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Super Paper Mario


Sarka

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Nice to know that there are still a few amazing games left to be released for the Cube. Considering that they can be played on the Wii they just further extend the already impressive list of games that I will be playing within the next year.

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Nintendo really are a company that do it for the games more than the money (I know theyre a company that needs to make money etc to survive) but anyone else would either not make this or just ship it over to Wii. Doesnt anyone else feel I great deal of respect for them simply for the fact theyre making this game?

 

Im incredibly hyped about the game too and Im gonna have such a crazy amount of saving to do - I can afford the games and Wii like, have enough money to buy em all if they came out this weekend like... but I needa spread the cash around, you know!

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darksnowman.., sorry but thats a load of crap. Nintendo do not love you. They love you money. They will make shed loads of money out of this super paper mario. Its another sequel for christs sake! The only reason that they seem to have silently announced its release is that is does not make use of the wii controller. You should love the games not the company.

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I would say it's somwhere in between. They certainly love games more than other companies. They could just anounce this for Wii, it would make much more sense finantially, but they're making this so that GC owners aren't left behind. And it's not like this is normal sequel 2D is hardly what the masses are asking for. You people make it seem like Nintendo is always making sequels while we saw 1 mario game and 1 zelda game this gen and a thousand jak a daxter, ratchet and clank, fifas, burnouts and pes.

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Super Paper Mario Impressions :)

 

I have to say, out of a lot of the games of E³ 2006, after Super Mario Galaxy, this game has to be one of my personal picks for highly-anticipated title. And the irony is that what with all the focus going to the Wii and new Nintendo DS titles, this game wasn’t even at the show! It just completely came out of nowhere with absolutely no warning, making it the surprise under-the-radar game that nobody in L.A. even got to play. Fortunately for me, as an associate at Nintendo, we held our own annual mini-E³ on the NOA campus and I was able to play a hands-on demo.

 

Super Paper Mario will probably be one of the last great hurrahs for the GameCube. If you’ve played any Paper Mario game, then you know what you’ll be in for – lots of fun, creative, paper-based gaming. The difference this time around is that it’s no longer a turn-based RPG. It’s a platformer in the vein of previous great Mario sidescrollers. But, in traditional Paper Mario style, you have that awesome paper-thin 2-D look. In addition, you also have HP for health, and a menu for storing items. No word on whether you’ll be able to collect badges for special abilities like stomping spiked enemies or regaining health. But since it isn’t really an RPG, it might not be necessary.

 

Like previous Paper Marios, you have a partner following you around. This time, you have what are called “Fairens”. I unfortunately have no idea about the plot; something about finding Pure Hearts and jumping from world to world through magic doors. However, these Fairens are your partners in this game as you adventure about through each level. One Fairen that looks like a butterfly works somewhat like Goombella in The Thousand-Year Door, giving you info about the level. It didn’t appear to give any enemy info though. When I tried to use the Fairen, it basically said that it couldn’t reveal anything until the final game. The other Fairen that follows you helps with special Fairy Abilities and the Fairen’s appearance changes with each one. For example, when you use Fairy Toss, the Fairen changes into a very abstract-looking hand made of circles and squares. This ability allows you to pick up enemies and throw them. Another, Fairy Hammer, allows you to use a big yellow mallet, and this is symbolized by the Fairen turning into a hammer.

 

One new thing for Paper Mario is the ability to change your main character, as opposed to just having Mario all the time and only changing your partner. This time around, it won’t be just Mario doing all the work. You’ll be able to switch between Mario, Princess Peach, and Bowser. Each character has their own special power that’s triggered with the R-button. The ever effervescent Princess Peach floats along on her parasol. She is also lighter and can jump the highest. Bowser can breathe fire, but is also large and sluggish. The most significant one is Mario’s power to turn the entire area into 3-D by turning the sidescrolling 2-D level ninety degrees so you can see in front of Mario. This reveals almost a whole new world as you move forward. Impassable pipes and other obstacles can be sidestepped around, sort of like in SMB3 where you went behind the white block to find the Warp Whistle. Ladders unseen from its paper thinness are now revealed. Uncrossable gaps are no challenge once it’s revealed that the background hill was really a bridge all along the edge of the pitfall. All these new perspectives are just ripe for challenging puzzles and fun twists as long as you remember to think three-dimensionally.

