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Posted
  On 6/19/2020 at 6:35 PM, Ronnie said:

They could just remove the Springman assist trophy. I hope it's him too, way more iconic than any of the others.

Watch ResetEra explode when they announce a character and it isn't the Twintelle, especially given recent events. I'll get the popcorn ready.

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That's what's so intriguing, that's never happened in two games of Smash DLC. It would be a first and could possibly open the doors for plenty of characters that didn't quite make it into playable status (Waluigi, Isaac, Dillon, Bomberman, etc.)

The closest we've gotten is an Assist Trophy being promoted to playable in the next entry. (Charizard, Little Mac and Dark Samus come to mind)

As a person who thinks every future character in Smash is a benefit to the game's already amazing roster, having the doors thrown open to 30-ish quite well known characters (and Dillon) without waiting for the next entry is exciting.

But in the end, if a curveball is thrown and it's not Spring Man? That's cool. I'll still do the inevitable N-E Smash up where everyone is encouraged to play as that character while they're fresh and everyone is still learning how they work. I'll still get my money's worth by giving the kids that I play Smash with more choice. (Well, obviously not at the moment...)

Also, you could totally replace the Spring Man Assist Trophy with Springtron instead, you could get away with that.

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Posted
  On 6/19/2020 at 6:35 PM, Ronnie said:
  On 6/19/2020 at 3:36 PM, Glen-i said:

It's both hilarious and sad that Ninty need to point that out.

That's Smash for you.

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These days, knowing the gaming community, managing expectations is pretty important. But yeah, very funny how matter of factly it was stated lol

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I still expect, like myself, that many were wondering if they would still announce the next fighter at the same time, so I’m glad they’ve set expectations now.

To be fair, it makes sense on their part not to dilute interest & draw attention away from the new Arms character(s) when it’s already fairly niche among the wider gaming audience.

Posted

content-4-36271-supersmashbrosultimatehornsspiriteventbanner.jpg

Super Smash Bros. Ultimate spirits event titled 'Throw Up Them Horns' is now live

The latest spirit event for Super Smash Bros. Ultimate is live, titled 'Throw Up Them Horns' the event focuses on characters which have horns.

This event will run until 22nd June, 2020, giving you a bit of time to add any number of these horned heroes or heathens to your spirits collection.

(after which time they will appear in regular rotation)

I'm sure there's some kind of obvious joke I could make about this spirit event... but eh, what's the point? ::shrug:

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Posted

Bayonetta is the last one, in case you can't be bothered to clicky. And I say 83 because I'm including the 6 future fighters in there.

Sheik is one of the characters I thought I'd never pull off. She just can't kill quick enough for me. Real chuffed with that.

Still can't even break 9.0 with Zero Suit Samus though and I doubt I ever will.

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Posted

This is Mr. Sproukurai.

Yes, I'm still alive! I'm here today to remind you that there is just under-

Dpb0ZQg.gif

...until the Smash presentation goes live!

Hm? Who would I like the fighter from ARMS to be? Well, if you want my personal preference, I'd have to go with this character!

ZZs7jzQ.gif

Yup, it's them.

Min Min is my favourite character to use in ARMS, and her kicks and signature ARMS such as her laser firing Dragon ARM could make a pretty decent moveset in my opinion. Also her colour scheme reminds me of orange and lime Tic Tacs, which can only be a plus. I personally think it may be someone else, though.

Of course, there's more to a presentation than just who the fighter is, so with one hour remaining, here are some last minute predictions from yours truly.

  Reveal hidden contents

...I ended up writing more than I thought. But it could be fun to look back afterwards and see how on or off the mark I was. I'll go ahead and conclude this post with a link to the presentation so it's on the current page. I hope we can all look forward to whoever the fighter is. Unless it's someone other than Min Min, then I'm allowed to be upset.

Oh-oh-oh-oh-oh-oh-ohhhhh-oh-ohhhhh-oh-oh! Oh-oh-oh-oh-oh-oh-ohhhhh!

Oh-oh-oh-oh-oh-oh-ohhhhh-oh-ohhhhh-oh-oh! Oh-oh-oh-oh-oh-oh-ohhhhh!

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Posted (edited)

I forgot it was today. All right, guess I'll stay home and have a look.

I'm with @Sprout, I also think it will be just one character (which would also be my preference). Still hoping for my goddess Twintelle, but Min Min would be my runner up. Don't think it'll be the poster boy and girl. Regardless of who it is, I'm looking forward to it.

..

If it weren't for my drifting sticks.

