Jump to content
N-Europe

Recommended Posts

Posted
  On 1/22/2021 at 7:32 AM, Glen-i said:

I've been busy.

Ou6K54b_d.webp?maxwidth=640&shape=thumb&

Hyrule Warriors: Age of Calamity is 100% complete! You'd think that the Tunic of the Wild would be your reward, but nope! You get the Hyrule Warriors outfit instead. Which is a million times better. Badass scarfs are better than awkward shorts!

RkfpVHO_d.webp?maxwidth=640&shape=thumb&

Even more impressive is that I've uncovered every ? Panel in Pokémon Mystery Dungeon: Rescue Team DX. That previous picture ended up being the run and I've got a newfound respect for Heracross.

I might go for every shiny Pokémon at this point. Might as well after coming this far.

Expand  

I do like how the last panel is essentially a pimp crown.

  • Haha 1
Posted

So I went more on Soulcalibur VI and... did more than just create characters, I actually played the game!

 

Granted it was to play Libra of Souls and finally get round to getting the missing Soul Chronicles that I never got, I did part of Raphael's Story mission and just waiting until the final part shows up before I can actually unlock the mission that gives me stuff. Through grinding missions however I earned a ton of Gold so I decided to cash some of that in on Soul Points and FINALLY get round to unlocking all of the missing Custom Character parts that I didn't have. Granted, some of them were... a bit lacking in actual clothing to put it politely :/

 

 

But there was also the Horse's feet so I can finally make Donkey in Soulcalibur! I'll do him later, still involved in getting the extensive cast of Magic the Gathering into Soulcalibur!

 

 

I also made Jace but I'm not entirely happy with the final outcome. While Season 2 is out for SCVI and improves the game tremendously I am still missing the actual DLC content that requires the Season Pass, so there are a lot of Create a Character parts I don't have access to because they're behind the Season Pass. I would buy the Season Pass but... I'm waiting for it to get a price drop.

 

At least when creating characters the expanded music list means you get SO much more variety when listening to music. The entire stage soundtracks of Soul Blade, Soulcalibur I, II and III are in this game, in fact the entire series' music history is in VI! You need the Season Pass for the IV and V tunes but I've been listening to the music from I and III thanks to the game coming around and it has given me a few new favourite songs from when they've come on... like Immortal Flame from the first SC!

 

 

Yes, probably should go in the best VGC area but I've taken up the last few posts in that thread and don't really want to post again in there for some time...

 

If I keep at Libra I might be able to unlock everything in the base game that I don't yet have, that should be good!

  • Like 1
Posted

I finished all 190 goals on Tony Hawk's Pro Skater 4 yesterday.

This game was the first to ditch the arcade style 2-minute sessions in favour of freely skating around each level, looking for goals to complete. I like this entry better than the previous for quite a few reasons.

- The 'Goal' system is vastly preferable to the old arcade style. Apart from the fact that each level has over double the amount of things to do compared to THPS3, it also allows a lot more set pieces and interesting twists to the gameplay.

- You don't have to do every goal with every character any more! You clear it with one skater, you clear it with everyone.

- That said, each skater does have a "Pro Challenge" which tends to be a hard-to-pull-off stunt based on that Skater's specific accomplishments. For example, Tony Hawk transferring between two disconnected half pipes while 6 stories up, Bob Burnquist skating through a loop with the roof taken off or Bam barreling downhill in a shopping trolley in an attempt to launch himself as far as possible into the sea (Because, of course he does).

- It's nice to have voice acting from the actual Pro Skaters. Tony and Bam really get into it, but others do sound a bit dry. Still, nice that they went there.

- Custom Restarts are amazing, and you really miss them when you play an earlier entry that lacks them!

Anyway, next up will be Tony Hawk's Underground, which was my personal favourite before starting this Tony Hawk-athon. It'll be interesting to see if it holds up.

  • Like 2
  • Thanks 2
Posted (edited)

 

  On 1/11/2021 at 11:33 PM, Jonnas said:

I'm also pondering a potentially fun way to help thin out my digital backlog... Hopefully I'll put it into practice this month.

