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Posted
Sorry if these have been posted already

 

 

I really like the use of the touch screen here to climb about (I also like that it's an option so if you're on your period like dwarf you can stick with your buttons). Makes it a lot more accessible. I know it's probably been done before but in Uncharted fashion, it's never looked so smooth.

Posted

This thread is loltastic...

 

My two cents...

 

I'm definitely leaning towards the 3DS over this. The PS3 still hasn't grabbed me, in fact I've had one for 2 years (maybe 3?) and have only ever owned two games and I can't help but feel this will be more of the same. I'm also more excited about 3D (however gimmicky it turns out to be) than updated graphics, updated graphics aren't anything new so 3DS it is for me!

 

People have been complaining about the 3DS being over priced as well, I honestly can't see this being released for under £350, 3G or not.

Posted

All those Uncharted implementations seem fairly gimmicky to me, bar perhaps the motion controlled scope. That doesn't really concern me, though: the DS had its fair share of touchscreen misuse to start with, people figure out what works.

 

The big boon of the NGP over the PSP is that it's much better suited to its apparent role of 'home console on the go'. Playing stuff like Peace Walker on the PSP was literally painful, whereas this new handheld seems far better equipped for delivering those kind of experiences competently and comfortably.

Posted

My big problem with this is that it's only going to appeal to the hardcore. Essentially it's an incredibly powerful iPhone with your traditional gaming controls added to the sides. Tack on a pretty high pricepoint (I can't see it being anything but) and I just don't see the masses being interested at all, not when they can buy an iPhone and have access to 1000's of games that are of random interest to them for 99p.

 

As a device it's quite simply phenomenal, as a commercial prospect I think they've taken totally the wrong direction. Where Sony once dominated by appealing to the Western audience I think they've now become far too Japan-focussed.

Posted

I think the PSP was caught in a place where it couldn't keep up gameplay wise with what we came to expect so it became a little dated and awkward. This wasn't helped by the one crappy analogue nub.

 

Two proper analogue sticks. Yes.

 

The more I think about the size of the screen, the more I love. I could even have gone for a little bigger. I always felt there was something missing from the PSP that always made me hesitate when thinking of buying it. Also, Trophy support. Hell yes. It's what I come to expect. I love a unified games history.

Posted
My big problem with this is that it's only going to appeal to the hardcore. Essentially it's an incredibly powerful iPhone with your traditional gaming controls added to the sides. Tack on a pretty high pricepoint (I can't see it being anything but) and I just don't see the masses being interested at all' date=' not when they can buy an iPhone and have access to 1000's of games that are of random interest to them for 99p.[/quote']

It depends how you look at it.

 

The iPhone is great for cheap thrills because people won't think anything of potentially wasting 59p, but big publishers aren't as enamoured by it as it's a very unpredictable market: if you aren't on the charts you might as well not exist. It's similar to how a lot of publishers are sinking money into the PS3 and 360 rather than the Wii, despite the latter having a far bigger install base: the HD consoles are fairly dependable, that market is a reliable source of income.

 

I think handhelds and smartphones are more different than people give them credit for.

Posted
It depends how you look at it.

 

The iPhone is great for cheap thrills because people won't think anything of potentially wasting 59p, but big publishers aren't as enamoured by it as it's a very unpredictable market: if you aren't on the charts you might as well not exist. It's similar to how a lot of publishers are sinking money into the PS3 and 360 rather than the Wii, despite the latter having a far bigger install base: the HD consoles are fairly dependable, that market is a reliable source of income.

 

I think handhelds and smartphones are more different than people give them credit for.

 

Of course publishers will create games on whatever platform can generate an acceptable profit for them, and yes, for home consoles often reward has been greatest on the HD formats (unless of course you happen to hit the jackpot on the Wii, something thats doable if you create the right content).

 

With handhelds I think the lines are a lot more blurred than people think. Day to day I have room for one device, and that device has to be a phone. So for me that's an iPhone as my main device. It does not matter in the slightest how much I like the 3D of the 3DS or the power of the PSP2. If they don't have a phone, they're not taking over my pocket.

 

The way many (most?) people play handhelds is in pretty short bursts, no more than 30 minutes at a time. Just the right setting for the cheaper, and often decent quality now, iPhone games. PSP2 just doesn't fit in with this more casual end of the market, and this just so happens to be where the bulk of the people and money is situated.

 

My only real thought is that this is too much of a games console rather than an all-in-one device. I know that's the point of it but the market has moved on from where we were 5 years ago. Yearly iterations of smartphones/tablets will at some point surpass the standards set by this device anyway. Right now I don't see this being a huge success whatsoever.

 

Just to correct one point, the iPhone market is very very predictable.

Posted

You're right, unpredictable was the wrong word. It isn't that it can't be read, more that it's an exceedingly different market and publishers don't know how to read it.

 

People seem to fall into the trap of thinking that because things like Angry Birds or Fruit Ninja exist they supersede several generations of more traditional handheld games. They're very successful in their own market, sure, and indeed there is some crossover between the two, but it's not a case of either/or.

