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Nintendo Switch Online + Expansion Pack: N64 & SEGA Mega Drive (& GBA!!)


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Posted (edited)

The Pokemon Stadium mini-games are still fun! 

Imagining a Stadium release on Switch previously, I thought they could release the gameboy games and have stadium read your save data or even put the gameboy rom in the gameboy player section of Stadium. Of course, with this being Nintendo I knew neither would happen lol. 

Still, I'm really excited for Pilotwings, I loved the 3DS game and have vague memories of playing the 64 game in an arcade (that was a thing right? unless I dreamt it lol) so will be nice to be able to play it properly. My friend also loves Goldeneye and I can still have fun with it so that's another bonus. 

 

EDIT: I'm looking everywhere online and can't find proof of that arcade machine anywhere. I did always find it odd Nintendo would have an n64 arcade machine but I distinctly remember the machine being an exercise bike type thing that you had to pedal to fly around and going past Mount Rushmore but with a Mario head. I must have been 6 or 7 though which is why my memory of it is so murky. 

Edited by Josh64
Posted
3 hours ago, Glen-i said:

Damn, most of those are games that never made it to Virtual Console!

The Pokémon Stadiums are mostly pointless without Game Boy compatibility, though. Rental Pokémon are miserably crap.

I actually said "what?" out loud. Seems pointless expect for the mini-games.

Posted

Yeah I wouldn't be surprised if there's a NSO GB/A announced before those games come out. 

Or maybe the new Pokémon games will feature an emulator for the first two gens (not going to happen I know). 

Posted

The Stadium games did have an emulator to play your original carts with so if they were sneaky they could include the games built in and playable that way. But I doubt it.

Posted
1 minute ago, Ike said:

The Stadium games did have an emulator to play your original carts with so if they were sneaky they could include the games built in and playable that way. But I doubt it.

Theoretically, it's possible. But if that were the case, I feel like they would've shown that.

The disclaimer saying Pokémon can't be transferred doesn't fill me with confidence.

Posted
7 minutes ago, Glen-i said:

Theoretically, it's possible. But if that were the case, I feel like they would've shown that.

The disclaimer saying Pokémon can't be transferred doesn't fill me with confidence.

That could just apply to Home and you can transfer to the internal games. They could announce it later like you said, but I'm just grasping at straws.

Posted (edited)

~CLEFAIRY~, ~CLEFAIRY~

~CLEFAIRY~, ~CLEFAIRY~

Playing that minigame again is a legit reason for me to get the N64 NSO.

Edited by Jonnas
  • Haha 3
Posted (edited)

SEGAAAA

News up on the front page! 

I loved Earthworm Jim as a kid, alas I had the SNES version (which I kinda threw under the bus but facts are facts eh). I haven't played the others so look forward to trying them! 

Edited by Josh64
  • Thanks 1
  • 2 weeks later...
Posted

I guess there's just no new N64 game this month? 

Nintendo put on the NSO app on Switch a notification of the Nintendo Direct N64 trailer, so I guess that's what we get instead lol 

  • Haha 1
Posted
8 hours ago, Dcubed said:

That's a great trailer; love that they played into the smooth porn jazz motif of the Birdman music :laughing:

Yea, I like that Nintendo spent the time to do something fun like that to promote a NSO game, it’s great of them to make the effort and have some fun while doing it

Posted

pilotwings64n64expansionpakbanner.620x0.webp

Pilotwings 64 Soars onto the Nintendo Switch Online Expansion Pack Service

Now up on the main page.

Game overview, and a link to that smooth trailer.

  • Like 1
Posted
5 minutes ago, Ronnie said:

As well as the increased resolution, the game also runs at 60fps, as opposed to the original's 30. :smile:

This happens with any N64 game that had an uncapped frame rate on the N64. You'll likely see the same thing with Goldeneye.

Posted
2 hours ago, Ronnie said:

As well as the increased resolution, the game also runs at 60fps, as opposed to the original's 30. :smile:

You wish Pilotwings 64 ran at 30FPS! It spent most of its time at around 15-20 FPS :laughing:

2 hours ago, Glen-i said:

This happens with any N64 game that had an uncapped frame rate on the N64. You'll likely see the same thing with Goldeneye.

This is correct.  Pilotwings 64 originally had an uncapped framerate that could run between 0-60FPS; meaning that logic is not tied to framerate.  As such, the game just automatically runs at its highest target framerate when run under emulation.

Perfect Dark and Goldeneye are the same BTW, so they will also be running at 60FPS when they hit Switch eventually.

Posted

That's good to know, I was definitely a bit worried about the Switch release of GoldenEye being pretty rough compared to the Xbox if it stuck to the same framerate as the N64 original so this sets my mind at rest that it'll be a smoother experience. 

I'm not as confident as you that we'll get Perfect Dark though - as amazing as that would be - I just can't see Nintendo giving us everything we want.

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