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Yooka-Laylee


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World 2 - 100% ! :)

 

 

Don't understand the hate for Gloomy Gem Grotta ::shrug: Did it on my first try and found it really easy overall.

 

You must just be a much better gamer! :p

 

Did you have some power ups to make it easier as that section seems impossible to do first time unless you have certain abilities you get later on.

 

I found it horrendous.

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You must just be a much better gamer! :p

 

Did you have some power ups to make it easier as that section seems impossible to do first time unless you have certain abilities you get later on.

 

I found it horrendous.

 

I had all the moves available but only used Reptile Roll. The key is to roll slowly and...well, that's all there is to it :D The light emitting from you lasts long enough for you to take your time.

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I had all the moves available but only used Reptile Roll. The key is to roll slowly and...well, that's all there is to it :D The light emitting from you lasts long enough for you to take your time.

 

Yeah I got quite far on my first go as the feathers show you the way. But after collecting them and retrying it six thousand times I finally figured out slower was better. The faster you go with the roll the more difficult it is to control.

 

I'm on world 4 at the min and am currently doing the cart track thing a number of times. I like a challenge but this is testing me haha.

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I'm on world 4 at the min and am currently doing the cart track thing a number of times. I like a challenge but this is testing me haha.

 

Yeah, that one took me a while. You have to make sure you find the right paths to take so that you don't finish too quickly and miss a load of gems. This also means you have to repeat a few sections where there are a fair few enemies kicking about. This adds to the challenge as you may get hit multiple times and lose the gems you've just nabbed.

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Yeah, that one took me a while. You have to make sure you find the right paths to take so that you don't finish too quickly and miss a load of gems. This also means you have to repeat a few sections where there are a fair few enemies kicking about. This adds to the challenge as you may get hit multiple times and lose the gems you've just nabbed.

 

Ahh thanks H-o-T.

 

Gonna retry it later on.

And yeah I think that's the difficult part, it's littered with enemies. :blank:

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I've put a few hours into this on PS4 and honestly I find it a little boring. This game seems to have magnified problems that were present in Banjo Tooie rather than return to the much tighter focus of the first game.

 

The main problem being the size of the worlds, which are just too big. Like, much bigger than Tooie, with far more stuff to collect in them. Similar to others I think more worlds that are much smaller (and with less verticality) and far less things to collect in each would have been better. As the first world stands, I find it's easy to forget where you are and where you have or haven't been. Quills are also very spaced out for the most part. In BK I'm sure there were often many more together so it was less arduous, and obviously there were also fewer per world.

 

Then there is the backtracking. I'm already coming across a lot of things that I can't do yet - one of which required a considerable investment of time before I realised I couldn't go any further until later. Although some backtracking happened in Banjo Kazooie, it became a much bigger problem in Tooie and DK64. And here the problem is magnified to the extreme, where you have to exit worlds to expand them and return to them, as well as wait until you acquire new moves in later worlds.

 

I'm finding there's also a fairly... 'cheap' feel to the design of the first world. Some outcrops of rocks that seem like they should go somewhere lead to nothing (even after expanding the world). It feels like it's not mimicking BK in ways it would do well to as well - having a guy who sells you a list of moves for notes isn't as good as scouring for individual mole hills for that new move. Having a stamina bar is also pure trash...being able to Talon Trot whenever you wanted in BK was great. It seems to refill after an arbitrary amount of time as well, which is kinda annoying to wait for.

 

Another thing I noticed about the roll - if you're already slipping down a hill then it seems like you can't initiate a roll, unlike in BK where you could talon trot if you realised you suddenly needed to. You have to slide down the hill before you start rolling up it again. Silly QoL issues like that can be pretty annoying.

 

I'm not too impressed with the game if I'm being honest. Even the platforming feels a bit off - something about the way the character jumps doesn't feel quite right when compared to BK. It seems like he wants to overjump, or rather jump faster, and it feels less precise.

Edited by Sheikah
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Quite a nice in-depth review here...

 

 

Obviously there are spoilers in it as it shows a lot of the game but if you're not too bothered then it's worth a watch if you have the time.

