4 hours ago, Jonnas said:

Is this the first time we see Sea Zora and River Zora in the same game? And why are they called Sea Zora when they clearly live in rivers in most games?

At the very least, Zora characters and Zora enemies were in the Oracle games, iirc.

1 hour ago, Hero-of-Time said:

Having watched the latest trailer, I'm still not sold on the game. It's yet another Zelda title where I'm not really that excited about its release. :( 

Yeah, I'm leaning towards getting something else next month. This'll be evergreen anyway. They can wait for my sale. :D 

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Posted
1 hour ago, darksnowman said:

At the very least, Zora characters and Zora enemies were in the Oracle games, iirc.

Oh good, I don't have to be the nerdy guy who has to correct @Dcubed Specifically, Oracle of Ages. Seasons doesn't have the N64 style Zoras in it.

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Posted
4 hours ago, Julius said:

Having not played many a Zelda game I don't know if there's an in-universe story reason for this (if there is someone please enlighten me, I'd very curious), but I take it as basically just being a descriptor for their respective appearances? 

Sea Zora = look like sharks, dolphins, etc., from the sea

River Zora = look like ugly river fish that grew legs (and would give you recurring nightmares if encountered out in the middle of nowhere in the middle of the night)

Dolphins are also river creatures :heh:

Honestly, I figure that they only called them "Sea" Zoras because there are, in fact, a few games where they live in the sea (Majora's Mask & Oracle of Ages, off the top of my head). The more monstrous Zora have only ever been featured in rivers.

Would've been much simpler to just say "Lean Zora" and "Green Zora" :p

45 minutes ago, darksnowman said:

At the very least, Zora characters and Zora enemies were in the Oracle games, iirc.

Ah, good catch. I remembered the Zora village in Oracle of Ages (one of the few times where they indeed live in the sea), but I didn't recall the river Zora being an enemy in that game. I just checked, and yeah, they're obviously there.

I also just found out that OoA was the first game to coin the term "River Zora". The quote in question:

"Don't think us noble sea Zoras the same as those savage, vulgar river Zoras!"

It seems they've had this conflict in their pocket since 2001. Deeper cut than I thought.

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Posted
7 hours ago, darksnowman said:

 

Funny when he says "getting around Hyrule can prove challenging" as Zelda jumps down off a clifftop. Enter the steed! That can... only clear small obstacles.

Which apparently aren't normally an issue of you stack enough beds!

Posted
17 hours ago, nekunando said:

I'm already sick of seeing how overused the bed echo has been for traversal in the footage so far!

It is weird how frequently they're showing that. Gives the sense there's not much variety. 

Posted
7 hours ago, Ashley said:

It is weird how frequently they're showing that. Gives the sense there's not much variety. 

I would love it if it was someone’s idea of a joke to keep showing it. Like I’m sure it keeps getting mentioned at how everyone will just do that so they are just having fun. 
 

I still love the style of this and will pick it up. 

Posted
19 minutes ago, BowserBasher said:

I would love it if it was someone’s idea of a joke to keep showing it. Like I’m sure it keeps getting mentioned at how everyone will just do that so they are just having fun. 

Yeah, this is exactly how I read it: the beds turning up are absolutely just some fun trailer humour. 

Would love if the bed were on the cover and used on a keyring for the game to take it a step further :laughing:

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Posted
On 8/6/2024 at 4:23 PM, Jonnas said:

Dolphins are also river creatures :heh:

Honestly, I figure that they only called them "Sea" Zoras because there are, in fact, a few games where they live in the sea (Majora's Mask & Oracle of Ages, off the top of my head). The more monstrous Zora have only ever been featured in rivers.

Would've been much simpler to just say "Lean Zora" and "Green Zora" :p

Ah, good catch. I remembered the Zora village in Oracle of Ages (one of the few times where they indeed live in the sea), but I didn't recall the river Zora being an enemy in that game. I just checked, and yeah, they're obviously there.

