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Posted (edited)
Alright then so whose Sony gonna get Crash Bandicoot?!

 

I think it only for Mircosoft because of the name and the Xbox360 boxart but the Wii/PS3 boxarts has tails and the normal name.

 

Sonic & SEGA All-Stars Racing With Banjo-Kazooie

blurbsr360packfrontlrg2.jpg

Edited by Dante
  • 1 month later...
Posted
Thought it was pretty terrible myself.

 

This man speaks the truth. It actually looks worse than Mario Kart Wii, and what's up with the framerate? It can't even do 60fps.

 

I didn't think it was going to rip of MK that much, it gave me a migraine.

Posted

Mario Kart Wii is a great multiplayer sofa game! (I always have to rate things and point out their multiplayer qualities in terms of sofa or online, they're such different experiences).

 

I downloaded this and will get a chance to play it tonight with my g/f. Over the last week or so we've gotten back into Mario so I think it will be a good benchmark to compare fun-ness against.

Posted

Demo was alright. The graphics are lovely. Track was covered with little Sonicy details. Looks like there are only Sonic, Samba, Hatcher, Jet Set, HOTD & Monkey Ball themed tracks in the full game though? No Crazy Taxi track at the very least!?

 

Bottom line: Total frame rate fail. Constantly all over the place. Kart games should be silky smooth. No thanks.

Posted

Framerate will be fixed in time for release.

 

From Steve Lycett (S0L) on the Sega boards:

In no given order...

 

Framerate - Not final. OK? Stop moaning about it :P

 

PS3 Demo - On it's way :P

 

PC Demo - Unlikely sadly...!

Posted

Just had a go. Found it reasonably good fun, nothing amazing. The main issue I had with it wasn't the framerate, but the weapons. Firstly they were too much of a ripoff of Mario Kart, pretty much everything was a parrallel of something, boxing gloves for green shells, missiles for red shells, cone mines for bananas etc., but that wasn't what sucked about the items.

 

What sucked was they barely do any damage. There's no real impact and thus no satisfaction. I watched someone a metre in front of me drive into a mine, spin out flashing... but barely lost any speed, I didn't even overtake them from that close. You get hit by a missile and you don't even lose one position. On the other hand, fall off the track and you lose 6.

Posted
Just had a go. Found it reasonably good fun, nothing amazing. The main issue I had with it wasn't the framerate, but the weapons. Firstly they were too much of a ripoff of Mario Kart, pretty much everything was a parrallel of something, boxing gloves for green shells, missiles for red shells, cone mines for bananas etc., but that wasn't what sucked about the items.

 

What sucked was they barely do any damage. There's no real impact and thus no satisfaction. I watched someone a metre in front of me drive into a mine, spin out flashing... but barely lost any speed, I didn't even overtake them from that close. You get hit by a missile and you don't even lose one position. On the other hand, fall off the track and you lose 6.

 

on the other hand mario kart's items are TOO powerful at times. blueshell is a joke.

Posted

Blue shell is awesome! I'm always in first, it's the only challenge I get :heh: but in all seriousness, I love slamming on the brakes to make sure the person in 2nd gets hit too. At least it can mess up the balance a bit, unlike S&SASR where the weapons basically do nothing.

Posted

Funny thing is, Shorty's complaint isn't totally correct, Weapons do plenty of damage to your race. An example I have is dropping from 2nd to 5th after being hit by 1 weapon and they didn't pass together as a group. The default game difficulty of the demo is definately a factor here.

  • 2 weeks later...
Posted

Any one else pick this up today? Frame rate issues seem to be fixed on the 360, and its damn fun, not sure if it beats Mario Kart DS yet.. but every other Mario Kart has been beaten by this so far in my opinion.

Posted (edited)
Have yet to play online, but have you figured out how to Turbo Start yet? I've tried everything, still havent got it..

 

It all depends on the character, it's all about knowing when to begin to accelerate. If you use a character and accelerate right away, you can wait and see how long the turbo boost takes to fire up. Then you put that into practice, for Example Amy needs to start accelerating on 2.

 

Got an achievement thanks to a track glitch, somehow knocked my little brother through the vertical incline on Casino Park track 2 I think.

Edited by Emerald Emblem

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