 

Paper Mario games, at their core, have paid great homages to previous Mario games. This one is no different. One level I played had a section that literally was a recreation of World 1-2 from the original Super Mario Bros. game, right down to the secret warp zone near the end of the level. But alas, it did not take you to other worlds, but rather other parts of the current level. It was quite a treat to play through it though, revisiting the area with Bowser and Peach and seeing everything in a different point of view with Mario’s 3-D power. One level I played looked like a giant 16-bit pixelized paradise, waxing nostalgic with the various traditional Mario backgrounds in giant block form. There’s also really cool square flowers and trees that really give off both a retro and yet modern abstract vibe. They even poke a bit of fun at this modern New Super Mario Bros. game that just came out in the form of a giant invincible Mario rampaging across the screen. The difference is that it’s a giant 8-bit Mario, which are drawn in blocks by invisible pencils. Even Bowser and Princess Peach and even a Koopa Troopa get into the retro 8-bit action as they turn into giant versions of their original SMB selves. This transformation is touched off by Starmen. Fire Flowers have also been tweaked a bit in that they don’t make you shoot fireballs. Instead, I found that red flowers make your character super hyper fast, whereas blue ones make you super slow. The latter seems to help more for Princess Peach as she floats on her parasol. Mushrooms now simply provide HP. There are also the old coins and 10-coin blocks to find as well.

 

In summary, Super Paper Mario, while slightly under the radar during E³, is really a title that should have been pushed to the forefront alongside the Wii and all its new upcoming releases. The game looks like its been in development for quite a bit, although I really couldn’t dig up much to support that. I definitely think it’ll be out before the end of the year, possibly around the fall (but don’t hold me to that). This game is simply a must-have for all Mario fans and it would be a crime to overlook it, especially with all the excitement with the Wii and all the other great Nintendo titles coming down the pipe. The ol’ GameCube still has some excitement in it left, so look out for this game to (hopefully) come out soon. Mario sidescrollers are certainly coming back in a big way. In a time when cutting-edge technology is bringing new ways to play the game, it’s nice to see that the old ways are still just as fun.

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It's still not clear if this game will have some RPG elements. But I'm very anxious to play it anyways.

I just hope there will be a decent plot... because that's something that missed in the old school Mario games.

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  • 2 weeks later...
US Release: October 9th

So like Baten Kaitos Origins looks like it will come out in Europe around the same time Wii launches, if not after.

 

Im thinking of importing both Baten and this as I want to get the majority of the Cube games out of the way before Wii and Zelda arrive.

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  • 2 weeks later...
I'm pretty sure its 100% platformer and no RPG elements.

 

Nah, I definitely read it has some RPG elements, like EXP and companions going around with you (you can see them following Mario, floating just behind him in these screenshots).

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I'm pretty sure its 100% platformer and no RPG elements.

 

Should read more of the info about the game then, there's apparently quite a few rpg elements.

 

I really hope this game actually makes it to Europe but since so few shops sell Gamecube games really now I just dont know if I can see it happening.

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This, new harvest moon, Baten kaitos:origins,chibi-robo and zelda. Worth buying a cube for! I frickin loved paper mario:thousand year door, one of the best RPG's ever played, full of character. In fact im really tempted to play that again.

 

This looks so awesome, im glad they are still giving us 2D paper games.

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I really hope this game actually makes it to Europe but since so few shops sell Gamecube games really now I just dont know if I can see it happening.

 

If not then your could always use the Freeloader. Im thinking of importing the last few Cube games as I want to play them and give them the full attention they deserve before the Wii arrives. This is all just an idea at the moment though as im waiting to see the release dates for the Wii.

 

Back on topic this has to be one of my most anticipated games, not just for the cube but that includes DS and Wii games aswell. I have played and finished all the Paper Marios, even getting all the secrets and badges and its one of my favourite Nintendo series to date.

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1-up Mushroom

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