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Dcubed

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Everything posted by Dcubed

  1. Pro Controller is only used in the 1 VS 1 mode that has you popping balloons. The rest of the game requires the Gamepad (and for good reason!)
  2. Some pictures of upcoming stages... Port Mackerel Bluefin Depot Kelp Dome Camp Triggerfish Supposedly Kelp Dome actually appears in the single player mode, so I guess that means that these stages are actually already on the disc and are just being made available as time goes on; rather than them being added later on as DLC... ... So the game hasn't been released as unfinished as I thought! The Summer Update probably will be all stuff that isn't on the disc though.
  3. I now know what it's like to get slammed by 3 bullet bills in succession... Cheers! : peace:
  4. Well that was inktastic! This game's a winner for sure! And yes, the Roller is still by far my favourite weapon. DAT coverage! Oh and @Hero of Time, you are SO on my splat list! You were on me like a stalker! :p Yeah I noticed that. Makes perfect sense, considering that KOG sell (awesome) officially licensed Nintendo shirts.
  5. CEX not accepting stolen stock!? What planet did I wake up on today!?
  6. Gamepad being used for the map is a really obvious benefit that would be exclusive to this version
  7. https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1243827 Looks like a Wii U port is in the bag! If Armature is working on it, it might turn out good... We'll see...
  8. Yeah, from everything we've seen so far it looks like a port from the iOS version rather than the PS2 original... It's probably gonna be a very shoddy port... (and no S3D is pathetic. It's like half the point of a 3DS port!)
  9. http://www.siliconera.com/2015/05/26/the-next-bravely-game-might-be-a-completely-new-title/#XWuXd5rA7zGDtyMu.99 Western release more or less confirmed
  10. Says on the Humble Bundle site that this promotion was done in partnership with Nintendo... They tweeted it out as well.
  11. Oh this is interesting! http://www.neogaf.com/forum/showthread.php?t=1052091 Looks like Nintendo are allowing indie devs to put up Humble Bundles of Wii U eShop games now! (at least in the US anyway...) Surprised to see that they're the first out of the console manufacturers to allow it!
  12. Been a little while since I updated last, but I've been busy adding to the list lately First up is Yoshi's Island DS... Now I have played this before, but not to completion, and I hated it to bits; but with it out on Virtual Console, I was just too curious to not go ahead and torture myself a bit with this one and see just how bad it really was from beginning to end... ... surprisingly it's not quite as bad as I thought it was... it actually does have a few good ideas sprinkled throughout... You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse ... but most of the rest of them were pretty terrible... You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse ... most of all is the character switching. It suffers from much the same problem as DK64 in that it just makes the levels a chore to navigate as you find yourself constantly saying "Oh Fecking hell! I have to switch AGAIN!?" just to get past a stupid pace breaking impasse. And oh sweet baby Mario help you if you are even thinking of trying for 100%, because you see that fecking coin in that Miiverse pic? You better just so happen to have Baby Mario on you, or you can't collect it! Oh and you want to collect all of the red coins in each level... ... well good bloody luck, 'cos they're no longer differently coloured! Not that you'd want to anyway, 'cos the level design sucks balls anyway Constantly confused with no sense of cohesion, or semblance of pacing and surprise (I never want to see The Cave That Never Ends ever again, that level's title wasn't the least bit ironic!) In short... You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse and... You're best off just letting the stupid little fecker get taken away for good In a hope to wash the bad taste of YIDS out of my mouth, next on my list was DK King of Swing... and a very pleasant little surprise it was! I'm really gutted that I missed out on it back in the day! (If only I could've slapped some sense into my younger self ) Going in I expected it to run out of interesting ideas and concepts, what with it being based around such a limited set of control mechanics, but amazingly they actually manage to keep the game feeling fresh all throughout! Every single level feels distinct and introduces new concepts and gimmicks all throughout (and it's not a short game either!) The boss battles are really good too! The game feels great to play, the level design is top notch, it's challenging but fair, really very impressed with this game! Even the music is rad! So yeah! In short, really great and underrated little gem that is well worth your time! You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse About the only complaint I can make is that Cranky is all kinds of wrong in this game... You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse (Back in my day, he would've beaten that whippersnapper within an inch of his life for not knowing how to jump!) So keeping in step with playing good and underrated games, I then moved to Gunman Clive 2. Sequel to the brown/artsy sensation, it brings such innovation as COLOUR! (See! He's not lying!) and DINOSAURS THAT PUNT ROCKS IN YOUR FACE! (not pictured is the mental breakdown that ensues when the park ranger finds out what happened to his cabbage patch) and beautiful absurdity such as this... You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse ... In short, it's more Gunman Clive and it's really great. Shockingly so when you consider that it's all made by one dude (and his brother who did the music). Plays great, level design is clever and always interesting (and there are even some genre shifts throughout this time!) and is guaranteed to bring a smile to your miserable face. ... it's also pretty damn hard, especially if you're trying to beat it with Chieftein Bob... (yes, I did pull it off :awesome:) Next up was Resident Evil Revelations 2. This one is a real mixed bag. Chapter 1 started off promising enough. Introducing the characters, their gimmicks, the basic mechanics like block lifting/pushing etc. Ignoring the fact that it was utterly shameless in how blatantly it rips off The Last of Us the first chapter concluded promisingly enough... Then comes chapter 2, which does absolutely nothing new or interesting with said mechanics. Other than the introduction of one of the most utterly stupid and unfair enemies in all of RE history, the Glasp... (Yeah, I'm talking to you! You ugly jerk!) One hit, insta-death, flying bug of fuck you! Natalia can see them