Expand  

So, about that. Essentially, I started thinking of last Halloween, and how I cleared 3 short games from my backlog in a single weekend (even if one of them I dropped entirely). I figured, maybe I can do that once per month, clear 3 or 4 short games from my backlog in a specific deadline, either a week or a weekend. Could even do specific themes.

And since January was the month that King of Fighters XV was to be revealed (and it was), I thought that should be the theme for January: SNK fighting games. I have several in my GOG backlog (most of them from discounted bundles), I can check a few, if I try not to waste too much time on each. So I picked four of them, gave myself a week to play them, and...

  Reveal hidden contents
  Reveal hidden contents
  Reveal hidden contents
  Reveal hidden contents

And that was it. That was the plan.

But then I entered a quarantine, and suddenly I had more free time. I figured "Fuck it, I have 4 more to clear, let's do those as well!":

  Reveal hidden contents
  Reveal hidden contents
  Reveal hidden contents
  Reveal hidden contents

Phew, that's all of them.

I think I can consider this experiment a success... although I most certainly will not be doing 8 games in a row again! I'll stick with 3-to-4 short games per month.

  Reveal hidden contents

Huh, 10 games so far. I wonder if I can fit one more...?

Edited by Jonnas
  • Like 2
  • Thanks 1
Posted (edited)

And that's Tony Hawk's Underground done. All 126 goals and every secret tape found as well as the 3 old skool levels.

The first thing that stuck out to me was how much quicker everything is. Less waiting around, more skating. I get the feeling that this game was actually optimised for the Gamecube, because the loading times are more than twice as fast as previous entries. They're so fast that the loading bar never actually gets full. It rarely even makes it halfway. Now, I've never played the PlayStation version, but I can't imagine it's bigger discs helped matters there. I mean, why make a loading screen with a bar if all the versions loaded as quick as the Gamecube one?

The second thing was that I still enjoyed the plot, you create a skater and control him/her as they team up with their best friend, Eric Sparrow, to get sponsored by the local skate shop and eventually turn Pro.

It's a pretty straightforward concept, but there's enough twists and turns to keep it interesting.

  Reveal hidden contents

The big mechanic addition is being able to get off your board. Apart from the obvious benefit of being able to quickly regain control of your movement, it can also help you to regain speed mid-combo for longer combos. You can't do this too often because of a "walk timer" that ends your combo if it runs out. I dig it.

There are less goals compared to THPS4, I guess something had to give for there to be, you know, an actual plot. On the plus side, there's actual difficulty options, which is nice and can help with repeat playthroughs. Half tempted to play through Sick Difficulty.

So yeah, I still think this is the best Tony Hawk game, at least on Gamecube. Haven't actually played the 1+2 remaster. I was hoping for that to come out on Switch, but with the latest Activision acquisition, I'm not too hopeful there...

Edited by Glen-i
  • Like 1
  • Thanks 2
Posted

Been through a few games

 

Bioshock: Personally, seems a bit weaker once you know the plot...some things early on just seem a bit odd. Still a great game, though, even though the final boss is still fairly terrible.

Bioshock 2: This time round, I actually enjoyed it more than the first game. One original complaint was how it seemed linear, but even though you could return to past areas in the first...there really was zero need to do so (you can find everything first time). I really like the more personal plot in it and it helped develop Rapture some more.

Bioshock: Minerva's Den: A brilliant side-game. A bit short, but also has a pretty good twist (which holds up more than the one in the first game). More background on how Rapture works is also great.

Bioshock Infinite: Still some disappointments like only being able to carry two guns, but still a great game. I love the ripped-from-time music, and Elizabeth is a wonderful character.

Bioshock: Burial At Sea: I didn't like this at all first time round, but loved it this time. I think it's because I played Infinite when it first came out so it wasn't fresh in my head when the DLC came out (I definitely seem to prefer games when you start playing them after all DLC is out). Amazing to see Rapture before everything went wrong, and some interesting things about the cycles introduced in Infinite.

 

Grim Fandango: Great characters and setting, but it's really bad as a puzzle game. It's very difficult to know what you can interact with, sometimes you have to be in very specific locations (sometimes I had to look up a guide only to find out I had to interact with something I'd already tried doing, I just wasn't in the precise location, and took a lot of tries even once I knew). The puzzles themselves seem less complex than stuff like Monkey Island, so it's not the logic that is difficult, just finding what tools you have at your disposal that is difficult.