 

:)

I got ten minutes into that before having to give up (and that was even by skipping a few sections) All he ever did was crawl up peoples' arses.

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World 3 - 100% ! :awesome:

 

Enjoyed it very much. But Glitterglaze Glacier is still my favourite level.

 

Two more worlds left. I'm actually ready to finish the story as I have 100 pagies but I think I'll complete the remaining levels 100% before I do that.

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World 4 and 5 - 100% ! :bouncy:

 

And with that I've finished the game and the Platinum is mine.

 

The mine cart section in World 4 was the only bad section. Having to memorize the path to take because you can't backtrack is something I hate as much as enemies that can one-shot-kill you. :shakehead

And collecting those tokens/getting tokens as a reward to exchange them for Pagies was just unnecessary. Why not simply give us the Pagies as a reward directly? ::shrug:

 

Those minor niggles aside: It was an absolute joy to play Yooka Laylee. It's one of those rare (heh) games that devilers what was promised: A game fuelled by nostalgia and that brought back those good times we had with Banjo-Kazooie. : peace:

 

I've only encountered two performance hiccups in World 4. Other than that the game ran like a charm.

 

As a side note, playing this and Zelda has also highlighted just why I don't put much stock in reviews anymore. You had most places gushing about Zelda, which I thought was average at best, and then most places slamming this game, which i'm really enjoying.

 

Wanted to quote this because I'm the same. I don't even read reviews anymore.

 

That's why I'm going to buy Sniper Ghost Warrior 3 next Tuesday (and I'll trade in Yooka Laylee and Fifa 17). It looks like a game that'll get a metacritic score of around 70 (or even less, if the prequels' scores are anything to go by). It does, however, also look like a game I'd very much enjoy. A single player stealth and sniping experience? Sign me up. :D

 

The last world also had a tough arcade game. My heart was racing when ever I neared the end and I buckled under the pressure a few times.

 

I see your skills are falling behind. Got it on my first try for both the first run and the highscore run :p YES, I'M BETTER THAN YOU.

Edited by drahkon
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I see your skills are falling behind. Got it on my first try for both the first run and the highscore run :p YES, I'M BETTER THAN YOU.

 

I thought it was by far the hardest part of the game. Took more tries than the world 4 boss.

 

Also, I didn't discover that Kartos could shoot until the World 4 boss. No wonder I found those sections tricky.

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I thought it was by far the hardest part of the game. Took more tries than the world 4 boss.

 

Also, I didn't discover that Kartos could shoot until the World 4 boss. No wonder I found those sections tricky.

 

He might as well not be able to shoot considering how shit it is. Every time I shoot it seems to fly off at at an angle.

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I've put a few hours into this on PS4 and honestly I find it a little boring. This game seems to have magnified problems that were present in Banjo Tooie rather than return to the much tighter focus of the first game.

 

The main problem being the size of the worlds, which are just too big..

 

I haven't played Yooka-Laylee so my opinion means very little but I've always suspected that this is exactly how I'd feel about the game :hmm:

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World 4 and 5 - 100% ! :bouncy:

 

And with that I've finished the game and the Platinum is mine.

 

The mine cart section in World 4 was the only bad section. Having to memorize the path to take because you can't backtrack is something I hate as much as enemies that can one-shot-kill you. :shakehead

And collecting those tokens/getting tokens as a reward to exchange them for Pagies was just unnecessary. Why not simply give us the Pagies as a reward directly? ::shrug:

 

Those minor niggles aside: It was an absolute joy to play Yooka Laylee. It's one of those rare (heh) games that devilers what was promised: A game fuelled by nostalgia and that brought back those good times we had with Banjo-Kazooie. : peace:

 

I've only encountered two performance hiccups in World 4. Other than that the game ran like a charm.

 

 

 

Wanted to quote this because I'm the same. I don't even read reviews anymore.