 

People might break out a smartphone if they're sat waiting for 10-15 minutes, but handheld usage goes beyond that: lengthy commutes, plane/train/coach journeys, when the other half is watching some dross on TV, in bed, on a sun lounger, meeting up with friends, etc. Portable gaming and bitesize experiences aren't synonymous, and whilst it isn't impossible to create larger experiences for smartphones that isn't what the existing market, or underlying hardware, is built for.

Posted

I daresay this looks rather excellent. I don't know If I would get one instead of a DS, but my guess is that it will be better value for money, as Sony units often are.

 

For the graphics to even come close to the PS3 is pretty phenomenal and with games like Uncharted, the thing could really kick ass. A little concerned about pricing at the moment. I probably couldn't justify a release day buy if it were to cost >£300.

Posted

It'll be more expensive and doesn't have all the extra features...but yeah, they'd just be eating into PS3 sales more than anything.

Posted

Fuck you mu-fucking members. Making me use up all my damn thanks in this thread.

 

Better pic,

 

ss_preview_23143777900.png

 

You've accidentally posted a picture of a PSP1 by accident....

 

I'd rather buy a PS3 tbh!... which I think I will soon.

 

Good, they're awesome. (So hopefully no one will call me a fanboy. I mean I am one...a Nintendo one. But if you call me a fanboy, you're just letting me win)

 

WE HAVE TO HELP THEM.

 

Looks like we're gonna need something with a little more kick...than that.

 

So, post-announcement we've discovered that everyone who was optimistic before is still optimistic, whilst everyone who was down on the idea is still down on the idea. Great.

 

Consistency is good though.

 

I love Kojima's ambitions for bringing a PS3 game with you on the go with NGP... I just worry that Sony are missing the point of a good portable experience. Metal Gear Solid 4 on the go is damn impressive, but surely you're not getting the same immersion, the cinematic experience they originally aimed for if you keep being distracted by the outside world? And if you play it at home to avoid this... well, you might as play it on your PS3, right?

 

I completely agree. Its why I'm not crazy about the PSP (bar Disgaea). Its just too serious. Portables should be more fun and portable. All of these games are concentration-cinematic-amazing-fests, and the MASSIVE jump in picture quality and screen size (wtf....I'm sorry but did it really need to be bigger) prove that.

 

Having looked a little more I'm warming to the console a little more, but just because of all the control features (touch screen, touch pad, dual analogues) but it just seems to take the fun away. SRS INTRNT BSNSS.

 

It's a shame after all these years we can't have a debate about two different gaming devices without resorting to fanboyism.

 

This is all just a defence mechan-ism.

 

It's a fair point though, isn't it? Serebii's knocking the NGP for having "all [the] same old stuff" whilst so far for the 3DS we've seen: two repackaged N64 games, another Nintendogs, a port of SF4, a new iteration of DoA, another Ridge Racer, etc, etc.

 

I think you need to check out the 3DS thread....there is a lot of moaning about the shitty launch line up.

 

Almost chundered when I saw that back touchpad being used to climb the vine in the Unch vid. And you just knew they'd claim it would be immersive, and the actions were similar to that of climbing in real life.

No.

Just no.

You don't haul your body weight up a wall by rubbing your fingers against it. Plus it's awkward to control.

 

Exactly. MOTION CONTROLS (for the most part...NOT ALL, but most) are fucking GHEEE33YYYY. They aren't immersive, they're shit, and when they are TACKED onto games (DKCR) they help to piss in the communal foot spa.

 

This thread is loltastic...

 

Lolztazticzx to the max, IMHO.

 

 

 

Anyway yeah. I'd honestly consider getting one POSSIBLY, but its going to cost the Earth.

Posted
I was always sad that the GBA just got dumped for the DS. The Micro was a thing of wonder.

 

Yeah its sad. Remember how Nintendo said the DS was the third pillar, joining home consoles and the Gameboy.

 

Then it was like

 

"Oh the DS is really popular. Yeah we were totally kidding about that pillar stuff."

 

 

 

 

Mother fuckers.

Posted

SCEA's Jack Tretton Interview

 

Ross: Is that something planned from when the Suite launches? That it would be on the PS3?

 

Yeah, I think the hope is... and I shouldn't say yes we will. I mean, it's gonna vary. I think the intention is and the public statement today is, NGP PlayStation Suite available... on whatever Android phones we select and all NGP. So PlayStation Suite will work on NGP, some Android phones, and [with] PlayStation 3 I might've misspoken.

 

[The PR rep notes that she wouldn't see why not but will find out for us.]

 

Paul: Are there features in the PlayStation Suite that do take advantage of the touchscreen? Obviously there's a touchscreen on most Android devices.

 

Potentially yes, but like I said, I can't tell you it's gonna be this standard. It's gonna have this functionality.

 

Ross: It does have a very impressive and powerful processor. Do you know any goals for battery life?