 

The Crew 2: Figured it would be a fun racing game to pass some time. It could be good, but I got to free roam and got rammed by people with no way to turn other players off (no relaxing cruising around then) and my food shopping arrived and the game kicked me back to the main menu due to "inactivity" which is frankly ridiculous and I literally just uninstalled after that.

  • Like 3
  • Thanks 1
Posted

So this is a quote from the beginning of the 2020 Gaming Dairy thread... which is a follow up to something I wrote in the 2019 Gaming Diary thread

  Quote

- Buy and play Castlevania: Symphony of the Night. Smash Ultimate got me more interested in the series but I have still yet to follow up on that.

Expand  

 

I finally did it, in 2021 I went and bought Castlevania Symphony of the Night off the PSN Store on PS3.

 

Yet to actually play it though. I am also playing through the original Castlevania on the Castlevania Anniversary Collection on Switch, just reached Stage 10.

 

Also playing more Soulcalibur VI, I have most of the custom character items now, but there are quite a few locked outfits for the female characters and... let's just say I can see why they are locked. Bandai Namco wanted people to work for their um, minimalist outfits for female custom characters. >.>

  • Like 3
Posted

And one more to round out January!

Harmo Knight

SI_3DSDS_HarmoKnight_image1600w.jpg

Tempo, you're going in the wrong direction...

Released on the 3DS eShop in 2012, Harmo Knight is a cute rhythm game from Game Freak. You might recognise them from famous titles such as Pulseman, Drill Dozer, Tembo the Badass Elephant, and their widely popular game about breeding animals and pitting them against each other in shady competition, Pocket Card Jockey.

So, you know those autorunner levels from Rayman Legends where you hop and whack to the rhythm of the background music? This is an entire game about that. A to whack, B to jump. Some segments vary the gameplay a tad (like having both buttons whacking at separate heights), but it's fundamentally the same principle. Boss encounters vary the formula by giving you short segments where you need to press a specific button combination according to the rhythm (a bit like a catchy Simon Says).

It's nice, but I have a fundamental issue with it: it's never clear exactly which note/beat/chord your button press corresponds to. Since the visual cues aren't precise, it's hard to tell if you're meant to hit a beat or a half-beat (please forgive my nearly-absent knowledge of music theory, btw), which makes playing this frustrating at certain times, like when you're expected to jump&hit a target (very hard to tell the timing for the jump), when the enemies come at you from weird angles, or when you need to do tighter jumps. Especially noticeable in Bosses, where the sequence itself is not hard, but figuring out exactly where the first note is can get tricky.

What really gets to me is during normal levels, when some segments are clearly meant to trip you up (like when the camera zooms in for no reason, giving you very little opportunity to react to anything). Like, Ryhthm games should give you the impression that you can theoretically clear stages on a first try, but Harmo Knight feels designed in a way that you must memorise levels (specific ones, because some share BGMs, with the actual stages being different) to do them properly. Sure, the rating system is lenient, but it's the principle of the thing.

A minor criticism is that boss battles require a perfect run to get the best rating. Boss battles don't really have these moments of cheapness, but they always have long cutscenes in-between button sequences. Going for a Great ranking ends up being boring due to that alone.

Beyond that... the game is perfectly nice and harmless, as long as you don't take your perfectionism too seriously. There are challenges to this game (redoing levels at double-tempo to unlock artwork), but I didn't bother to do them all. I didn't care to do perfect runs in normal levels, either. And if a boss battle was too boring for me (just the final boss: too long, too hard), I avoided going for the Great ranking. If I chill, this game's fine.

I unlocked every secret level, all the bonus music tracks (they're from some Game Freak series featuring red&white balls? Weird), and did around 50-60% of the double-tempo challenges. Okay game that doesn't overstay its welcome.

  Reveal hidden contents

Most productive January ever!

  • Like 3
  • Thanks 2
Posted

After completing Yakuza: Like a Dragon and now that I'm playing Dragon Quest II I've decided to put away Wargroove for now. It seems to be a good game but I'm in the mood for something less "static".

So I'll put my focus on DQII.

