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Wii U General Discussion


Hero-of-Time

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Nintendo at PAX Prime.

 

The main event for N-fans will be a session with Hideki Kamiya, where he talks about The Wonderful 101. Also, lots of games will be playable. Here's a list:

 

Wii U

 

Super Mario 3D World

Donkey Kong Country: Tropical Freeze

The Legend of Zelda: The Wind Waker HD

The Wonderful 101

Bayonetta 2

Pikmin 3

Rayman Legends from Ubisoft

Sonic Lost World from SEGA

Q.U.B.E. Director’s Cut from Toxic Games (Nintendo eShop)

Shovel Knight from Yacht Club Games (Nintendo eShop)

Armillo from Fuzzy Wuzzy Games Inc. (Nintendo eShop)

A World of Keflings from NinjaBee (Nintendo eShop)

 

3DS

 

Pokémon X & Y

The Legend of Zelda: A Link Between Worlds

Mario & Luigi: Dream Team

Mii Force for StreetPass Mii Plaza

Flower Town for StreetPass Mii Plaza

Warrior’s Way for StreetPass Mii Plaza

Monster Manor for StreetPass Mii Plaza

Scribblenauts Unmasked from Warner Bros. Interactive Entertainment

Batman: Arkham Origins Blackgate from Warner Bros. Interactive Entertainment

Sonic Lost World from SEGA

Summer Carnival ’92: RECCA from Naxat Soft (Virtual Console, Nintendo eShop)

Shantae and the Pirate’s Curse from WayForward (Nintendo eShop)

Retro City Rampage from Vblank Entertainment Inc. (Nintendo eShop)

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Crytek Announce New CryEngine, Wii U Supported

 

Crytek Announces the Arrival of the New CRYENGINE®

 

newspic_press_CE-Rebrand_0.jpg

 

Frankfurt am Main (Germany) August 21, 2013 – Crytek have ushered in a new era for their state-of-the-art CRYENGINE technology, with the launch of the new CRYENGINE; an ever-evolving technology service, with always up to date access to the latest features in CRYENGINE for commercial game licensees.

 

CRYENGINE users will also benefit from the coming together of Crytek’s Engine Licensing and Research & Development teams; a move designed to double the level of one-to-one care game licensees can tap into, in essence offering Crytek’s R&D as a service for developers using the new CRYENGINE.

 

On top of these changes, the new CRYENGINE supports development on current and next generation consoles (Xbox One, PlayStation®4, and WiiU™), alongside PC, with further platforms to be added in the near future.

 

In line with the new services, the all-in-one development solution will no longer be identified by version numbers; reflecting the fact that constant updates and upgrades are always being applied to keep CRYENGINE at the forefront of its field.

 

Areil Cai, Director of Business Development – CRYENGINE said: "Supplying an engine is not about delivering a static piece of software. It’s about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time. As an industry, we’re all looking to deliver games as a service now – and we feel the same approach can be taken with game engines. Today's announcement reflects this progress, as well as our ongoing commitment to making sure CRYENGINE® licensees always stay well ahead of the game."

 

Also commenting on Crytek's announcement, Carl Jones, Business Development Director at Crytek, said: "Since CryENGINE 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore. We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CRYENGINE is a new engine from Crytek – and it always will be!”

 

This week also sees a major update to Crytek's free CRYENGINE® SDK; granting non-commercial users access to a raft of the new features that recently helped to make Crysis 3 a visual benchmark for gaming. It is two years since the launch of the free CRYENGINE® SDK. In that time, the engine has been downloaded over five million times and is used for non-commercial projects every day by a constantly growing community and more than 400 universities. The update to the free SDK will take user feedback on board and remove some restrictions, which prevented users from working offline.

 

These changes to the CRYENGINE service are being marked with a new website which can be seen at http://www.cryengine.com. Over time, the site will grow to offer new options for game developers, and will ultimately become the central hub for all official CRYENGINE content online.

