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Everything posted by darksnowman
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Been wanting to take that prequel to Persona 5 Strikers for a spin! Any news/ confirmation on physical release? I take nothing for granted anymore.
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Nice to see you're keeping Onatopp of things. Remember when DK mode was all the rage? ISS 64 and/or 98 had a big head mode cheat. Get them on the N64 NSO Konami! Symphony of the Night would be good too. Getting that out of the way so we can focus on the incoming Rabbids platformer and Splinter Cell trilogy.
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Only a matter of time until Summer Games Done Fast falls prey to Summer Games Done Fest.
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Have to admit, I always thought this spoiler was a lie or at least something of a reach but I've picked things back up in the purple streamer area and now just reached the three trials and what can I say, I'm coming around to your way of thinking.
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13 Sentinels: Aegis Rim (Coming to Switch on 12th April 2022)
darksnowman replied to Julius's topic in Nintendo Gaming
Haha, I particularly enjoyed the Nenji bit during the credits. -
Checking this list and my appetite is far from whet: https://www.nintendo.com/third-party-partners/ Haha, I'm good with whatever. More power to them for doing something different to their usual June routine. With Red Dead Redemptsh apparently fair game, what about the table tennis game or Body Harvest? Would be nice to see some more stuff coming from S-E. I could whip up a list that they won't adhere to. I've regretted some Nintendo purchases on Switch which is a weird one for me. The Switch tax on third-party games is rotten--even when something's on sale, it's already been going for pennies elsewhere. I'm happy for Nintendo to do whatever works for them but it looks like that means they're going to be playing it safe until profits nosedive.
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Crisis Core –Final Fantasy VII– Reunion (13th December 2022)
darksnowman replied to Julius's topic in Nintendo Gaming
Glad to see Crisis Core make its way to a Nintendo console at last. I expected it to get the 3DS treatment but Switch will do nicely enough. Looking forward to it. Provided the trail hasn't gone too cold, I wouldn't mind getting back to FF VII on Switch and finishing that file off before CC comes around. Last thing I remember is stopping off to (unnecessarily) level up. Can't remember what point that was at. -
Child of Light and Valiant Hearts coming to Switch
darksnowman replied to Hero-of-Time's topic in Nintendo Gaming
Valiant Hearts was good puzzling from start to finish with cool musical action sections peppered in here and there (thankfully those car bits had good checkpointing! ). Character diaries and information about WW1 being readable in the menu made it all the more impactful to go through. Even in victory, the ending was hard-hitting. Good stuff and a nice double-pack. Would like to see more of these smaller games from big companies. -
+ I've a sudden urge to fire up Asphalt 9.
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Said to myself I'd get the next Fire Emblem--I expected them to be churned out faster--so it could well be this one so bring it or get Three Houses back in stock.
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The fire brigade are on alert!
Are you doing a conference?
Stay young at heart.
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What song(s) are you really into at the moment?!
darksnowman replied to Aneres11's topic in General Chit Chat
Did you see them at any of the German dates? #wotp -
Resident Evil 4, Remake and 0 heading to Switch.
darksnowman replied to Hero-of-Time's topic in Nintendo Gaming
*reloads thread from most recent save* There has been a decent eShop sale so I went ahead and got Resident Evil the other weekend as the default price is eyewatering. I wanted to dig into it immediately but had to wait overnight as the validation check kept failing after the download completed. No doubt they botched something during the Mario Strikers trials that were happening. So after getting up to date with Stranger Things 4 Vol I the next day, I was into Resi... and it was a nice continuation of the theme. Died before making a save. That got me my first achievement. Found it funny that there wasn't even a basic auto-save after the opening cutscene so I had to restart from scratch. I got grabbed by a zombie and wasted a knife in my panicked escape. I wanted a dodge move. I wanted to go first person to peek around corners. I wanted to lock on and strafe. I wanted Jill to have a tighter turning circle. I wanted I wanted I wanted. But this wasn't like my previous brushes with Resident Evil; it wasn't a borrow that I could just give back and mark the game down as not for me. I was a paying customer this time. I pulled up the map. I had access to some halls and rooms. I knew there were items to get and puzzles to solve so I started to check the immediate area for hints, comments, any morsel of information and plotted a route around the available rooms which I methodically checked as well. Bit by bit things fell into place--the zombies almost (but not always!) became secondary in the Metroidvania x point-and-click adventure rhythm I was getting lost in, with an easy-does-it Etrian Odyssey approach to exploration thrown in. When I played Resident Evil before, my goal was to clear out every zombie I came across. This time around, my goal was to clear out rooms of all pickups and squirrel everything away in the item crate for later scrutiny and use. Just wish that when I got a new key, newly openable doors would have been highlighted on the map. More game-overs came. The dog whistle brought on an attack. Dogs leapt in through the front door. Dogs were still getting me later in the game. The only time they didn't was when they eventually came through the windows as I'd been braced for it every time I passed that way with sweaty palms. Barry leaving items around for me was one of the highlights of the game, imo. Seemed like he knew just when I'd be in