darksnowman Posted July 2, 2021 Posted July 2, 2021 Summonable Fi is megaton. Standing by for the next video which will showcase the range of amiibo needed to unlock and enjoy these features. 2
nekunando Posted July 2, 2021 Posted July 2, 2021 45 minutes ago, Ronnie said: That's a video on Skyward Sword, not The Wind Waker Skyward Sword, Wind Waker and Ocarina of Time form the ultimate Zelda Triforce 1
Dcubed Posted July 2, 2021 Posted July 2, 2021 It’s basically everything we were all wanting and expecting. Awesome!
killthenet Posted July 2, 2021 Posted July 2, 2021 Yeah, super excited to play this now - I loved it in 2011 even with all the laborious nonsense, I'm surely going to score it even more now!
Dcubed Posted July 4, 2021 Posted July 4, 2021 (edited) 11 hours ago, Hero-of-Time said: Ahh. Remember when Zelda used to have handcrafted level design, divine music, interesting characters & settings and wonderful gameplay that captivated you and made you feel something amazing? Remember when Zelda wasn't just generic Ubisoft open world sludge? Yeah, I do too. Edited July 4, 2021 by Dcubed 1
Glen-i Posted July 4, 2021 Posted July 4, 2021 Getting Game Over on the first Ghirahim fight is very accurate. Probably the most harsh first boss in Zelda history. Proper wake up call that "No, waggling randomly is not gonna cut it in this game!"
nekunando Posted July 4, 2021 Posted July 4, 2021 I think I struggled each time there was a fight with Ghirahim! It's been more than long enough that I don't remember why, exactly, but perhaps I just hadn't figured out the correct tactics to beat him..
Jonnas Posted July 4, 2021 Posted July 4, 2021 On 02/07/2021 at 4:13 PM, darksnowman said: Summonable Fi is megaton. I could swear you could already do that in the original. Furthermore, the bug fix they showcased in the trailer... I could swear it never applied to stamina fruit in the first place, either. Only the forgeable items.
Glen-i Posted July 4, 2021 Posted July 4, 2021 11 minutes ago, Jonnas said: I could swear you could already do that in the original. You could. But I think they're trying to imply that she won't interrupt as often. 1
Cube Posted July 4, 2021 Posted July 4, 2021 Hopefully the low battery, low health (as if the annoying beeping isn't a clue) and "you should take a rest" Fi interruptions are completely removed.
Ronnie Posted July 4, 2021 Posted July 4, 2021 12 hours ago, Dcubed said: Ahh. Remember when Zelda used to have handcrafted level design, divine music, interesting characters & settings and wonderful gameplay that captivated you and made you feel something amazing? Remember when Zelda wasn't just generic Ubisoft open world sludge? Yeah, I do too. Really weird comment. Apart from the towers, BOTW’s openworld was the antithesis of Ubisoft’s games. Like, literally the opposite. 1
Ronnie Posted July 7, 2021 Posted July 7, 2021 It seems some people took the quality of life trailer to mean that Fi is now offering even more advice, so maybe this tweet is in relation to that misconception
darksnowman Posted July 7, 2021 Posted July 7, 2021 The sword hilt and the Fi symbol in the lower-left are going to be glowing and pulsating for hours on end, aren't they.
Cube Posted July 8, 2021 Posted July 8, 2021 Their fix seems almost as annoying as the original issue.
Sheikah Posted July 8, 2021 Posted July 8, 2021 Ahh. Remember when Zelda used to have handcrafted level design, divine music, interesting characters & settings and wonderful gameplay that captivated you and made you feel something amazing? Remember when Zelda wasn't just generic Ubisoft open world sludge? Yeah, I do too.Are you suggesting BoTW was randomly generated?If so, give me that particular random generator. I've some money to print...
darksnowman Posted July 8, 2021 Posted July 8, 2021 6 minutes ago, Sheikah said: Are you suggesting BoTW was randomly generated? If so, give me that particular random generator. I've some money to print... Enter the Shrinegeon here we go.
