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  1. ONM: "We Screwed Up"

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  3. Reggie on Dev-kits 1 2 3

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  4. Controller battery? 1 2

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  5. Complete magazine scan

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    • I've never really liked Blockout, but I don't think that the idea has no merit.  I think a top-down Tetris game could be really cool if they nailed the speed and controls (Both of which have always been bad in historical versions of Blockout). Shame that TTC has never really revisited the concept since.
    • It's probably a homage to one of his greatest free kicks
    • 3D Tetris NA release: 22nd March 1996 JP release: N/A Developer: T&E Soft Publisher: Nintendo The final published game for the Virtual Boy is a version of Tetris specifically designed for the Virtual Boy. Yet, despite being Tetris in an extra dimension, the Virtual Boy actually hinders this one as the depth does not help in any way. Luckily, the game has various ways of making the puzzle look clear, but it highlights how the depth is not integral to the game play – this kind of concept was done in the non-Tetris-affiliated Blockout. The problem with 3D Tetris is that it’s either too slow or too difficult. There’s very little middle ground between it being slow with simple shapes to going fast with really difficult to use shapes, some of which aren’t even individual blocks (one, for example, is four individual squares with one empty space between each other). In that very brief middle period, the game is enjoyable, which shows the concept can work, but it just takes too long to get there and then it is over very quickly. Poor Remake or remaster? The idea should be revisited.
    • I almost posted that this morning to beat you to it but the reason I didn't is because I realised it would be 32 hours and couldn't be bothered to Photoshop. 
    • Spider-Man: Beyond The Spider-Verse releases June 4th 2027, first look shown at Cinema Con:  FINALLY! 
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