I'm also currently installing the PS5 version of my Borderlands 3 copy and of Warframe.
Will give each a go and see whether I'm in the mood to play either BL3 again or try to finally get into Warframe :D

 

My mate and and I played through Castle Crashers Remastered again. And we will do so at least one more time. :laughing: We're going for the Platinum so we have to collect some stuff. It's not really necessary to play the entire game again, but we figured: Why not? It's fun :D

  • Like 1
Posted (edited)

As of today, I have gotten 7 Game Overs on the same level in Shadow The Hedgehog. (Before you ask, @Dcubed, yes, it's still the same level)

It's a good thing I have Tony Hawk to fall back on...

I was actually starting to think that it wasn't too bad. Janky, definitely, and an absolute joke of a concept, but not horrible.

I take that back now. This is dreadful! And I'm only on the fourth playthrough. You need at least 10 to properly finish it.

Edited by Glen-i
  • Haha 2
Posted (edited)

I finished Panzer Dragoon DEmake last night. Yes, you read the right. 

What a fucking travesty this game is. The PC port is bordering on embarrassing. I had a couple of crashes in my hour-long play through. Audio was dropping on occasion, and the screen tearing is unbearable, especially during the cutscenes. 

It’s a damn shame because the game itself is still very playable. I had fun going through each of the levels and there’s definitely some merit in trying to learn the levels and aim for 100% of the enemies killed. I was hovering around 85-95% on each of the levels. 

I died twice on level four as I couldn’t figure out how to kill the boss, and then once again on level 6 (which is set in a cool Venice like world). The music is decent, the levels are quite varied and the difficulty definitely ramps up over the hour. It made me take stock and think about the original game. 1995 and not too long after Starwing. In my book, that makes this game quite the achievement. I’d love to try the original and it’s a little disappointing it wasn’t included in this package (although I’ve heard the original source code has been lost). 

Can’t be too displeased as I got this in a Steam sale last year for around a quid. Money well spent on a unique retro-ish experience. Piqued my interest in maybe one day trying to pick up a Saturn. 

The developers of this remake are the worst though. Whoever thought “yeah, this’ll do” needs a trip to the job centre. Highlighted further by the awful translation. There’s barely any text in the game, but MegaPixel Studio are clearly just as confident in their English ability as they are in their programming skills. They shouldn’t be.

Ultimately, it’s an attempt to fleece people using the IP of a huge cult classic which has been utterly ruined by incompetency and complacency. It IS playable, but the problems really sour the experience. And just to kick the sorry souls who were waiting for this game when they’re down... the final achievement is 100 hours in game. Yep. 100 hours. In a game that takes less than an hour to beat. Fucking comedians. 

Edited by Nicktendo
  • Thanks 3
Posted (edited)

Yeah, it’s a real shame that the remake didn’t turn out better.

The really sad part here though, is that it wasn’t for lack of trying.  The developers at Forever Entertainment were clearly passionate about the original game, and clearly tried their best here (the fact that they actually managed to recreate the original FMV cutscenes on such a tiny budget is remarkable!); but it’s clear that they bit off more than they could possibly chew.

Quite frankly, they needed a much bigger team and a much bigger budget if they were to have any true hope of doing the original game justice.  Panzer Dragoon was a AAA game back in its day, and a small indie remake could never hope to do it justice.

Edited by Dcubed
Posted

Thanks for the impressions, Nick. I was close to buying it the other day as it was dirt cheap on the eShop. Glad I decided against it.

It still annoys me that it got released in the state it was in. They knew fine well what needed to be done but pushed the game out anyway.

Posted
  On 1/28/2021 at 8:50 AM, Nicktendo said:

The developers of this remake are the worst though. Whoever thought “yeah, this’ll do” needs a trip to the job centre. Highlighted further by the awful translation. There’s barely any text in the game, but MegaPixel Studio are clearly just as confident in their English ability as they are in their programming skills. They shouldn’t be.

Expand  

Is it possible the bad English could be an overly faithful representation of the original? English text used to be like that back then.

Posted
  On 1/28/2021 at 12:15 PM, Jonnas said:

Is it possible the bad English could be an overly faithful representation of the original? English text used to be like that back then.

