Retro_Link Posted May 16, 2008 Author Posted May 16, 2008 Go back a page please Retro_Link.The female character is a black girl. That's not confirmed though,Could be a mistranslation, could be speculation by famitsu. Her skin certainly doesn't look dark enough to be definatively black. The person translating the scans over on that RE forum has this to say: Well, I'm trying to read the portion that talks about the two girls. It seems like they're not Chris' partners, but that the "long red dress" female is with the other woman. It says its "like Leon and Ashley." There is some relationship to Chris that I do not yet understand. Something about someone being on THE OTHER SIDE of something. But i can't be certain. It does not say whether she is black or whatever. It says that even her name is not clear. I'll try to have this paragraph translated by the end of the day. Anyways the majority of my other points still stand!
Kurtle Squad Posted May 21, 2008 Posted May 21, 2008 ...have you ever played a Resident Evil game? It's a survival horror, puzzle/shooter, not an action shmup. Yeah....But RE4 wasn't survival horror, or puzzle game... But it's done the way it is to feel more like resident evil rather than another run and gunner. Your constricted view point helps heighten your fear factor when you know enemies could be approaching you just out of what you can see. It;s also the reason why Leon controlled the way he did. But it's nothing like the other Resident Evils whatsoever, appart from the aiming and running, that's it. You'd still have the same viewpoint, and wouldn't want you to run'n'gun.....isn't that a bit 90's?? If it's not going to be anything like the other RE games, they could at least make it either feel more Resident Evil, or go more towards 3rd person shooter, it feels way too lost in the middle.
Caris Posted May 21, 2008 Posted May 21, 2008 Yeah....But RE4 wasn't survival horror, or puzzle game... Yes it was.
Shorty Posted May 22, 2008 Posted May 22, 2008 Agreed, it was all about running out of ammo, finding health, finishing off zombies with headshots before they got too close to you or, if possible, escaping into buildings and using your environment. To be fair, if you ran through the game a second time with all your money and ammo, it was a bit more basic-action. But whenever you play it from scratch it's all about the survival.
Coolness Bears Posted May 22, 2008 Posted May 22, 2008 Resident Evil 4 was definately about survival! I remember being on the lift with no ammo and with my health with the tiniest it of red and having to kill the priest things frantically with my knife before they could get an attack in otherwise I'd die. One of the most tense experiences of the game.
Dante Posted May 22, 2008 Posted May 22, 2008 When Chris Redfield laced his boots to go search for the missing Bravo team nearly ten years ago, few could have imagined where he’d end up. With Umbrella’s coffin nailed firmly shut, and Leon’s battle against the Las Plagas resulting in a fairly successful conclusion, Chris’ fourth outing sees him squaring off against a brand new virus deep within Africa. In an interview with Japanese mag Famitsu, Chief Producer Jun Takeuchi explained why the action’s moved to a new continent. “We settled on the fact that we wanted to show the origins of the virus. So for the setting we thought, how about using the place where humankind was born?” The key word here is ‘virus’. Although the enemies may look like Ganados, there’s no parasite to blame this time. Resident Evil 5 takes place in an anonymous country (naming it would only serve to exacerbate issues of racial controversy that arose from last year’s extended trailer) somewhere along the Eritrean/Ethiopian/Kenyan line of active volcanoes. While the beginning of Resident Evil 5 echoes 4’s startling opening there’s one major difference; when Chris enters the village its residents are uninfected. The tranquil start is quite unlike anything else in the series, as up until now we’ve only ever explored locations with hostile inhabitants. Originating deep below the surface, the virus is released due to volcanic activity and turns hosts into maniacs that, crucially, retain all their intelligence and communication skills. Not only are these enemies more intelligent than the Ganados, there are more of them too. Chris is no pushover, but we don’t like his odds. However, something that may play in his favor is the landscape. Resident Evil 5 will expand on two features from 4’s opening level: space and verticality. The days of exploring corridors are over, and, like Carnby’s run of Central Park in Alone in the Dark, Chris is going to have gigantic areas to explore with balconies and rooftops coming in to play thanks to his heightened athleticism. Shifting focus from narrow spaces to large areas has allowed Capcom to up both the number and intelligence levels of enemies, so when you’re running up stairs and ducking in and out of buildings you’ll not only have more people chasing you but enemies who can actually pre-empt your moves and block your way too. If Resident Evil 4’s Dr. Salvador set your pulse racing, then get ready for a heart-attack. The ante’s been upped, and Chris has two of the bastards to deal with now. While we’ve seen plenty of the ‘Executioner’ - the sack-headed freak with a giant makeshift axe - the first glimpse of an even more terrifying foe reveals a chainsaw-wielding psycho. This guy doesn’t need his fellow villagers to wrestle you to the ground before lopping your head off, he simply needs to charge at you and let those nickel teeth do all the bloody work. Two super-baddies means twice the panic. In the areas where you’re separated from your partner there’ll be one roaming for each player, but when you’re thrown together you’d better have more than one escape route