 

http://www.crytek.com/news/crytek-announces-the-arrival-of-the-new-cryengine

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Maybe adding Wii U support is their way of saying "fuck you Unreal"?

 

Lucky move for Nintendo and the Wii U. Still wouldn't surprise me if no-one outside of Crytek bothered porting though. It wouldn't surprise me if the cost of testing the different SKU alone counters any justification of release aside from maybe a digital one. For now anyway.

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Now that's more like it.

 

I saw this article earlier, and it particularly clarifies things, and this has been exampled by Crytek before in regards to Crysis 3. Developers want to develop for the Wii U, but publishers are saying no. It's the same in regards to the 3DS despite the 3DS doing well, so there's definitely an anti-Nintendo thing going on...it's the only explanation

"It's kind of a sad thing to say, because for a long time n-Space has been known as a Nintendo-friendly developer. We certainly have loved all our time working with them. We think their hardware's great. We think more often than not they have the right mindset in the difficult game world we live in...There's just very low demand right now for their work through the publisher side. Which is ironic, I think that'll probably swing back. The news was just talking about how Nintendo was beating everybody with hardware sales. The DS and 3DS sales curves have been slower than publishers would have liked. That may change, but I can tell you right now we're not working on anything." - CEO Dan O'Leary

http://www.gamesindustry.biz/articles/2013-08-21-publishers-dont-want-games-for-nintendo-systems-right-now-n-space

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Now that's more like it.

 

I saw this article earlier, and it particularly clarifies things, and this has been exampled by Crytek before in regards to Crysis 3. Developers want to develop for the Wii U, but publishers are saying no. It's the same in regards to the 3DS despite the 3DS doing well, so there's definitely an anti-Nintendo thing going on...it's the only explanation

 

http://www.gamesindustry.biz/articles/2013-08-21-publishers-dont-want-games-for-nintendo-systems-right-now-n-space

 

No the explanation is that the Wii U is tanking in every single region and publishers don't feel they can make money. All this anti Nintendo talk is fans refusing to accept that the wii u is bombing.

 

Publishers don't give up the chance to make money.

 

As for not supporting 3DS, simple reason is western publishers don't support dedicated handheld anymore.

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No the explanation is that the Wii U is tanking in every single region and publishers don't feel they can make money. All this anti Nintendo talk is fans refusing to accept that the wii u is bombing.

 

Publishers don't give up the chance to make money.

 

As for not supporting 3DS, simple reason is western publishers don't support dedicated handheld anymore.

Explain why they're supporting the Vita more, which is doing worse than the Wii U, which is a handheld despite the 3DS doing much better than everything else.

Edited by Serebii
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Explain why they're supporting the Vita more, which is doing worse than the Wii U, which is a handheld despite the 3DS doing much better than everything else.

 

its not like the Vita is getting loads of support though is it. Maybe getting more then Wii U but thats not saying much.

 

Sorry but this idea that all the publishers got around a table and decided to boycott the Wii U is simply laughable.

 

explain why japanese publishers are not bothered about the Wii U?

 

Did they all decide to boycott nintendo also?

Edited by khilafah
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its not like the Vita is getting loads of support though is it. Maybe getting more then Wii U but thats not saying much.

 

Sorry but this idea that all the publishers got around a table and decided to boycott this Wii U is simply laughable.

 

explain why japanese published are not bothered about the Wii U?

 

Did they all decide to boycott nintendo also?

Who on earth said that third party publishers were in cahoots about this and decided to boycott?

 

Please do not put words in my mouth

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EA are so anti-Nintendo! I do not care what anyone says, something happened which changed their relationship for the worse, definitely!

 

I tend not to defend @Serebii as I think he's completely blinkered at times (no offence man), but I do feel that there is an anti-Nintendp agenda in the gaming industry. Not as dramatically as one would make out but still, more so than there should be.

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I didnt think the anti-nintendo stance from the western industry was anything new if im being honest.

 

The Wii U being unable to sell hasnt exactly helped matters either.

Edited by Blade
Fucking Iphone
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