I also just found out that OoA was the first game to coin the term "River Zora". The quote in question:

"Don't think us noble sea Zoras the same as those savage, vulgar river Zoras!"

It seems they've had this conflict in their pocket since 2001. Deeper cut than I thought.

Maybe that fence in front of Lord Jabu Jabu in Ocarina of Time lead to the ocean, and they were just slumming it next to Lake Hylia for flava

  • 3 weeks later...
Posted

New video on the Still World: 

Quote

Delve deep into the rifts tearing Hyrule apart and explore the Still World. Plus, learn about Zelda's swordfighter form, extravagant automatons, and some of the denizens you'll encounter on your journey!

 

Posted (edited)
4 minutes ago, drahkon said:

Oh, Swordfighter form, that's great.

Aaaaaaaand it's time limited...

Always with the limitations :nono:

It would completely undermine the main mechanic, don't you think? Why play as Zelda, if she'll just be an expy of Link? Might as well just play as Link, in that case.

Anyway, that trailer has finally allayed a lot of my concerns about dungeon design, still not convinced on the overworld, but it's progress.

Spoiler

So that's why Brilliant Diamond/Shining Pearl didn't have the Distortion World, Zelda nicked it!

 

Edited by Glen-i
Posted
23 minutes ago, Glen-i said:

 

  Reveal hidden contents

So that's why Brilliant Diamond/Shining Pearl didn't have the Distortion World, Zelda nicked it!

 

You just had to drag this back up and hurt me today, huh? :cry:

Posted

It looks like that swordfighter form gets upgrades, being level one in those shots. I don’t mind it as an addition. 
Also, bed used three times in that vid, yup Nintendo know and are just trolling now. 

Posted
Quote

One of the YouTube comments pointed out how Zelda having a sword meter is a reversal of Link having a magic meter and I think that's kind of neat

Saw that on Era, and it seems so obvious now!

Posted

Zelda's dad really does punt her in the intro. 

And watching that triggered my degree brain; with this and the Peach game Nintendo has now twice given their princess characters violent mechanics when they're explicitly not themselves. They are trapped in this weird bind where they see a need to modernise a bit, but don't want to completely change the character so they've basically gone "urr it's basically all a dream". 

Posted

Previews are dropping.

This from Eurogamer is what I wanted to hear.

Quote

Echoes of Wisdom's dungeons are also fairly traditional, and appear to take place within the rifts which have covered Hyrule, in a location Nintendo has dubbed the Still World. Inside, you initially have to navigate areas where Zelda must hop between broken chunks of landmass that look a little like Dragon Age's Fade. But before too long you find yourself in more familiar surroundings - clearing rooms with distinct puzzles, navigating around via a dungeon map.

Also, regarding the beds....

Quote

Beds will slowly heal Zelda if she sleeps in them long enough, creating a very funny scenario where she takes a nap in the middle of a fight with an enemy if that's what you feel like doing.

 

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Posted

Some of the video previews:

Sounding really positive on the game. 

Another choice quote from the Eurogamer preview:

Quote

It may have taken decades, but Nintendo has finally found an answer to those calls to play as Zelda - with gameplay that feels different enough that this could never be just another Link adventure. At the same time, brilliantly, Echoes of Wisdom manages to still feel like a proper Zelda game - rather than being a more forgettable princess-led spin-off, such as Princess Peach: Showtime. I simply can't wait to see more of Echoes of Wisdom, a game that hosts the inventiveness of Tears of the Kingdom but within perhaps more manageable limits, that wraps this in the DNA of classic top-down entries such as Link's Awakening - and most importantly of all, looks set to stand on its own as a remarkable entry in the series' main canon. Finally, this is Zelda's moment to shine.

Incredibly high praise. Weird to consider Zelda in any form a dark horse, but in a year filled with some great games, could Echoes of the Wisdom be a dark horse come GOTY discussions by year end? 

Guess we only need to wait a few more weeks to find out! 

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