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Posted
Do you think playing Multiplayer games will unlock stages, characters, etc like in Melee?

 

From the sounds of it, co-op isn't really an extra mode, but basically like old co-op games where player 2 can join in with no effect on how the game itself plays (e.g. Streets of Rage). So I think that co-op will unlock the same as if you did it in single player.

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Posted

this was always going to happen though... I must say all my complaints about the other one seem to have been addressed.. This was a great idea. Hope it works like an arcade game in that a player could join in when tehy want etc..

 

Not essential though.

Posted

It'll probably be something stupid tomorrow like a new assist trophy or nearly pointless item. Is there a certain day of the week that has the best updates?

Posted

Zero Suit Samus: Special Moves

 

Standard Special Move: Paralyzer

 

zerosuit_samus_071008a-l.jpg

 

Bzzzzzzzzzzt! I can’t get enough of this.

 

A personal protection device, the Paralyzer stuns opponents. If you can charge it up for a bit, you can land additional attacks while your opponent is stunned.

 

zerosuit_samus_071008b-l.jpg

 

A down smash will fire it at your feet!

 

But this is only self-defence at best. It does not have the power of an explosive attack. Where and when you use this is key.

 

What really brings out some characteristic Samus skills is when this gun transforms and releases a whip: the Plasma Whip.

 

Side Special Move: Plasma Whip

 

zerosuit_samus_071008c-l.jpg

 

The flash at the tip of this short whip is quite powerful!

 

Up Special: Plasma Wire

 

zerosuit_samus_071008d-l.jpg

 

Shoot it straight up to pull enemies towards you!

 

These two moves can be used to grab and hang from an edge. They can reach even if the ledge is pretty far away, so pay close attention to distance and timing and aim to dangle from the edge.

 

zerosuit_samus_071008e-l.jpg

 

Pzzzzt! What a magnificent edge grab!

[/Quote]

 

So we got all Special Moves except for the down special, I wonder why they're not telling us that one.

Posted
this was always going to happen though... I must say all my complaints about the other one seem to have been addressed.. This was a great idea. Hope it works like an arcade game in that a player could join in when tehy want etc..

 

Not essential though.

I think Co-op is kind of essential to a lot of games when it comes to time played and what you fdeel like doing if you've got a mate round; the lack of Co-op is the reason I don't play some games as much as I would if it had it: Starfox, 1st/3rd Person Shooters, Smash Bros. Melee etc.

 

Co-Op games are awesome, especially if you're not in the mood to verse each other, but they're going severly thin now; and we can't continuously play Gears of War & Streets of Rage when we feel like working together :heh: Good job Smash Bros Developers :)

Posted
So we got all Special Moves except for the down special, I wonder why they're not telling us that one.

 

Yes we did. :p

 

zerosuit_samus_071008b-l.jpg

 

A down smash will fire it at your feet!

Posted

zerosuit_samus_071008b-l.jpg

 

I want to see Zero Suit Samus in that sort of pose standing next to Snake fully standing up so we can see who they've made taller. Snake is 182cm (5 foot 11 inches tall) and Samus is 190cm (6 foot 3 inches tall with her suit on), so now perhaps once and for all, we can get an indication of Samus's true height...

Posted
No, that is apparently her down-smash move, i.e. a smash move.

 

oic I stand corrected.

 

Forgot about the special/smash mechanic for a second there.

Posted

God, I love those special moves.

 

The paralyzer is the only move taken from the games, but at least it features twice.

 

The whip moves are awesome. I can already imagine a few combos.

Up-Smash so they fly vertically, Up-B to bring'em back down, repeat, maybe a few grabs and up-throws...

And when I'm tired, send them horizontally and whip'em away. Can't wait!:grin:

 

Seems that, unlike Link, her tether recovery aiming isn't automatic.

But that still confuses me about Link. The hookshot is auto-aiming, but it's completely horizontal. What's there to auto-aim?

 

Let's see, Zero Suit Samus has:

 

-Great speed;

-Great range with the whips;

-Easy-to-do combos (guessing);

-Two tether recoveries (horizontal and vertical).

 

Does she have any weakness?

Maybe she really is only selectable with the Smash Ball. That's the only weakness I can think of.

Posted
Ugh! Zero Suit is worst than Sheik IMO. Atleast he had some power behind his up special dissappearance move that was prone to smashing jumping foes sky high.

 

So you have played the game?

Not to mention this isn't a competition to make ZSS better than Sheik

Posted
So you have played the game?

Not to mention this isn't a competition to make ZSS better than Sheik

 

I don't really need to play the game to see that Zero suit is a weak/fast type who is best compared with Sheik. MY OPINION; Sheik has better moves.


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