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    • I'm looking forward to getting a new console and a new Mario Kart. Yeah, it sorely misses a first party single player game, and it baffles me they didn't just release DK Bananza along with the console, but I think they want to give third party games a better chance at performing well.  Game prices have gone up but so has development and everything else. Hopefully they don't release many games at the highest price tag, though, but their dead certain bangers are going to be that price. Smash, Zelda and Mario main games I guess.  I'll probably be playing a few of my backlog games on Switch 2 initially but that's fine, the better and bigger screen and controller is a good enough reason for getting it early. 
    • I haven't decided what I'm going to do with my preorder yet. I got a bit swept up in all the announcement stuff initially, not even the games though, just the idea of a new console but as time has gone on I'm getting less and less interested.
    • Next Celebration in 2027 will be in Los Angeles...  Surprised it's at the LACC rather than Anaheim, have only heard middling things about the former and great things about the latter. Pretty bummed I was right about it being back in California only for the 50th, would've liked them to share the love and potentially hold a few different events that year in different countries, but alas  More a reflection on the state of the US at the moment than its people as a whole – but I have all of zero interest in going over there given everything that's going on right now. 
    • "Ah my friends at Nintendo have made the Switch even better for less than 400 of your pounds"
    • SSX Tricky Resist gravity. NA release: 27th November 2001 JP release: 27th December 2001 EU release: 12th July 2002 Developer: EA Canada Publisher: EA Sports BIG (NA/EU), EA Square (JP) NGC Magazine Score: 87% Mods Used: None When it comes to basing your game’s identity on a single song, it has to be a good one. Thankfully, “It’s Tricky” by Run-DMC is up to the task and the song shines through at just the right moments, successfully making it feel special when you hear it instead of getting annoyed by its repetition. The SSX games are snowboarding racing games that focus on tricks and my only prior experience is SSX Blur. I didn’t even realise this wasn’t the first game until the commentator kindly pointed out how many tracks were brought back from the previous game (albeit with changes). While the snowboarding games on the Nintendo 64 featured tricks, including Nintendo’s own 1080° Snowboarding, they didn’t usually gel with the racing itself, often being more of a liability than anything else. The SSX games have two ways to help the two aspects fit together. The first is leniency. You can land at some odd angles without much issue and falling over still has you tumbling downhill and getting up at a decent pace. The second is tying it into a boost system. However, if you hang onto your boost and continue tricking, you’ll fill up the bar and “It’s Tricky” will start playing. During this, you have infinite boosts and can prolong it by performing uber tricks – and pulling off six will give you infinite boosts for the entire race. Another neat feature is how the other racers develop as you play. Attacking or not attacking other racers during races (which nets you boost) will impact future races – rivalries and friendships will form, adjusting how aggressive they are towards you. The tracks themselves all manage to both feel and look unique, and are a good length with a ton of fun segments. SSX Tricky is a game chocked full of the style and attitude of this era of sports games, which makes it a ton of fun to go back to as I kind of miss all this today. It’s still hugely enjoyable to play and the art style still holds up quite well. Great Remake or remaster? An SSX collection would be great. Official Ways to get the game There’s no official way to play SSX Tricky. -- The GameCube really did have a great start to it, with plenty of great games and nothing particularly terrible. 
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