Expand  

“Please wait next game of MegaPixel Studio” probably wasn’t in the original :D

I didn’t know they were such a poorly funded studio. Having read what @Dcubed wrote above, I can see how this might have happened.

However, now that the game has been out for a while and has been on sale multiple times, it’s a shame they haven’t reinvested that money in trying to fix the problems. 

  • Haha 1
Posted
  On 1/28/2021 at 10:49 AM, Hero-of-Time said:

Thanks for the impressions, Nick. I was close to buying it the other day as it was dirt cheap on the eShop. Glad I decided against it.

It still annoys me that it got released in the state it was in. They knew fine well what needed to be done but pushed the game out anyway.

Expand  

I think @Nicktendo has been generous with his appraisal, if anything :blank:

I get the impression that despite the flaws, there's an appreciation for the game underneath but I just can't really see if myself, unfortunately.

I think you're right to avoid it!

Posted
  On 1/28/2021 at 7:13 PM, nekunando said:

I think @Nicktendo has been generous with his appraisal, if anything :blank:

I get the impression that despite the flaws, there's an appreciation for the game underneath but I just can't really see if myself, unfortunately.

I think you're right to avoid it!

Expand  

Did you play it back in the day on the Saturn? I get the feeling it's one of those games that you may only enjoy if you have nostalgia for it. I liked it on the Saturn but have never played it since. I may just keep my rose tinted glasses on and just never play it again. :D 

Posted
  On 1/28/2021 at 7:54 PM, Hero-of-Time said:

Did you play it back in the day on the Saturn? I get the feeling it's one of those games that you may only enjoy if you have nostalgia for it. I liked it on the Saturn but have never played it since. I may just keep my rose tinted glasses on and just never play it again. :D 

Expand  

I only played it for the first time just about 3 or 4 years ago or so and absolutely loved it!

It's nowhere near as deep as the likes of Star Fox 64, but it's a really good rail shooter with an absolutely unique and unparalleled atmosphere.

Also, Panzer Dragoon Saga is one of the best RPGs ever made; end of.  Played that one for the first time just a few years ago and I absolutely loved it from start to finish!  That game absolutely puts up a fair fight against the likes of FF7 without even trying to put up a fight; there really is nothing quite like it!

  • Thanks 1
Posted

Ah well, probably best to move on that LRG physical copy of the game, get back what I paid for it a year ago and keep my fond memories of the original. :peace:

Posted

I had a holiday from work today and was going to play on certain games but that didn't go to plan. I ended up hopping from one to the next, not being able to settle on anything. Late this evening, I looked on the eShop and seeing as I had a little a bit of credit left, I decided to pick up A Short Hike. It was just what I needed and after 2 hours of continuous play, I seen the credits roll.

Es789KZVEAAzSTh?format=jpg&name=large

It's a very lovely game and one that's full of charm. You could probably finish it in about 30 minutes but it's very much a game about the journey and not the destination. I really enjoyed running around the island, finding secrets and picking up items, so much so that I refused to climb to the top until I had found all of the feathers, as seen below.

Es73qzhVEAIi52x?format=jpg&name=large

I will give a special mention to the audio work in the game. I played it with my PS Gold headset on and it was a wonderful experience. Hearing things like the rain falling, wind blowing and music fading in and out really help me be immersed in the world. Some of the tunes were so relaxing and fit really well with how the weather changed on the different sections of the island. It's times like this where I think that music is such a big part of games and often gets overlooked. We live in a time where people often play games whilst listening to podcasts or have another screen on in the background and as such they miss out on some wonderful tunes and world building moments.

I was surprised by just how much there was to do in the game. I thought it was just a question of getting to the top of the mountain and didn't realise there were side quests to finish and races to compete in. When I finished one of the quests I was awarded a Silver Feather. Again, this was another surprise as I thought they only came in gold. 

In a way, the game kinda reminded me of Journey. In that game you also had to climb a mountain and battle the elements, with music also being used to great effect. That game was obviously more artsy but I couldn't help but draw comparisons between the two games.

I did like the graphical style that the developers used. I also appreciated the options of being able to toggle the jagged edges down. I played it on the sharpest setting. It still looked blocky but more like a higher res version of a DS game.

