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This one seems interesting:

Also seems to get a physical release from Red Art Games.

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89p in the UK (and I guess €1 in Europe?)

Not played it myself but always been on the list so I'll grab this as it looks like silly fun. 

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This..

Will probably get its own thread later.

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This..
Will probably get its own thread later.
Been waiting ages for a good French scrapbooking game.

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Posted (edited)

CrossCode releases in Japan on July 9th - new trailer:

The same date applies to Europe - and I've substituted the Japanese trailer with an English one.

Edited by MindFreak
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Alex Kidd in Miracle World DX announced, release Q1 2021:

 

Also, Slime-san developer announced Demon Turf:

 

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Mark of the Ninja - developer just out their newest game on Switch, a stealth release for a stealth tactical turn based game that looks brilliant:

 

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It's actually an old game. I never gotten into it, even though on paper I should really like it.. It's basically Xcom with a stealth twist. The problem is there are (very tight) time limits, and I'm not really fond of that. I want to have the freedom to explore and see what my options are from a strategy point of view. But I must give it another try.

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25 minutes ago, Sméagol said:

It's actually an old game. I never gotten into it, even though on paper I should really like it.. It's basically Xcom with a stealth twist. The problem is there are (very tight) time limits, and I'm not really fond of that. I want to have the freedom to explore and see what my options are from a strategy point of view. But I must give it another try.

Ah, shame. I don't want time limits in stealth games, just doesn't feel right.

But I would like a stealth XCOM-game. I'm playing XCOM 2 at the moment and I'm not that fond of it - I don't like how serious it is (and the game runs awfully) and I think I'd enjoy it more if it were possible to complete a level stealthily.

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29 minutes ago, MindFreak said:

Ah, shame. I don't want time limits in stealth games, just doesn't feel right.

Well, from a story perspective, it's all very appropriate of course, but I just don't like it from a gameplay perspective.. With these kind of things, you want to think things through, but you don't really get the opportunity to do so. You constantly feel rushed. Just to be clear, when I say "time" limit, I actually mean turn limit, as you technically get all the time you need to make a decision, but you have to clear each mission in a small number of turns. Often you will have to decide what you actually want to do in a mission, because you will have an objective, but there may be side objectives too, and loot (which you will need), and there are simply not enough turns to do everything.

And this is coming from someone who actually didn't have an huge issue with the turn limits on some of those Xcom 2 missions.

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I'll probably pick up CrossCode but not right now as I'll l get to review Paper Mario once that's released and don't want to leave CrossCode behind for that. 

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Oh no...another game that'll release soon (next week) that I just NEED: Neon Abyss

 

Played the demo. The rogue-lite elements (upgrades in-between runs) are locked, but it shows potential. The full release is supposed to fix some issues I had (frame drops, can't rebind keys, balancing of weapons/enemies), so that's good.

CrossCode and Neon Abyss for a total of 40 bucks. That'll work :D

Edited by drahkon

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Limited Run Games just held their LRG3 Presentation, and there's a lot of news from them regarding physical versions of current eShop titles.  I've summed up all the presentation and other recent news here;

 

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Devolver’s what-would-have-been-E3 presentation begins in half an hour. Hoping to see the Katana Zero DLC and hopefully a release date for Fall Guys. 

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