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Mafia Sign-Ups: Isle of Apate


Cube

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Prologue

 

There were once legends of an island of an island that was home to a great God and a tribe of loyal followers. Located not too far of an unknown coast, it was completely invisible to any outside observer and anyone attempting to access the island by conventional means would simply pass through to the other side. Many people have passed through the island with no knowledge that they have done so, nor will they ever know of it’s existence.

 

The God leaves the native tribe to do their own bidding, except for a magical barrier which prevents anyone from leaving the island. The tribe often interpreters the God’s actions in their own primitive ways - to them the barrier is a sign that only they are worthy of living on the island, if anyone were ever to set foot on the island they must surely be taken care of.

 

The legends of this island are now long forgotten, except for in one book which went through many owners. Eventually the book ended up in the end of the Ancient Egyptians, who were unable to decode the strange dialect within it’s pages. When it’s last owner died - a now-unknown Egyptian figure - the book was buried within his tomb, and has been unseen to this day.

 

But is is nearing the time when the tale of the Isle of Apate will be completed. As I write, a young archaeologist is making his way through this newly discovered tomb. There he will make a startling discovery: an ancient book written in modern English. As he reads the book out loud, he will wake up the power of the volcano located on the Isle of Apate. In that instant, the power of the volcano will discover many possible candidates who could be housing the spirit of the God it once served.

 

The true test is about to begin: all these lucky - or unfortunate - people will instantaneously be brought to the Isle of Apate and only those worthy of unlocking it’s secrets will be allowed to escape. If they aren’t wiped out by the native tribe first, that is.

 

---

 

People have been crying out for a mafia game, so I'll be getting mine sorted as soon as possible.

 

Signed Up

1. Tales

2. ReZourceman

3. The Peeps

4. Esequiel

5. mr-paul

6. EEVILMURRAY

7. jayseven

8. Ellmeister

9. Yvonne

10. Rummy

11. Zell

12. Jonnas

13. Nintendohnut

14. Dyson

15. Diageo

 

 

Some Rules

 

- Days will last 48 hours, nights will hopefully last 24 hours.

- I will experiment with a new voting system (as suggested in the general thread). Unless a standard majority is reached, at the end of the day all votes will be taken into account. The player with the most votes (or nobody if "No Vote" has the most votes) will by lynched.

- Removing all threats won't be the town's only objective.

- Some players will target other players, others will target locations.

Edited by Cube
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Some Rules

 

- Days will last 48 hours, nights will hopefully last 24 hours.

- I will experiment with a new voting system (as suggested in the general thread). Unless a standard majority is reached, at the end of the day all votes will be taken into account. The player with the most votes (or nobody if "No Vote" has the most votes) will by lynched.

- Removing all threats won't be the town's only objective.

- Some players will target other players, others will target locations.

 

Just making sure people don't skim over this :p

 

I like the prologue - sounds very Lost-y ;)

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