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Shadow of the Eternals ('Eternal Darkness 2' - Kickstarter)


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They never received money from the Canadian Government, I don't know why that fallacy continues to be spread around. There's plenty of true facts to discredit Dyack floating around.

 

Regardless Dyack is a fool. Silicon Knights would still be around if he didn't decide to sue Epic, Epic were never going to bother with a lawsuit, Dyack forced the issue. I wonder what kind of legal advice he received. His lawyer must have been an idiot.

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They never received money from the Canadian Government, I don't know why that fallacy continues to be spread around. There's plenty of true facts to discredit Dyack floating around.

 

Regardless Dyack is a fool. Silicon Knights would still be around if he didn't decide to sue Epic, Epic were never going to bother with a lawsuit, Dyack forced the issue. I wonder what kind of legal advice he received. His lawyer must have been an idiot.

 

They were meant to be getting money from the Canadian Government but it never got transferred because Dyack did not complete the process properly. Whether that was his fault or whether the last criteria of the system are completely unrealistic are yet to be seen.

 

Think there was a GI.biz article about this somewhere.

 

EDIT: Gottit!

http://www.gamesindustry.biz/articles/2012-03-30-silicon-knights-confused-by-canadian-government-withholding-funding

Edited by Jamba
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Ooooh this sure as hell isn't going to help them get off the ground with this.

 

http://kotaku.com/developer-arrested-for-child-porn-no-longer-affiliate-614356450

 

http://www.nrps.com/news/details.asp?id=mr3427

 

Kenneth McCulloch, a developer at Precursor Games—the developers who want to create a sequel to Eternal Darkness—is now facing child pornography charges according to Bullet News Niagara and the Niagara Regional Police Service.

 

McCulloch is being charged with "one count each of possession of child pornography, making child pornography available and accessing child pornography," to be specific.

 

Last month, Precursor Games held a Kickstarter for Shadows of the Eternals, but the campaign was suspended. In a post on the Precursor Games forums, Paul Caporicci, CEO of Precursor Games—a studio that formed from the ashes of Silicon Knights—says that they learned of the charges today and that due to their serious nature, McCulloch is "no longer affiliated in any way with Precursor Games."

 

According to the Bullet News report, McCulloch is currently in custody, pending bail. We've contacted Precursor Games about the matter and will update this post as soon as we hear back.

Edited by bryanee
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Shadow of the Eternals dev Precursor Games disbands

 

Precursor Games, developer of unsuccessful Kickstarter candidate Shadow of the Eternals, has disbanded.

 

The studio had been made up of veterans from Eternal Darkness developer Silicon Knights, including that game's controversial director Denis Dyack.

 

Shadow of the Eternals was designed to be a spiritual successor to that game, but failed to generate enough interest to be funded through two crowd-funding attempts.

 

Precursor Games last month vowed it would soldier on despite the second failure and promptly found Shadow of the Eternals a place on Steam Greenlight. But, it seems, the end was still nigh.

 

"It is with a heavy heart that we have decided to put the Shadow of the Eternals project on hold," Dyack wrote in a message posted to the official Precursor Games forum. "We are very happy with what we have accomplished both as a group and with the community. The community has blown us away and was the one thing that kept us going through it all - we cannot thank you enough.

 

"Many of us will be taking a break. For those who are not aware, we all worked on this project as a labour of love and self financed 100 per cent of everything for a over a year to try to make Shadow of the Eternals a reality. Although we did not succeed on doing this, we succeeded in making many friends and starting something that we hope provided value for those involved.

 

"We have no regrets."

 

The company's forums will remain open so fans can still hang out and talk, all but work on the game has now ceased.

 

"Is the project dead? No, but we feel it needs a rest too," Dyack concluded. "We have all agreed as a group that when and if the time is right we will get together and start it up again. Keep your head high everyone and remember what we have accomplished together."

 

http://www.eurogamer.net/articles/2013-09-29-shadow-of-the-eternals-dev-precursor-games-disbands

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I'm 100% happy that Dennis Dyack can no longer ignore the reality that no one is going to accept him being part of any games creative process that has even the slightest risk. The guy has poisoned everything he has touched in the past 10 years and has no skill at working with any external companies.

 

He might regain some trust if he kisses everyone's arse for 5 years and works very hard to prove himself again but I doubt anyone outside of silly investment firms are going to give him any money.

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Was there ever any actual gameplay footage shown? I just recall seeing a clip from a cutscene.

To me, the combat system is the most important part of nearly any game (the reason I dislike MMO's) and of course, Eternal Darkness was a huge improvement over Resident Evil, but I'd say it feels stiff today.