in mind. Resident Evil 5 is far less linear than its predecessors. The open locations have multiple exits to utilize (and hence entrances for the enemies to swarm you) instead of the staple diet of ‘corridor action’ we’ve grown accustomed to. If you really want to stand and fight, make sure you’ve got the weapons to do so. Thankfully an improved arsenal will help deal with everything the game will throw at you. Chris isn’t going to wield any unrealistic weapons (so don’t expect to see giganto laser cannons strapped to his back) but there will be plenty of powerful guns used for laying waste to entire crowds. New to Resident Evil 5’s combat system is the ability to lock to a wall and fire around the corner. Say goodbye to awkward shuffling in order to find a line of sight through a doorway. Strafing is still out, but factor in Chris’ ability to duck and dive with the right stick too and he’s much more agile than Leon. This is just as well, because with a fragile girl in tow you need all the firepower and new skills you can get. Like 4, Resident Evil 5 will appeal to your paternal instincts by asking you to lay down your life for the young lady in need of rescue. Or should we say maternal? It all depends on whether you’re Player Two or not. Joining Chris’ fight is a new female character. Now that Chris has a partner he needs to keep in constant touch. He has both a Bluetooth headset (and phone) and a walkie-talkie; one is for chatting with the female mercenary and the other for speaking to the outside BSAA contact, Metal Gear Solid codec style. Currently nameless, the mercenary’s inclusion means that, for the first time, you’ll be able to tackle a true Resident Evil game co-operatively online. Like Gears, the entirety of Resident Evil 5 features jump in/jump out gameplay with the AI taking over the reigns of our mysterious female mercenary when you’re playing alone. Online features aside, Takeuchi is placing huge emphasis on the power of next-gen consoles, which allow the series to push boundaries like never before. The main difference, it seems, is in the lighting. Past Resident Evil games have always handled dark situations well, but have never really tackled bright-lit areas with any conviction. Takeuchi claims that by looking at how western developers deal with less murky games he’s been able to implement light and shadow in a way which is new to the series. Translation: it’s going to be hard to see when you move from a light area to a dark one and vice-versa. Just because you can’t see anyone, certainly doesn’t mean they’re not there. Accompanying this step forward in lighting, Takeuchi also promises, in his own words, varying weather effects and different ‘passages of time’ - which, buried among talk of the importance of light, was taken by many to mean different times of the day. While the action will take place during both day and night, Takeuchi’s true meaning is far more startling. Eager to live up to Shinji Mikami’s extraordinary legacy, Takeuchi is trying to give fans of the series exactly what they want on two fronts. First of all, he’s listened to everybody who believed a high-definition ‘more of the same’ approach would be ideal, and has created a spiritual remake of Resident Evil 4. We’ve got classic hero Chris (not Leon) who’s sent into a distant country (not Spain) by the BSAA (not the US Secret Service) to rescue a young girl (not the president’s daughter Ashley) and end up fighting a mob of angry locals (not Ganados). If it wasn’t for the new features the game would read like a massive re-skinning job, but thanks to the inclusion of God Hand’s dodging abilities and a fully integrated online co-op story there’s enough on the new features front to avoid those damning accusations of cashing in on the same idea. Jun’s also painfully aware of Resident Evil’s massive fan following, which is why there will be plenty of familiar faces. On the character front, we know that Chris Redfield, Albert Wesker and Sherry Birkin will be returning. Persistent rumors about Billy Coen shouldn’t be ignored either; remember he was sent to Africa during a civil war to fight guerrilla forces, and ended up wrongly accused of genocide. However, it’s likely that we’ll see more than anybody thought thanks to exploration of the cryptic ‘passage of time’. “Everything he’d experienced in the past ten years, we wanted to allow the player to experience as well.” With playable flashback sequences offering the player a chance to escape from the dingy, dusty village locale, they can do just that. The ‘passage’ here doesn’t just refer to hours, it refers to years. Delivering fan service in this was a combined effort. Capcom is keen for both Resident Evil 5 and CG movie Resident Evil: Degeneration to delve into the stories of each individual Resident Evil character of yore. The film explores Leon and Claire’s stories seven years after the Racoon City incident, which means that there are still a few characters remaining who may crop up in Resident Evil 5’s flashback sequences. Jill? Carlos? Barry? With all this excitement it’s easy to forget the rest of the package. Resident Evil 5 doesn’t just feature a story; there’s the returning Mercenaries minigame and a whole host of other extras that are still safely under wraps. We’ll admit to being just a wee bit concerned when it was revealed Shinji Mikami would not be heading up the production of Resident Evil 5, but in spite of this loss on the development team the game is looking like the ultimate game of the series. 2009 is going to be the year that every Resident Evil fan’s nasty, bloody and terrifying dreams come true. www.gamesradar.com
Hero-of-Time Posted May 22, 2008 Posted May 22, 2008 R EVIL CO-OP!!!!!! *Wipes away tears of joy* This all sounds amazing. Just give me an epic battle with Chris Vs Wesker and im set.
