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Posted

I think I've re-centered just the once in 12 and a half hours, which was when I dropped my remote while flying which messed up the orientation. Apart from that, it has stayed fully calibrated the whole time.

 

Who knows why some of you are having problems.

 

I think it was a design choice to have the aiming/item selection/dialogue selection not as loose as it would have been with IR like in Twilight Princess.

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Posted
  Ramar said:
How comes when the little bastards are crawling on the floor I can't catch them then?.. Useless bloody net.

 

Sneak up on them, place the net's opening directly next to the bug and swing? Does work for me.

Posted
  MindFreak said:
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Posted

Ok, I'm gonna stop playing the game for now. Not really in the mood for it, just played OoT 3D in August, pretty much forcing myself to play this as I preordered it, but I'm just not feeling it at all, for now. I don't crave playing it, and when I'm playing it, I feel like I'm just playing it for the sake of playing it. Not enjoying it at all, right now... so I'll come back to this one when I feel like it, don't want to ruin it by forcing myself to play through it. I'll play it when I feel like it.

 

=/

Posted

Righty beat the first dungeon, the boss took me two goes... though I guess having lost my shield eariler didn't help much either :heh:

 

One thing I realised I didn't like after the dungeon was...

 

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Posted
  Mokong X-C said:
One thing I realised I didn't like after the dungeon was...

 

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Posted
  MindFreak said:
What I don't like about this game (after third dungeon):

 

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Posted
  Ramar said:
How comes when the little bastards are crawling on the floor I can't catch them then?.. Useless bloody net.

 

The net doesn't control very well, I have to point really far down to get the net down. Maybe I just expected it to control like the sword.

 

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Posted
  Rummy said:
This is interesting. I wondered why they make you point/press A in the center of the screen whenever it calibrates, I thought it was just so it 'knew' where the TV was for reference.

 

That's probably an initial calibration of the Wiimote's "center position" for Motion+ pointing or close to it. Did you notice how the pointer behaves completely different from the usual in-game pointer? It seems to use the IR-pointing, albeit at a far lower "refresh rate", a bit like what you have in Epic Mickey.

 

The Motion+ usually has a certain "drift". Like in Wii Sports Resort, when you swing around wildly in table tennis, sometimes the bat's orientation will be off compared to the Wimote's orientation afterwards and you need to completely recalibrate by lying the Wiimote on a flat surface. That's definitely not necessary in Skyward Sword after you've done it once when starting the game, so there must be something at work in the background.

Posted

It's a lovely game, the draw distance blur annoyed me at first and the Motion controls take some getting used to. Some things still bug me like when I want to hold the sword "skyward", it doesn't really work, instead I sort of have to keep it in the same area and point it up. And pointing it directly down for things like

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Posted (edited)
  RedShell said:
Indeed. But I was actually really blown away by...
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Edited by Dog-amoto
Posted

I don't know about anyone else but... since this is the spoiler-free thread I'm never going to click on that :heh: because maybe I haven't! Only way to know for sure is if you've finished the game, and maybe not even then.

 

How about an indication of how far through the game it is? Otherwise go to the Spoiler thread.

Posted
  Zell said:
I've done the first dungeon.....
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Posted (edited)
  Agent Gibbs said:

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Edited by Shorty
broken spoiler tag
Posted

Loving it so far, taking it very slowly, just been told to head for the first temple. Not having much of a problem with the controls, they take a little getting used to but on the whole enjoying the added challenge. Big throwback to Zelda II, the last time Zelda had such strategic combat, which is great IMO :)

 

Art style is lovely. Loved the visuals and especially the mood when you reach the first 'area' after Skyloft, very eerie especially as you make your way down.

 

The forest part is fantastic I thought, recently Zelda games have been so linear and easy to navigate, but you can get lost very easily in this one and really need to pay attention as you explore, a bit like the very first Zelda.

 

Also a very small trivial thing, I loved how they included the 25th anniversary logo at the beginning between the two cutscenes. Nice touch.

 

My only slight concern is how quickly the world map seems to be filling up, doesn't seem to be much more to the game!

 

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Posted
  EEVILMURRAY said:
Anyone discovered the nice Skulltula clone quest yet?

 

Do you mean?

 

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Posted
  EEVILMURRAY said:
Yeah, I was ready to ruin his shit.

 

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Posted

Mine arrived today and I might get some time to play it tonight.

 

After reading the N-Europe review and seeing that even they had problems with the controls, I am a little worried though. I thought Gamespot were just being crap when they had problems with it, but I trust N-Europe.


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