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Was there ever any actual gameplay footage shown? I just recall seeing a clip from a cutscene.

To me, the combat system is the most important part of nearly any game (the reason I dislike MMO's) and of course, Eternal Darkness was a huge improvement over Resident Evil, but I'd say it feels stiff today.

 

There was gameplay of a character walking through a chapel/church, no actual combat footage that i'm aware of though.

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Doubt we'll be seeing anything from these guys anytime soon...

 

Silicon Knights Still Owes Epic Games $9.2 Million

 

Silicon Knights, the Canadian studio widely known for Too Human, still owes Epic Games $9.2 million in legal fees, according to a recent ruling in the U.S. Court of Appeals, Polygon reports.

 

Silicon Knights' appeal followed a ruling from May, 2012, in which Epic was entitled to $4.45 million from the Canadian studio. The amount was later doubled to account for court and legal fees, and was upheld Jan. 6 for the current amount.

 

"We are thankful for the time and efforts of the U.S. Court of Appeals for the Fourth Circuit on this case," an Epic Games spokesperson said.

 

The legal proceedings began in 2007, when Silicon Knights sued Epic Games for breach of contract agreement, saying the Gears of War developer's Unreal Engine didn't work as promised. At the time, Silicon Knights president Dennis Dyack said Epic was "unable or unwilling" to fix the problems, making Too Human much more expensive to develop.

 

Earlier this year, Epic countersued, accusing Silicon Knights of licensing disagreements, as it was discovered in 2008 that the latter was prohibiting Epic from viewing Too Human's code. Epic won the case, resulting in the current fees Silicon faces.

 

Silicon Knights was also ordered in November to destroy all unsold copies of titles that used Epic's Unreal Engine. The list consisted of games such as Too Human, X-Men: Destiny, The Box/Ritualyst, The Sandman and the Siren in the Maelstrom. All of the copies were to be disposed of at Silicon's own expense.

 

It remains unclear as to how Epic will collect the legal fees; following layoffs this summer, Silicon Knights is a minute shadow of its former self –– a handful of employees, including Dyack, who is now the chief creative officer, formed Precursor Games. The studio launched a Kickstarter in May for Shadow of the Eternals, a spiritual successor to Eternal Darkness.

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Shadow of the Eternals - Trailer

 

 

DENIS DYACK ANNOUNCES NEW ENTERTAINMENT COMPANY

 

Denis Dyack, formerly of Silcon Knights, has formed a new entertainment company, Quantum Entanglement Entertainment Inc., or "QE2."

 

The new company*will not only develop video games, but will also create movies and television programming. Dyack says this is where the future is, calling the merging of all three platforms "The Singularity."

 

"A lot of the television that you're seeing is really bleeding into a lot of the things that we do in video games," Dyack said. "A lot of the things that you see in film are bleeding into a lot of the things that we do in video games.

 

"I wanted to do something that was a lot more than just video games."

 

Dyack will serve as the Chief Creative Officer for QE2, but he's not alone in the venture. Chief Executive Officer Jonathan Soon-Shiong has an extensive film and television background in Canada, including his time as Deputy Executive Director, Strategy and Finance at the Canadian Broadcasting Corporation. Chief Operating Officer Paul Rapovski has experience as a film and television producer, and as an actor and director. Rapovski was also an assistant fight coordinator for "Pacific Rim," and provided motion capture aspects for Dyack's Silicon Knights title "Too Human."

 

One of the first projects we'll see from QE2 will be the return of Shadow of the Eternals -- a spiritual successor to the Silicon Knights cult-classic Eternal Darkness. Dyack tried to relaunch the game a few times through crowdfunding, but the project stalled after failing to reach its goals.

 

However, he said Shadow of the Eternals is actively in production now. And it won't just be a video game.

 

"(We're) looking at it from a film and television side," Dyack said. "We've got more going on that we're just not ready to talk about yet."

 

Taking a look at the current video game landscape Dyack said the gamer has more say in what they want to play. And he said a successful game isn't hardware-dependent anymore.

 

"It could be successful on a cell phone, it could be successful on a console, it could be successful on a PC," he said. "(It's) a combination of things gamers have wanted to see for a long time."

 

http://ie.ign.com/articles/2014/10/31/denis-dyack-announces-new-entertainment-company

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It is mad to go from a failed kickstarter project to now talking about film and television as well as the game. I'd be concentrating on just the game if I was Denis. Otherwise they could end up spreading themselves too thinly.

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If the company managed to bankrupt themselves working on video game projects before, good luck introducing tv and film into the mix.

 

I'm curious how he can even put together a company that has money. His track record would scare away any sane investor.

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