Glen-i Posted July 8, 2021 Posted July 8, 2021 27 minutes ago, Sheikah said: Are you suggesting BoTW was randomly generated? If so, give me that particular random generator. I've some money to print... He's clearly exaggerating. What he's trying to say is that because of the sheer size of the overworld, less important bits aren't as handcrafted as you'd see in the likes of Skyward Sword. Which is my biggest beef with BotW and open-world games in general. For the sheer size of that game to be achieved, there's a lot of parts that are just full of nothing. Just someplace for you to run through to get to something hopefully more interesting. It's big for the sake of being big.
Sheikah Posted July 8, 2021 Posted July 8, 2021 1 hour ago, Glen-i said: He's clearly exaggerating. What he's trying to say is that because of the sheer size of the overworld, less important bits aren't as handcrafted as you'd see in the likes of Skyward Sword. Which is my biggest beef with BotW and open-world games in general. For the sheer size of that game to be achieved, there's a lot of parts that are just full of nothing. Just someplace for you to run through to get to something hopefully more interesting. It's big for the sake of being big. Shrines were everywhere though. I can't say I ever had the feeling that there wasn't enough to do in a given space. I think the most important thing BoTW did was shook up a very stale franchise. Sure Zelda games before then had been more crafted and on a smaller scale but they played out very similar to each other, right down to how dungeons were designed and the recurring weapons and tools. BoTW didn't win every award going for no reason, it was, pun intended, a breath of fresh air. The comparisons other people tend to make to other open world games of the time don't really work, as the game played nothing like them. 1
Glen-i Posted July 8, 2021 Posted July 8, 2021 1 minute ago, Sheikah said: Shrines were everywhere though. I can't say I ever had the feeling that there wasn't enough to do in a given space. The problem there is that there were only about 20 shrines I actually found to be engaging. And yes, I am counting the ones where getting in is the puzzle itself. The first 4 shrines promise so much in terms of cool puzzles, but the other 116 just can't cash that cheque. The gameplay for me was just 15 minutes of running towards some destination I decided to pick, taking detours whenever that shrine radar pinged. Completing a no-doubt tiny little shrine, and then another 15 minutes of running towards the destination. It was just boring. It's like that bit when you're running from Kokiri Forest to Castle Town in OoT. Mesmerising, the first time, but after a while, you start to realise how blooming empty it is. It's not so bad in OoT, because that's just one area, but BotW is 80% big, empty fields.
Sheikah Posted July 9, 2021 Posted July 9, 2021 18 hours ago, Glen-i said: The problem there is that there were only about 20 shrines I actually found to be engaging. And yes, I am counting the ones where getting in is the puzzle itself. The first 4 shrines promise so much in terms of cool puzzles, but the other 116 just can't cash that cheque. The gameplay for me was just 15 minutes of running towards some destination I decided to pick, taking detours whenever that shrine radar pinged. Completing a no-doubt tiny little shrine, and then another 15 minutes of running towards the destination. It was just boring. It's like that bit when you're running from Kokiri Forest to Castle Town in OoT. Mesmerising, the first time, but after a while, you start to realise how blooming empty it is. It's not so bad in OoT, because that's just one area, but BotW is 80% big, empty fields. I'm of the opinion that Eventide island on its own was more fun than anything that featured in Skyward Sword.
Glen-i Posted July 9, 2021 Posted July 9, 2021 13 minutes ago, Sheikah said: I'm of the opinion that Eventide island on its own was more fun than anything that featured in Skyward Sword. Funny that, I thought it was one of the worst bits. Not as horrible as the Yiga Hideout, but still.
Sheikah Posted July 9, 2021 Posted July 9, 2021 Funny that, I thought it was one of the worst bits. Not as horrible as the Yiga Hideout, but still.One of the reasons I liked it so much is because there was actually some challenge involved. Normal Zelda games are so trivially easy, what with all the glass bottles of fairies you could always haul around.
Recommended Posts