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Serebii

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Everything posted by Serebii

  1. Got an iPhone 11 Pro, Midnight Green, 256GB coming my way. My phone was at 30% battery at 11am yesterday so long needed a new one and I have a backup Android phone for Android coverage so needed a new iPhone.
  2. I'm expecting it to be in the 400-500 range tbh
  3. Undoubtedly they underestimated the jump. However, just remember that the people working on those side projects wouldn't be working on the main one at the same time (also don't believe that interview saying Pokémon is no longer the priority. I have heard that was due to a mistranslation due to context etc. being lost). It helps that they outsource a lot. The Pokémon models, for example, are done by Pokémon CG Studio within Creatures Inc among others who help. 500 people worked on Sun & Moon. Game Freak had around 100 people working there at that time. It goes to show that the Internet doesn't get how Pokémon is developed
  4. I think we don't have the full picture. However, a lot of people don't realise that a lot is outsourced and GF have been expanding and if they were just working on Pokémon games in a cycle like that, some staff would be sat twiddling their thumbs. They'd also suffer burnout. This is where the other projects (Gear Project, the extra team for non Pokémon things has existed since 2009 so people are over-reacting with it) come in to play. My belief is that they intended for every Pokémon to be in, but something must have happened. I've done a lot of research and spoken to a lot of developers about this and the only logical conclusion I can come to is that when they ported the models over to the new engine, the animation rigs broke (which is not unhead of)so they had to rerig every model and rerecord the animations and the sheer scope of that caused this situation.
  5. Well Quest was heavily outsourced and Giga Wrecker didn't have that many people on it. It's hard to say but I am 100% certain that development of SWSH began mid-2016 at the latest.
  6. That's not entirely the case. Sword & Shield has been in development since before USUM finished. There's two clues to this that confirm it 1. The games were revealed in the E3 Direct just a week or so after USUM were revealed 2. In interviews, they stated Max Raid Battles for Sword & Shield were developed at the same time Game Freak were helping Niantic in developing Raid Battles in GO. Raid Battles in GO came out in June 2017 so were in development way before that (I mean they were technically shown in the 2015 reveal) And yeah, I've been busy and lurking a bit. Don't know if I'll be fully back here. I kind of got a bit confrontational and for that I apologise.
  7. My controllers arrived today. They look ridiculous and function well when connected to a Switch A on the lefthand one is capture for example
  8. From datamining P.S. Forgive the lateness of my reply
  9. Yeah I don't think can't is the right word here. It's they choose not to, probably so they don't get repeats of this bullshit https://www.eurogamer.net/articles/secret-paedophile-armies-prepare-pictochat-onslaught
  10. Belated thanks guys Had a great day
  11. I just trief the Mummy-Me Maze Forever. I remember why I hated it haha. Got to the mid 40s and died again I shall do this once more
  12. I mean they did tell us in advance this would focus on Smash and 2018 games...
  13. Put way too much time into this already. Most Level 3 weapons got, many Level 4. half way through most maps. My goal is to get all weapons and costumes then worry about Skulltullas and their ilk
  14. Can I also remind people it has been longer since the last new game in Kanto (2009 - 9 years) than it was between Red & Green and FireRed & LeafGreen (Just under 8 years)
  15. Difference is that Nintendo wouldn't have let them do a main game on mobile. I see this as a request from Nintendo to get in the GO Players ahead of Generation 8. There's also no evidence of dumbed down combat.
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