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Sonic And The Secret Rings


Helmsly

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I hope they use some of the Sonic Adventure sound track, it was sweet. :p
Sonic Team are unlikly to reuse music from a previous game.

 

I loved the song for the opening level of Sonic Adventure 2, can't remember what its called, but it was awesome!

"It Doesn't Matter"? Actually, there were two, if I remember correctly; "It Doesn't Matter" and "Escape from the City".

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Game music wont be anything like the Adventure games or older music. So far the trailer music they've played is a lot like Sonic Riders' soundtrack, which to be blunt was utterly crap and mainly wierd generic techno.

 

Best I could hope for is that it's just trailer junk and perhaps Hideki Naganuma is doing the actual game but that's got like a 0.01% chance of happening.

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'Escape from the City' was the name of that song. It rocks :D. I'm sure many of the lines in that song (at one point or another) have been a part of my MSN name.

 

My fav line from it personally was:

'Danger is lurking around every turn

Trust your feeling; got to live and learn'

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Some info here which is in this months GamesMaster Mag...

 

Game will feature 10 levels, 5 of which are listed below

 

-Sand Oasis

-Dinosaur Jungle

-Evil Foundry

-Levitated Ruin

-Pirate Storm

 

Sonic now has customizable skills. It is said that there are somewhere around 100 skills that Sonic can learn. Skills range from how Sonic handles, to his moves, to special abilities. Sonic holds 4 rings that allow for 500 points worth (each) of skills. Experience points are earned through the main game.

 

One new move slows down time through a soul meter. This move is much like the speed up move we saw in various trailers, but with an opposite outcome.

 

40 multiplayer games

 

Each level has 10 missions such as stealth attack, rampage, chain challenge, beat the clock, and more.

 

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Game will feature 10 levels <-- hopefully they are about 2 hours in length at least to equate to a decent length of 20 hours gameplay or so in singleplayer main game, 5 of which are listed below

 

-Sand Oasis

-Dinosaur Jungle

-Evil Foundry

-Levitated Ruin

-Pirate Storm

 

Sonic now has customizable skills. It is said that there are somewhere around 100 skills that Sonic can learn <-- Good, but i'd like to see multiple skills having significant use in levels with others making things easier/more convenient, score greater points for being a dare devil etc.

 

. Skills range from how Sonic handles, to his moves, to special abilities. Sonic holds 4 rings that allow for 500 points worth (each) of skills. Experience points are earned through the main game.

 

One new move slows down time through a soul meter. This move is much like the speed up move we saw in various trailers, but with an opposite outcome.

 

40 multiplayer games <-- Screaming Banana Blitz to me, hopefully they are actually of decent quality this time round accross the board...

 

Each level has 10 missions such as stealth attack, rampage, chain challenge, beat the clock, and more. <-- Compilation of mini games only moving from one to another?

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That's only ever been in 2d games. It's obvious this means 10 levels total, however level count has nothing to do with game quality, if the levels suck it means nothing.

 

Ahh, I see. Cheers.

 

Yeah, I just want a quality Sonic title, to be honest. Not too fussed on the multiplayer side of things, but if it actually turns out to be decent, then w000!

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Its a given this game will be superior to Sonic The Hedgehog HD, but I really hope it outperforms that game sales wise as well as outperforming it review score wise as well on an average of 2 to 3 points greater per editoral review. Sales though is FAR more important.

 

Gameplay over graphics needs to win out, and now is the time to commence the battle both from a 1st party and in this case third party perspective, to reclaim the momentum and be on the winning side of the battle once again.

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Gameplay over graphics needs to win out, and now is the time to commence the battle both from a 1st party and in this case third party perspective, to reclaim the momentum and be on the winning side of the battle once again.

 

good point, this the first serious battle between 2 games of the same franchise both built for their consoles needs. sonic HD tried to do what it could to dazzle graphically and the game play seemed absent, yet secret rings seems to be far more innovative in control, and game engine wise (the dynamic camera in particular), so lets home this comes out top (having said what I did about the graphics though they do look gorgeous...)

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