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Posted

Ubisoft Montreal has called the PlayStation 4 "a really pleasant surprise" thanks to a "radical change" of hardware strategy from Sony Computer Entertainment.

 

"I'll tell you an anecdote: When I was the producer on Prince of Persia: Sands of Time we managed to get our hands on a very good programmer who's still on the Assassin's Creed core team.

 

"One day on his desk he had a black book all written in Japanese, and I was like, 'what is that?' It was the documentation support for coding for PS2. 'That's why I wanted to have Japanese lessons,' he said - to understand and make the most out of the machine.

 

"That day I understood how complex it was to develop on PlayStation 2. So we were eager to find out what the PlayStation 3 would be in terms of architecture, and it was pretty much the same but more complex."

 

Mallet said the PS4 architecture vindicates Ubisoft's decision to start developing its next-gen games, such as Watch Dogs and Assassin's Creed 4: Black Flag, early on high-end PCs.

 

"PlayStation 4 really comes as a pleasant surprise because indeed it's a very familiar architecture," he said.

  • 2 weeks later...
Posted
Sony Computer Entertainment Europe (SCEE) has announced that the very first PlayStation 4 TV advertisement will run during the upcoming Champions League final in May. The UEFA Champions League is currently underway and the final will be played at Wembley in London on May 25, 2013.

 

Recently, Sony and UEFA extended the Champions League sponsor deal to 2015. With the extension, Sony announced that they will only advertise the PlayStation brand during Champions League.

 

Sony has a history of promoting the PlayStation brand during the Champions League, dating back to the late 1990s with the PS1. Sony even advertised the February 20 PlayStation 4 unveiling during a Champions League match a few days prior.

 

It’s unknown if the TV ads will be simple “Sponsored by PlayStation 4″ bits, or whether Sony has a full blown 30-second or 60-second PlayStation 4 TV spot to showcase the new console.

 

The Champions League final is one of the most watched TV events in Europe every year, and it’s a perfect opportunity for Sony to start raising awareness about the PlayStation 4 to the casual gamer.

 

Sony’s deal as the official sponsor with UEFA is worth $40 million. The PlayStation 4 is expected to launch this Fall across the globe, with a reported $100 milling advertising budget in the US alone.

 

2013 release confirmed for Europe? Hopefully. :bouncy:

Posted

A 2013 release for Europe would be wonderful and hopefully this is a hint toward that.

 

Kind of weird thinking the PS4 might be out within a year of the Wii U's launch.

Posted

Advert during the CL Final aye... Wonder if it'll actually show the console itself or just be sort of a basic but smart "PS4 Coming Soon!" type advert.

Posted
Advert during the CL Final aye... Wonder if it'll actually show the console itself or just be sort of a basic but smart "PS4 Coming Soon!" type advert.

 

No-one will ever know...everyone will be at the bar.

Posted
A 2013 release for Europe would be wonderful and hopefully this is a hint toward that.

 

Kind of weird thinking the PS4 might be out within a year of the Wii U's launch.

 

I think hilarious is the word.

Posted

I can honestly say that I'm happy with my Wii U but obviously I'll be happier with it when Pikmin 3 etc comes out for it, those games won't come out on any other console so it's a fair trade-off.

 

When it comes down to which I want out of the Xbox 720 / PS4 however, it's looking more likely that the next console I buy will be another Sony one, the only thing that would persuade me to purchase the next Xbox at launch would have to be something huge like a new Banjo Kazooie / Killer Instinct game from Rare, otherwise I'm really not that bothered. :/

Posted
You're a terrible person and that's why I like you.

 

Terrible people are the only people worth bonding with.

 

I can honestly say that I'm happy with my Wii U but obviously I'll be happier with it when Pikmin 3 etc comes out for it, those games won't come out on any other console so it's a fair trade-off.

 

When it comes down to which I want out of the Xbox 720 / PS4 however, it's looking more likely that the next console I buy will be another Sony one, the only thing that would persuade me to purchase the next Xbox at launch would have to be something huge like a new Banjo Kazooie / Killer Instinct game from Rare, otherwise I'm really not that bothered. :/

 

I just think there's a massive gulf between the WiiU and PS4, it's like they're from different epochs. Also, why would Banjo be a game-changer after we were 'blessed' with Nuts and Bolts?