Edited by Sméagol
Posted
  On 6/21/2020 at 5:10 PM, Glen-i said:

Sheik is one of the characters I thought I'd never pull off. She just can't kill quick enough for me. Real chuffed with that.

Still can't even break 9.0 with Zero Suit Samus though and I doubt I ever will.

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That’s seriously impressive @Glen-i!

I’m still attempting to get my first, ha! I’ve managed 9.8 on a couple (Pit & Incineroar spring to mind).  Any tips or any character you’d recommend so I can get that challenge ticked off?

Posted
  On 6/22/2020 at 1:33 PM, WackerJr said:

That’s seriously impressive @Glen-i!

I’m still attempting to get my first, ha! I’ve managed 9.8 on a couple (Pit & Incineroar spring to mind).  Any tips or any character you’d recommend so I can get that challenge ticked off?

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Don't know if he's got nerfed later but back when the game was new I did it with King K Rool. But really, anyone with power and weight are probably easier to pull it off with. 

Posted (edited)
  On 6/22/2020 at 1:33 PM, WackerJr said:

That’s seriously impressive @Glen-i!

I’m still attempting to get my first, ha! I’ve managed 9.8 on a couple (Pit & Incineroar spring to mind).  Any tips or any character you’d recommend so I can get that challenge ticked off?

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The thing is with Classic Mode is that the difficulty varies wildly between characters. I'm actually pretty OK with Zero Suit Samus, but her route is absolutely brutal. So just using your best character might make things harder.

Intensity increases is mainly determined by the speed at which you win and how much damage you take. For this reason, use items when you deem it appropriate. Who cares if it's not as impressive?

Do keep in mind that if you do well and get to 9.9 before the boss, but then die afterwards, you can use a Classic Ticket to continue without lowering the intensity, maintaining the 9.9 This won't do any good if you die before reaching 9.9 though.

So you want a route that avoids the following:

- Horde Battles, especially ones at the end of a route. Once you're at 9.0 levels of difficulty, it becomes easy to be ganged up on for making a small mistake.

- On a lesser note, matches where you are against more than one opponent. It's manageable at the start of a route, but try and avoid these late in the route. (Mario has a really hard time because his route is almost all this, especially the Pokémon section)

- Large stages. I like most stages... In multiplayer. But in Classic, you need to end matches quick. Dark Pit's route jumps to mind because you have to fight Pit on Palutena's Temple in fight 6. That's a humongous waste of time.

Difficult Bosses - Bosses get really hard when you're aiming for a 9.9. Some more than others. Your mileage might vary, but I think we can all agree that Master Hand + Crazy Hand is one of the more difficult ones. Pity they are the most common boss. Marx, Galleon and Ganon are ones I find easier than usual.

So for that reason, There are 2 routes I found quite easy compared to the average run.

Toon Link - He always has two other Toon Links helping him out, sure he's fighting other teams most of the time, but Fight 6 is one Giant Ganondorf, which is hilarious in how easy it is and the boss is Ganon, where you still have your two helpers, so it's a bit of a curb stomp battle. Get to fight 6 well enough and it should be doable.

Ryu - All the fights are one-on-one stamina fights. CPU's tend to aim for the knockback instead of whittling your HP down. So you can use Ryu's good rushdown techniques to your advantage. If you can perform the command inputs, all the better. His route does end with the hands, but I think Ken helps you here and it's still under Stamina rules, so it's way easier than usual. I actually think Ryu's route is the easiest.

Edited by Glen-i
Posted

Min Min is going to absolutely detest fighting against the likes of Chrom and Jigglypuff.

Looks like a lot of fun, looking forward to N-E ARMS night (But not actually ARMS)

Posted

Glad we got Min Min, and the implementation looks great. Though she looks like a liability in the air haha.

.. and again another little low key surprise in the mii costume announcements. Vault Boy is surprising but also looks good as a Mii. Although I wonder if any of the new costumes come with music? I missed that.

Posted (edited)
  On 6/22/2020 at 2:46 PM, Sméagol said:

.. and again another little low key surprise in the mii costume announcements. Vault Boy is surprising but also looks good as a Mii. Although I wonder if any of the new costumes come with music? I missed that.

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They don't.

Does Fallout even have fitting music for Smash?

EDIT: That official artwork actually makes me feel a bit sorry for Spring Man now. Poor guy. Not even Chrom got that amount of disrespect.

Edited by Glen-i
Posted
  On 6/22/2020 at 2:55 PM, Glen-i said:

They don't.

Does Fallout even have fitting music for Smash?

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Can't remember. It's been a while since I played Fallout 3, and didn't play any of the others. Now I think of it, I think it's mostly ambient. Oh right...! The radio! Oh yeah, actually, a 50s music track could be fun maybe heh.