McMad Posted May 22, 2008 Posted May 22, 2008 Hmm... I'm not sure that I like the fact that this is becoming 'Gears of Resident Evil'. Oh well I'm being apprehensive for now but it will probably turn out to mind-blowing anyway.
Dante Posted May 22, 2008 Posted May 22, 2008 I'm liking the playable flashback sequences of last ten years and the returning Mercenaries minigame.
Retro_Link Posted May 22, 2008 Author Posted May 22, 2008 If Resident Evil 4’s Dr. Salvador set your pulse racing, then get ready for a heart-attack. The ante’s been upped, and Chris has two of the bastards to deal with now. While we’ve seen plenty of the ‘Executioner’ - the sack-headed freak with a giant makeshift axe - the first glimpse of an even more terrifying foe reveals a chainsaw-wielding psycho. This guy doesn’t need his fellow villagers to wrestle you to the ground before lopping your head off, he simply needs to charge at you and let those nickel teeth do all the bloody work. Two super-baddies means twice the panic. In the areas where you’re separated from your partner there’ll be one roaming for each player, but when you’re thrown together you’d better have more than one escape route in mind. Sounding interesting! Even just reading the above paragraph gave me that nervy Resi feeling! You know I was gonna predict they'd include a shoot round corners cover system when you guys were talking about a Gears style cover system earlier. I thought that would be the next logical step, without making it cover heavy like Gears, because lets face it, if Leon had had a shoot round corners move, it would have fitted in fine to the rest of the Resi 4 additions. I'm sure I've read fans predicting playable flashbacks whilst scanning the net, and it looks like they've gone and done that too! Though I'm not sure I want to keep playing flashbacks etc... wasn't that really the point of RE:UC? I'd much rather they bring characters into the present day game and let us play as them there to keep advancing the story. Co-op is cool, but I don't feel it's needed for Resi. Just hope you don't the experience doesn't suffer at all if your playing solo with the AI. Also don't think they should of just re-hashed the chainsaw guy! That should of been exclusive to Resi4 and just the axe guys [and maybe something else] be in 5. Think I've seen enough of Jill ATM from RE:UC, not much of a Jill fan, I feel she's had her fair share of games. Would be great to see more of Rebecca [billy?] and Barry. I'd really of liked Claire included with Chris, shame she's not, as Chris isn't gonna know Sherry is he! Stupid Resident Evil CG movie!
Daft Posted May 22, 2008 Posted May 22, 2008 Midnight co-op, screaming over the headset for help while being surrounded by a flesh eating mob. Sounds like heaven.
LazyBoy Posted May 22, 2008 Posted May 22, 2008 This all sounds a little too 360 for me now. Taking cover, co-op, no corridors, light. I don't know. Resi4 was brilliant because it revolutionised the series but kept a lot of what made it brilliant. You didn't know what was around the next corner, ammo running out and completely alone. This just sounds like another 360 FPS now.
CoolFunkMan Posted May 22, 2008 Posted May 22, 2008 Woah, online co-op!? Yes please!! I have no idea which version to get now though - PS3, or 360? Hmmm... EDIT: I was just looking through some forums on an RE fan site, and they're all protesting calling capcom "crapcom", and complaining how "RE is ruined" and has "sold out". Talk about melodramatic...
Jamba Posted May 28, 2008 Posted May 28, 2008 When do people think that this will be released? It's one of my most anticipated games atm and I just want to get stuck into it so badly! It's been on the cards for eons... surely later this year in Japan at least... right?
Zelda_Rulez Posted May 28, 2008 Posted May 28, 2008 When do people think that this will be released? It's one of my most anticipated games atm and I just want to get stuck into it so badly! It's been on the cards for eons... surely later this year in Japan at least... right? I think it will be somewhere in the first half of 2009, probably first quarter.
LegoMan1031 Posted May 28, 2008 Posted May 28, 2008 Last i heard was 2009 or 2010. However i would think like the others that it would be 2009 what with new info/scans and stuff starting to come out. However they could of made the mistake of releasing details of this game 2 early and we wont see it 2010... (Or they could do what they did the RE4 and changed the idea of the game several times)
CoolFunkMan Posted May 28, 2008 Posted May 28, 2008 According to Capcom's fiscal report (http://ir.capcom.co.jp/english/data/pdf/fy2008a.pdf), it'll ship before April 2008, and is expected to ship 2.3 million units. Source: http://rehorror.net
Mokong Posted May 28, 2008 Posted May 28, 2008 According to Capcom's fiscal report (http://ir.capcom.co.jp/english/data/pdf/fy2008a.pdf), it'll ship before April 2008, and is expected to ship 2.3 million units. Source: http://rehorror.net i think they failed to meet that date
CoolFunkMan Posted May 29, 2008 Posted May 29, 2008 i think they failed to meet that date I meant 2009!! >< I'm too used to typing 2008, heh.
LegoMan1031 Posted May 29, 2008 Posted May 29, 2008 two days till new trailer Excellent! Looking forward 2 that!
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