 

On a different note, I've now made use of my Plus subscription - downloading Joe Danger 2, Motorstorm Apocalypse, Okami HD, LBP2 (because I can, if for no other reason) and inFAMOUS 2 (to do an angry cunt run-through). All this for £20 and I'm only a month in. Daylight fucking robbery!

Posted

I just think there's a massive gulf between the WiiU and PS4, it's like they're from different epochs. Also, why would Banjo be a game-changer after we were 'blessed' with Nuts and Bolts?

 

They are, but it's not a bad thing.

 

A new Banjo platformer making full use of the latest tech would have the potential to be amazing, Nuts 'n Bolts was excellent in it's own way but I'm sure there are many people who would love a true sequel to the original games.

Posted

Those people who made Rare great aren't there anymore. Rare will never make games like they used to, even if they were given the time and space.

Posted
They are, but it's not a bad thing.

 

A new Banjo platformer making full use of the latest tech would have the potential to be amazing, Nuts 'n Bolts was excellent in it's own way but I'm sure there are many people who would love a true sequel to the original games.

 

Nuts and Bolts was excellent in its own way... excellent at being shockingly monotonous, having clunky controls and altogether delivering something so far removed from previous BK titles that Banjo and Kazooie really shouldn't have appeared in it. A real let down.

 

The only fun thing Rare made this gen for me this gen was Viva Pinata. I wouldn't hold out on anything good ever coming from them again if I'm being honest.

Posted
The only fun thing Rare made this gen for me this gen was Viva Pinata. I wouldn't hold out on anything good ever coming from them again if I'm being honest.

 

It would be so easy for them to make a 'safe' game that they know everyone wants though, I've never understood why they don't bring back something like Killer Instinct as a fighting game of that standard on next-gen hardware could potentially be amazing.

 

But even though it pains me to say it... Rare really are a shadow of their former selves. :(

Posted
Pretty sure we've been told Rare are continuing working on Kinect for the 720.

 

Reason enough for me to avoid the next Xbox like the plague!

 

It's going to have to take something REALLY fucking special to convince me that the Kinect was ever a good idea because despite the possibilities offered by utilising two cameras, the games all feel so two dimensional.

Posted

A nice Mark Cerny interview from Gamasutra is HERE

 

Cerny approached the design of the PlayStation 4 with one important mandate above all else: "The biggest thing is we didn't want the hardware to be a puzzle that programmers would be needing to solve in order to make quality titles."

 

To design the PlayStation 4, Cerny didn't just rely on research, or postmortems of the PlayStation 3. He also toured development teams and spoke to middleware partners to find out precisely what they wanted to see in a next generation console.

 

The benefits of this powerful hardware will be seen in the PlayStation 4's launch games. But Cerny maintains that, in the future, they'll shine through in totally different ways.

 

Here are a few of my favourite bits, but I would encourage everyone to have a read of the full article.

 

"The launch lineup for PlayStation 4 -- though I unfortunately can’t give the title count -- is going to be stronger than any prior PlayStation hardware. And that's a result of that familiarity," Cerny said. But "if your timeframe is 2015, by another way of thinking, you really need to be doing that customization, because your competition will be doing that customization."

 

So while it takes "weeks, not months" to port a game engine from the PC to the PlayStation 4 according to Cerny, down the road, dedicated console developers can grasp the capabilities of the PlayStation 4, customize their technology, and really reap the benefits.

 

Making the machine accessible and developer friendly as possible is something all of the big 3 should be aiming for and i'm happy that Cerny seems to get that.

Posted

I can't believe Cerny is only 31.

 

It's promising hearing how Sony have made this console so open to interpretation by developers (it also seems to have the potential to be the first really comprehensive 'computer in the living room'). It's something I think Microsoft and Nintendo don't realise; the 'big three' aren't the centre of the games industry anymore, they are just part of a much bigger picture. The PS4 seems to be the antithesis of the Wii U, in that respect...and God know what Microsoft are planning. You can't make hardware a certain way just because it suits you, it has to suit the content makers and you have to give them options and flexibility. Waving a tablet controller infront of their faces is meaningless.

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