I would certainly recommend the game but a sticking point for people may be the price. Paying £6.00 for an hour or two of game time may not appeal to everyone, especially if you don't want to explore the island and just head straight to the top. However, I will say that despite its short length I think the game will leave a lasting impression on me. Again, just like Journey done.

  • Like 4
  • Thanks 4
Posted

Its great to see more people playing A Short Hike and enjoying it. I played it originally when it released on PC and loved the laidback nature of it. When it was announced for the Switch, I double dipped and enjoyed it just as much. Its just such a joy to wander that location, speak to the locals and search out little secrets. Loved the visuals and the soundtrack and audio design are just superb. Well worth a jaunt and well worth exploring the island for all its secrets, especially at that price. Its the game I wish Animal Crossing was, or at least took some ideas from.

So far this year, I've only managed to finish Call of the Sea on my Xbox One. I keep jumping between playing bits of this and bits of that but sat down and finished off Call of the Sea over a week ago and enjoyed it. Its very much in the same vein as The Shape of Water to a degree with where it goes but I found it an enjoyable first person puzzle game. Nothing too extravagant and nothing too taxing puzzle wise. Just a simple romp round a Pacific island solving some interesting puzzles. Story didn't really do much for me, which is a shame as the voice work is really nicely done. There were also plenty of technical issues, mainly frame rate issues and stuttering as well as a bizarre choice to darken the edges of the screen for your FOV, but for a first title from that studio, its was pretty good. It being on Gamepass is definitely a plus and if anyone is using the service, I'd say its worth a go of you want a 5 hour plus puzzle adventure.

  • Like 1
Posted

On Tuesday I picked up Cyber Shadow on the PS4.

Es-h6THW8AMFWlk?format=jpg&name=large

Ever since seeing it on the Nintendo indie showcase I'd been eager to play it. I know a few on here were excited by the look of it, especially seeing as Yacht Club were involved, but it appears nobody else picked it up. I've been putting time into it on and off during the week and have just finished it this morning.

Es-iCzrWMAIHZOs?format=jpg&name=large

Lots of people said that this would be a modern take on the NES Ninja Gaiden games but I don't think that's the case at all. Sure, it features a ninja that slashes a sword but I think that's where the comparisons end. The game feels far more like the NES games Blue Shadow and Batman. Both of these were difficult but fair whereas Ninja Gaiden was quite brutal and cheap, with respawning enemies and awful placement of them.

This game is challenging. There are times where you will be overwhelmed by enemies and some checkpoints seem to spread  out a little too thinly. Because of this you are forced to learn where enemies will come from and generally just get good at the sections you struggle on. I had 313 deaths in the game but I will point out that some of these were from me trying to complete the trophies/feats, so you'll probably be below that should you choose to just play it without trying to unlock these extras.

The game does help you out a bit when you're in a tight spot. At the checkpoints you can spend the currency you collect to unlock special abilities. These can be things like shields, a laser that hovers around you or a little robot that dispenses energy for your special moves. These are all incredibly helpful and the good thing about it is that once you unlock these things at a checkpoint they will always be there for you to use.

Like Shovel Knight, this game features in game achievements/trophies/feats. Some of these you get on your normal journey but most require you to defeat a boss in a certain way. These add a bit more difficulty to an already challenging game. For example, in one boss battle you have to make sure you don't fall in the water you are fighting on and in another fight you can't take the easy option and hit the boss from behind.

The game is quite lengthy. I got nearly 7 hours play time out of it but there's still collectibles to find and trophies to earn. If I'm to earn the platinum I have to finish the game in under 3 hours and also finish the game without getting any health or special meter pick ups. Yeah, it's gonna be a toughie.

If I was to pick fault with the game it would be that the look of the levels could have been more varied. For a lot of the game it feels like you are going through industrial areas and torn down cities. I think have a couple of the 10 stages set in a more vibrant setting would have helped this issue. Given the narrative of the game, I suppose it makes sense why the levels are the way they are.

It's another fantastic indie game that has arrived and while it doesn't reach the heights of say Shovel Knight or The Messenger, it's well worth playing if you grew up during the NES era or just want a challenging platforming game. Oh, for those who have Game Pass, the game launched on that service. You've got no excuse not to give it a whirl. :) 

  • Like 3
  • Thanks 2
×
×
  • Create New...