Ike Posted May 29, 2013 Posted May 29, 2013 Story details: Dr. Eggman has harnessed the power of six menacing creatures collectively known as the Deadly Six, but when the Deadly Six rise up against their master, Sonic has to unite with his arch nemesis in order to take on the new enemies head-on. Using his dynamic new parkour moves and improved Color Powers, Sonic must run, jump and race through a variety of ever-changing terrains in order to defeat the Deadly Six. Some extra details: Multiplayer modes are highlighted for both versions of the game Like Sonic Colours, some Colour powers are unique to Wii U, and others to the 3DS Wii U exclusive Colour powers controlled through the GamePad by tilting, touching, aiming, and more Can be played solely via the Wii U GamePad 3DS version to feature Special Stages Boxarts:
Serebii Posted May 29, 2013 Posted May 29, 2013 Multiplayer and the Nintendo Network symbol? Colour me intrigued
-Dem0- Posted June 6, 2013 Posted June 6, 2013 Some new details: Wii U - Players can share and charge up items by sending them into Miiverse and sharing them with others around the world - Wii U support mode has the second player piloting controlled gadgets to help Sonic by destroying enemies and obstacles - Wii U multiplayer lets one person play on the GamePad and another person on the TV 3DS - 3DS exclusive Special Stages has you tilting the system to navigate through levels; collect Chaos Emeralds in these levels - Create and customize radio controlled gadgets to help Sonic - Local and online multiplayer confirmed General - Sonic can fly through the air, tear up levels, and explode into enemies - Areas include “mind-bending courses, vast underground tunnels and colossal structures in the sky” - “ultra-competitive levels and modes” for multiplayer - Share gadgets between the Wii U and 3DS versions The item charging/sharing via Miiverse definitely intrigues me. http://nintendoeverything.com/124028/new-sonic-lost-world-details/
Retro_Link Posted June 7, 2013 Posted June 7, 2013 So yeah part of this game seems to be about collecting/building/sharing gadgets?... which a second player can use to help out of multiplayer... or you can share and charge up via Miiverse?
S.C.G Posted June 7, 2013 Posted June 7, 2013 Looking good so far, apart from the special stage being exclusive to the 3DS version... Why can't the Wii U have its own special stage? I can only assume that we'll be given the 'Chaos Emeralds' or their equivalent at certain points during the home console adventure. Feels wrong... I'd rather 'earn' them the proper way.
Londragon Posted June 7, 2013 Posted June 7, 2013 Looking good so far, apart from the special stage being exclusive to the 3DS version... Why can't the Wii U have its own special stage? I can only assume that we'll be given the 'Chaos Emeralds' or their equivalent at certain points during the home console adventure. Feels wrong... I'd rather 'earn' them the proper way. Yeah, it is strange, especially considering that the Gamepad has all the tilt/motion sensors going on too.
bryanee Posted June 7, 2013 Posted June 7, 2013 This is the first time I've been looking forward to a Sonic game since the first Adventure. It looks great.
Guy Posted June 7, 2013 Posted June 7, 2013 Holy shitcakes, this looks awesome. Especially that 3DS footage.
Kav Posted June 7, 2013 Posted June 7, 2013 So I was t really bothered about this at first, but having watched the gameplay vids I must say, it has definitely piqued my interest!
-Dem0- Posted June 7, 2013 Posted June 7, 2013 Colour me impressed. It looks solid and I'm liking this new approach in Sonic's gameplay, having more control makes it more fun!
Rowan Posted June 7, 2013 Posted June 7, 2013 Haven't played a Sonic game since Sonic Advance 2. Seeing the IGN footage makes me want to jump back in
Fierce_LiNk Posted June 7, 2013 Posted June 7, 2013 Haven't played a Sonic game since Sonic Advance 2. Seeing the IGN footage makes me want to jump back in Get Colours! This reminds me of Colours a lot. Looks fantastic.
Andyliini Posted June 7, 2013 Posted June 7, 2013 I have never been a Sonic fan, so I can't tell how this game differs from previous games. For long-time players, does it seem like Nintendo had a hand in development of these games, or are the designers just better than earlier?
Cube Posted June 7, 2013 Posted June 7, 2013 The gameplay looks a lot better than the trailer and screenshots did. Although I hope they sort out the loading screens on the 3DS version. I think the first level had around 6 loading screens.
Blade Posted June 8, 2013 Posted June 8, 2013 Get Colours! This reminds me of Colours a lot. Looks fantastic. This could be the perfect opportunity for you to get a Wii U
Retro_Link Posted June 8, 2013 Posted June 8, 2013 It's not really doing it for me. I didn't really like any of those 3 levels they showed off.
Blade Posted June 8, 2013 Posted June 8, 2013 It's not really doing it for me. I didn't really like any of those 3 levels they showed off. What was it about them that you didnt like?
Retro_Link Posted June 8, 2013 Posted June 8, 2013 What was it about them that you didnt like? Well for me the first level just didn't really feel right for a sonic game. I didn't really like the rotational aspect of it... although I did quite like the way they used it to rotate to find different paths. Also it does just feel ridiculously Mario Galaxy. I agree with them that Sonic needs a bit of a shake-up in the sense that even when I'm playing I get annoyed at not being able to see a trip hazard coming up or something, and just loosing all momentum. I also sometime feel Sonic games are too fast... but for me at least that is what I go into a Sonic game for. I don't buy one to get more of a 3D platformer. The second level I just wasn't a fan of because of the theme. I didn't really like that world in colours. And also I prefer my Sonic levels more 3D than 2D. The Third level again just felt like something you'd find in Galaxy, with all the floating wooden blocks etc... the bee theme... (also how is a woodland bee theme a desert level? :p) I also feel the visual style is very underwhelming. I feel it's a step back from Colours. In fact I'd prefer this game had just built on that, and not tried to shake up the level design of radically. But anyway. I'll wait to see more. But this isn't a system seller for me.
Hero-of-Time Posted June 8, 2013 Posted June 8, 2013 I've just got around to watching the Wii U version footage. Man, the game looks and sounds amazing! This is due for release this year, right?
Ike Posted June 8, 2013 Posted June 8, 2013 I also sometime feel Sonic games are too fast... but for me at least that is what I go into a Sonic game for. I don't buy one to get more of a 3D platformer. Well like the guy in the video said, they've slowed him down and made it so you can choose your own speed. Looks like they've dropped the boost mechanic. Plus looks like there's a lot of platforming going on. Although some of the stages look like they are pretty fast so there must be a mix of level types. The second level I just wasn't a fan of because of the theme. I didn't really like that world in colours. And also I prefer my Sonic levels more 3D than 2D. How can you not like food based levels? This is due for release this year, right? Thankfully, yeah. Looks pretty near complete from that demo to me.
Recommended Posts