 

Nothing we can talk about today, but I think we listen to all the feedback on our devices, positive and negative. We know that battery life was a concern on PSP, and we certainly look to improve upon that, but no details yet.

 

Ross: Battery life is something Nintendo's taking a beating for with its 3DS -- among other reasons. Price being one of them. What do you think of the 3DS' $250 price tag?

 

You know, I'm not an expert on the 3DS. I've seen the screen. I haven't played it. I think that if you could create content that consumers sees compelling, they'll find money that they didn't think they had. I think the more recent example of that was Kinect. I didn't think people would go out and spend $150 for that device and they did -- and that's a peripheral at the end of the day. So I think if the quality's there, then the people will find a way to buy it, within reason.

 

 

Yeah its sad. Remember how Nintendo said the DS was the third pillar, joining home consoles and the Gameboy.

 

Then it was like

 

"Oh the DS is really popular. Yeah we were totally kidding about that pillar stuff."

 

 

Mother fuckers.

 

You can blame Hiroshi Yamauchi for the DS.

Posted

A list of confirmed developers.

 

Here is a list courtesy of Game Informer of developers and publishers working on projects for Sony’s NGP (Next Generation Portable). The list is broken down by region and well known companies such as Rockstar Games and Activision are only a couple of the 82 companies working on games for it.

 

Japan

 

Acquire Corp.

Alvion Inc.

AQ Interactive Inc.

Arc System Works Co. Ltd.

Arika Co. Ltd.

Artdink Corporation

Ascii Media Works Inc.

Capcom Co. Ltd.

Chun Soft Co. Letd.

Codemasters Software Company Limited

Crafts & Meister Co. Ltd.

CyberConnect2 Co. Ltd

D3 Publisher Inc.

Dimps Corporation

Edia Co. Ltd.

Enterbrain Inc.

From Software Inc.

Gameloft K.K.

Genki Co. Ltd.

Grasshopper Manufacture Inc.

GungHo Online Entertainment Inc.

Gust Co. Ltd.

Hamster Corporation

Hudson Soft Co. Ltd.

Idea Factory Co. Ltd.

Index Corporation (Atlus)

Irem Software Engineering Inc.

Kadokawa Games Ltd.

Kadokawa Shoten Publishing Co. Ltd.

Konami Digital Entertainment Co. Ltd.

Level-5 Inc.

Marvelous Entertainment Inc.

Media5 Corporation

Namco Bandai Games Inc.

Nihon Falcom Corporation

Nippon Ichi Software Inc.

Nowproduction Co. Ltd.

Q Entertainment Inc.

Sega Corporation

SNK Playmore Corporation

Spike Co. Ltd.

Square Enix Co. Ltd.

SystemSoft Alpha Corp.

Tecmo Koei Games Co. Ltd.

TOMY Company Ltd.

TOSE Co. Ltd.

Ubisoft K.K.

Yuke’s Co. Ltd.

 

 

North America

 

Activision Inc.

Capybara Games

Demiurge Studios

Epic Games Inc.

Far Sight Studios

Frima

High Voltage Software

Kung Fu Factory

Paramount Digital Entertainment

PopCap Games

Powerhead Games

Trendy Entertainment

Ubisoft

Warner Bros. Interactive Entertainment

2K Games

2K Sports

 

 

Europe/PAL

 

Avalanche Studios

Climax Studios Ltd.

Codemasters Software Company Ltd.

Eurocom Developments Ltd.

Eutechnyx Ltd.

Exient Ltd.

Firemint PTY Ltd.

Gameloft SA

Gusto Games Ltd.

Home Entertainment Suppliers PTY Ltd.

Impromptu Software Ltd.

Rebellion

Rockstar Games

Sidhe Interactive

Sumo Digital Ltd.

Team 17 Software Ltd.

Ubisoft Entertainment SA

Zen Studios Ltd.

Posted

 

Yeah its sad. Remember how Nintendo said the DS was the third pillar, joining home consoles and the Gameboy.

 

Then it was like

 

"Oh the DS is really popular. Yeah we were totally kidding about that pillar stuff."

 

Good points, chaps. My only problem with the 3DS is that is a DS (don't get me wrong, I'm very excited for it)! It stands to reason you can have a better screen if you only have one.

 

And yes, the Micro was lovely.

Posted

3 things:

 

- I am super interested to hear the price. I hope for low, I suspect astoundingly high. Whoever predicted $999.99 (Kotaku? Don't remember) I just hope were wrong. I laughed when I read that, then though, "Wait... shit... what if that's even close to being right?"

 

- I miss my GameBoy Colour so much. Easier times, they were.

 

- I also hate that Nintendo completely destroyed the GameBoy brand. I assumed it would be 3 areas - GC (then Wii), DS (DSi etc) and GameBoy Epic (or whatever), with the GameBoy being the graphics monster that would directly combat the PSP and the DS as the touch-screen experiment. Wouldn't have been a sound business plan but would have been awesome for us consumers. What dicks, eh, thinking about money all the time. God.

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