need. Then zombies started running and coming through doors and flopping in through windows. Some guy Richard sent me for serum which I never found a use for. It wasn't until late into the game that @Hero-of-Time had a word with me about what to do with the wooden mount, so there were definitely some things that passed me by despite how thorough I thought I was. At one point I did a run around checking doors only to realise I wasn't carrying the key. So I reset to the previous save as all I'd achieved was to get myself on death's door with nothing to show for it. There was another time or two I reset to the previous save when the progress to items/ammo used ratio didn't seem right. It was at times like this I felt like I was playing Resi the way it wanted to be played. Later, when I thought I was getting down to the business end of things, I found myself outside and the game expanded in scope. A cabin, gravestones, a residence and underground aqua ring. Thankfully, never made it to The Valley of Destruction, Cave of Hatred, Summit of Madness or Path of Revenge. After all that and getting back to the mansion I got properly stuck for the first and only time. Out in the residence I thought I understood the pool balls + lamps puzzle though I reckon I ultimately fluked it. This time I had nowhere (obvious) to go and a list of items whose examination yielded nothing. I resorted to combining items just in case... and low and behold it worked. I'm not too chuffed about brute-forcing that as I'd like to know where I missed the ingame hint. So that lead me to a battery and I was off and running again. Things fell into place (there was at least one more death to the dogs in the courtyard...) and I came to Enrico who wasn't wearing his standard-issue bulletproof vest. In the final area, I kept jumping at my own shadow on the entry staircase. I was so glad there was a save room back in the residence, and it was a massive relief that there was a second save room in the final area. Job done after a Castlevania 64-style task near the end. It felt longer than 13 hours (not in a bad way). Maybe the timer doesn't count menu/ map time or door sequences? I got squished to death in two different ways during this playthrough yet no Jill sandwich comment? Was it a schoolyard myth that you could retrieve daggers from zombie heads? Might have to ask. I've spent all these years thinking Resident Evil is unpenetrable due to the controls and obtuse puzzles, however that one time I was totally stuck aside, this was an overall positive experience. Sure, it was terrifying at times (mostly when I could hear stuff gurgling and squelching offscreen), and frustrating in moments when I was fighting the controls rather than working with them. But positive nonetheless. I even unlocked 17/44 achievements. Who'd have thought I'd be playing a game with achievements eh? Go me. -
Last year I watched several of the online presentations. Unfortunately for me, Capcom was one of them. Not making that mistake again. Tomorrow morning I expect to log in and see: - Resident Evil 2 (64), 3 and Code Veronica are coming to eShop (£40 and 40GB each) - Resident Evil RPG coming to Switch this Halloween - Dino Crisis Trilogy coming to eShop (sold individually at full price) - Breath of Fire HD rereleases coming to eShop with all the mod cons - New Breath of Fire announced for Switch - DuckTales coming to Switch - Piano 4 - Zack & Wiki: Quest for Barbaros' Treasure HD for Switch with follow-up to follow Have not been announced. Perhaps there'll be a trailer for Capcom Fighting Collection.
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Thought the game you were referring to was Jet Kave Adventure so good job I looked that up first. Let us know what you think of Kaze. Is there a demo for it?
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Sega takes ages.
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Mario Strikers: Battle League Football
darksnowman replied to darksnowman's topic in Nintendo Gaming
Sounds legit--we've seen this kind of performance where the opposition keeper at Anfield saves everything that's thrown at them, right down to them punting it up the other end for a tap-in to nick the points. And people say 2-0 is the most dangerous scoreline in football... The CPU manager in the post-match interview: I can imagine. Hyper strikes and that malarky were the reason I skipped the Wii version. Tbh, never thought I'd be waiting so long for the next entry or I might have got it in hindsight. Which one was it had the pitch tipping? That was a decent idea for an option of how to make it more frantic. In the GameCube original, you could enjoy a good game of (violent) indoor footy and bend in some shots from the halfway line if you were able to work the time and space, much like how past golf and tennis games were Nintendo's take on the sports. And that's still all I want from the Mario sports games: a colourful, over-the-top take on the sport in question--crazy curve shots!--underpinned with a foundation of rock-solid gameplay mechanics that aren't made a mockery of by the last gasp whims of the CPU. Winning and losing shouldn't be down to who can hit the jackpot. Why not put in a Vanilla Cup, Hyper Strike Cup, etc to test you on these different aspects. Anyone played enough Battle League Football to know what options are included? Like, if we wanted, could an N-E Vanilla Lake League be set up? -
That could be what it was. Last weekend I moved heaven and earth to clear the ~10GB required for Resident Evil so another 8 or 9 wasn't happening.
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Even with that, it still means they're asking people to shell out £20+. Fingers crossed it delivers. https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Teenage-Mutant-Ninja-Turtles-Shredder-s-Revenge-1951281.html Hero in a red shell! Should provide some bodacious summer fun.
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I've been wondering about it too this past week. Can you go ahead and take a punt on it as H-o-T suggests and report back? I started looking through this yesterday. Once you filter out the garbage, there seems to be some decent reductions. Anything catching your eye? I might get around to nabbing the Contra Collection this time.