But I was actually thinking more of Callie & Marie. Though maybe Smash already has all the relevant Splatoon tracks, I forgot.

Posted
  On 6/22/2020 at 2:58 PM, Sméagol said:

Can't remember. It's been a while since I played Fallout 3, and didn't play any of the others. Now I think of it, I think it's mostly ambient. Oh right...! The radio! Oh yeah, actually, a 50s music track could be fun maybe heh.

But I was actually thinking more of Callie & Marie. Though maybe Smash already has all the relevant Splatoon tracks, I forgot.

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There are around 30 Splatoon tracks in Smash already. Splatoon is doing fine on that front.

Posted
  On 6/22/2020 at 1:08 PM, Sprout said:

...I ended up writing more than I thought. But it could be fun to look back afterwards and see how on or off the mark I was. I'll go ahead and conclude this post with a link to the presentation so it's on the current page. I hope we can all look forward to whoever the fighter is. Unless it's someone other than Min Min, then I'm allowed to be upset.

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Allow me to judge you.

Obviously don't read on if you haven't seen the presentation yet.

  Reveal hidden contents

 

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Posted

As someone who’d always prefer first- over third-party characters in Smash, this is easily the DLC reveal I’ve been most excited about, in this or Smash 4. I quite enjoyed ARMS (though like many, dropped it when Splatoon 2 came out), and Min Min was probably my favourite character design out of the all-round fantastically designed cast. Not sure if I’m actually going to be any good with her as her fighting style is definitely unique, but I’ll definitely give her a good shot. And if/when an amiibo ever gets released, I’ll be pre-ordering straight away!

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Posted

So this video has confirmed quite a number of Character Incusion/Exclusion Rules that were not fully publicly known before...

Spirit Character Slot Blocking is now officially not a thing... Which means that Shantae still has a chance! :D 

It also confirmed that Mii Costume Character Slot Blocking IS a thing, and not only that... but also that Mii Costumes are predominantly made up of characters who were once considered to be included as playable fighters, but were rejected (As confirmed by Ninjara's appearance).

The inclusion of existing Spirits on a new character's Spirit Board is also now a thing (As the new ARMS Spirit Board includes pre-existing Spirits that were already in the game).  This means that games that have a large number of characters already represented as Spirits are still eligable for inclusion as playable fighters (Which lends credence to the idea of one of the new characters being from Pokemon Sword/Shield).

Finally.  A character being included as a playable fighter as the game/series' first rep does NOT have to be the main or co-protagonist now! This blows the doors wide open for representation of other game series now! (Meaning that Pyra from Xenoblade 2, or Kratos from Tales of Symphonia now have a chance!)

Otherwise, the video also confirmed that Assist Trophy Blocking is absolutely 110% a thing, and is a either a sign of abjact humiliation (Springman, Waluigi); or confirmation that your character was once considered but cut during development (ALA Bomberman).

Well now! This makes things interesting! :D 

Posted
  On 6/22/2020 at 4:01 PM, Dcubed said:

So this video has confirmed quite a number of Character Incusion/Exclusion Rules that were not fully publicly known before...

Spirit Character Slot Blocking is now officially not a thing... Which means that Shantae still has a chance! :D 

It also confirmed that Mii Costume Character Slot Blocking IS a thing, and not only that... but also that Mii Costumes are predominantly made up of characters who were once considered to be included as playable fighters, but were rejected (As confirmed by Ninjara's appearance).

The inclusion of existing Spirits on a new character's Spirit Board is also now a thing (As the new ARMS Spirit Board includes pre-existing Spirits that were already in the game).  This means that games that have a large number of characters already represented as Spirits are still eligable for inclusion as playable fighters (Which lends credence to the idea of one of the new characters being from Pokemon Sword/Shield).

Finally.  A character being included as a playable fighter as the game/series' first rep does NOT have to be the main or co-protagonist now! This blows the doors wide open for representation of other game series now! (Meaning that Pyra from Xenoblade 2, or Kratos from Tales of Symphonia now have a chance!)

Otherwise, the video also confirmed that Assist Trophy Blocking is absolutely 110% a thing, and is a either a sign of abjact humiliation (Springman, Waluigi); or confirmation that your character was once considered but cut during development (ALA Bomberman).

Well now! This makes things interesting! :D 

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I was always saying that this presentation was going to be exciting because no matter who got in, it would be a first in some way.

Sure Dillon doesn't have a chance in the immediate future, but my secondary wish of Toxtricity as the Sword/Shield rep just got slightly more likely... Need that punk rock poison lizard in Smash so bad!

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