 

That's why I'm going to buy Sniper Ghost Warrior 3 next Tuesday (and I'll trade in Yooka Laylee and Fifa 17). It looks like a game that'll get a metacritic score of around 70 (or even less, if the prequels' scores are anything to go by). It does, however, also look like a game I'd very much enjoy. A single player stealth and sniping experience? Sign me up. :D

 

 

 

I see your skills are falling behind. Got it on my first try for both the first run and the highscore run :p YES, I'M BETTER THAN YOU.

 

I'm glad to find someone that enjoyed it as much as I did :D I had the exact same reaction to you with this and Zelda, was so underwhelmed by Zelda and almost felt bad about it because I knew it was meant to be fantastic, wheras this I was slightly deflated hearing the negativity before getting it but so glad it didn't put me off buying as it's been amazing from start to finish.

 

I just got all the trophies in this last night (my first time!) and I've had so much fun on it, I really forgot just how much I loved old Rare games. The characters are all hilarious and I love exploring the worlds.

 

One thing that I hadn't realised I'd missed so much in modern platformers is hub worlds, I had so much fun exploring Hivory Towers, finding hidden pagies, sections and levels within it. It really made the world feel real instead of just going from level to level.

 

I surprisingly really enjoyed the casino level, the little disco rooms, bursting out of the fountain and the epic Kartos and boss level at the end. The only thing I wasn't too keen on were the slot machines, just seemed a bit boring/lazy.

 

I must admit I did have to lookup where the pirate treasure was in the Ice and Space levels and damn, I'm glad I did. There's no way, even if I was given say... 100 hours, I'd have EVER found the treasure in that space level. I struggled to find it after reading up on its exact location! :laughing:

 

One complaint I don't agree with is the camera, it seems as fine as any other platform game to me but that could be because I got used to controlling the character and camera in tandem from years of N64 games, I can see how it may be weird to people who haven't had to think about it for years. One exception though was the first boss, for whatever reason the camera on that stage was fucking absurd. It kept randomly flipping to a completely different location when I got to the bottom of the slide resulting in me falling off.

 

Overall though, really fantastic game and I seriously hope we get a sequel.

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Overall though, really fantastic game and I seriously hope we get a sequel.

 

Agreed.

 

Not sure if I want it to be basically Yooka-Laylee but with different levels/abilities, i.e. old-school gameplay or a more modern approach to it (please don't ask me what that would look like, as I have no idea :p).

I also don't know if I want Playtonic Games to do something different first.

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Agreed.

 

Not sure if I want it to be basically Yooka-Laylee but with different levels/abilities, i.e. old-school gameplay or a more modern approach to it (please don't ask me what that would look like, as I have no idea :p).

I also don't know if I want Playtonic Games to do something different first.

 

I'd be all for a direct sequel with new abilities but given the reception this has had I can't see them doing it. You're also right about them wanting to do something different first, they've hinted heavily at wanting to do a kart racer! I'd be happy if they did, Nintendo have had 20 years to make another Diddy Kong Racing but haven't bothered.

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Don't think I've ever felt the amount of hatred I feel for this game currently.

Frustration just isn't even the word.

 

The final boss is a complete joke. No way to regenerate health, which isn't really the biggest problem. But they expect you to fly around to land hits and not provide any way to regenerate your stamina.

 

I literally cannot wait to be done with this.

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The final boss is a complete joke. No way to regenerate health, which isn't really the biggest problem. But they expect you to fly around to land hits and not provide any way to regenerate your stamina.

 

You can land and run around to regenerate stamina...you don't have to be airborne all the time. Doesn't take long, either.

 

And health shouldn't be a problem because the boss is very easy :p

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Yeah, there's a certain move that makes the final boss really easy. Really, they should find a way to nerf it.

 

Also, make sure to pick the livewire tonic which regenerated stamina faster.

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You can land and run around to regenerate stamina...you don't have to be airborne all the time. Doesn't take long, either.

 

And health shouldn't be a problem because the boss is very easy :p

 

it isn't very easy. It is up until the missile section then it's just annoying. Although the ice section is also crap, they really could have done so much better, especially with all of the abilities you build up over the course of the game.

 

For every enjoyable section in this game, there's at least triple the amount of painful ones.

 

In my experience anyway.

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