and give you vocal hints about where they are, which is a decent enough idea... except that the designers thought it would be a good idea to introduce them in an open environment where they can effortlessly surround you and suddenly make her useless. Cheers for that! ... It's also at around this point in the game where you start to realise that the game is seriously running low on ideas as it starts to recycle the same block moving puzzles over... and over... and over... and over... and over... (Should've called it Block Carrying Simulator 2015... Probably would've sold more copies that way) Speaking of the level design... They seem to have taken people's complaints about the first Revelations' focus on small rooms and Corridors too close to heart because the levels are ridiculously open for a Resident Evil game... and not to the game's benefit. The areas are lacking in direction and you will find yourself frequently getting lost, because the map is tiny and completely useless. You don't really end up meaningfully interacting with the game's world much as the gameplay basically boils down to running from point A to B and pressing a few switches or lockpicking chests (complete with tedious unlocking minigame) along the way... The lack of budget also becomes very apparent once you find yourself going through the same environment again as a different character - granted though, they came up with the neat idea of having your actions that you went through the first time through affecting what happens to the other character when they go through it, but this idea generally ends up being limited to having just a few enemies coming back to life for Barry to take care of (with a couple of exceptions here and there). Chapter 3 however was a big improvement. Without spoiling anything, it's a series of much more interesting sequences that have you making more meaningful choices upon the way the game plays out. They also have you doing more interesting gameplay related actions in general as well. Why couldn't we have more stuff like this earlier!? And finally chapter 4 was ok. Better than 2, and about on par with 1 really - it does end on a hilariously cheesy climax though Overall, it's ok. Speaking more broadly, it feels like it needed a bigger budget. There's a distinct lack of enemy types throughout the game (much less than RE:R), the bosses are really lame and uninteresting (except for the last one, that one was cool) and the game's content feels very much stretched thin. I would rather have seen them focus on quality over quantity and this approach also applies to Raid Mode as well; tons of stages that aren't that great (and are really let down by those stupid, crappy insta-death invisienemies!). I'd say it's worth a playthrough, especially at the ridiculously low price it's going for. It's decent, but not great And finally Strider (2014). Like RE:R2, this is a game that long outstays its welcome; it really would've been better if they cut down the length and focused on the action portions of the game, rather than the metroidvania esc exploration, because Double Helix actually did a really great job of making Strider himself just FEEL good to control! Hiryu is responsive, satisfying to jump and SHWING around with and all of his control mechanics just feel good. Bosses and enemies are generally well designed too, putting your arsenal of moves to good use, but they're unfortunately heavily recycled in order to pad out the game's large environments. The whole game is just really stretched thin, with the sprawling levels not being particularly interesting to explore or navigate. If they had made it a straightforward action game like it's predecessors, it could've been really great, but as it stands, it's a decent Metroidvania game with really GREAT game-feel that could've made for a great level-to-level action game. A shame that DH were sold to Amazon, forced onto mobile crapware, cause they showed that they clearly have some talent for making games that feel good to play Edit: Oh yeah, should also mention that I started Fantasy Life, got about 2 or so hours into it and I'm so unbelievably bored that I'm probably never gonna play it again. There's basically nothing to do other than to pointlessly hack a few enemies to death, play the same button bashing/rhythm minigames (but with different skins for each Life) over and over again and complete endless fetch quests. It's charming, but it just lacks any sort of hook to keep my interest (and it's not like I don't enjoy games like this, such as Tomodachi Life, Animal Crossing or Attack of the Friday Monsters, either!) And on that note ...
  13. Oh I am so IN this week! Alright guys. You have one job here. Pick Baby Park or face my wrath!
  14. Even if nothing good gets announced, as long as we get more Gif worthy moments out of this Digital Event, it'll all be worth it I still can't see how they can top last year though... They've already had Iwata punching Reggie in the face, so where do they go from here? Cake baking?
  15. Yeah it'll be fine. Any USB HDD will work, but people generally recommend mains powered ones because they just tend to be more reliable in general.
  16. Mostly locally. Not every day, but several times a week. I don't play online that often. It's something that I might hop in and out of occasionally (so it was never something that I felt was worth paying for)
  17. The GBA version isn't that bad really. It's not quite as good as the original (with a good few special effects being cut/messed up, along with the two player support for the minigames), but it does have its good points; like the button mapping (which I actually think works better than the SNES original) and the 6 bonus levels (which are very well designed and worthy of being included alongside the originals). Also the music conversion was excellent. One of the best SNES-GBA soundtrack conversions for sure! Very very close! And the reduced vertical resolution is very rarely an issue.
  18. Never said they were lazy. They themselves have said that it would be possible, but that it's a matter of economics and that it's not worth putting in "a hell of a lot of work" getting the Wii U version up to spec. Simple really. I'd rather that they don't start spurting bollocks about them waiting based on "rumours" of new hardware though; that doesn't help anything. I'd rather that they just outright state that it's not worth the effort to them (and it's fair enough for them to say that because, let's be honest, it has zero chance of success anyway) and leave it at that.
  19. So basically, they could get it running at 30FPS but don't want to bother with optimising it because they don't feel that the potential return on Wii U is worth the effort. So yeah, this is so getting cancelled. They'll just use these new hardware "rumours" as an excuse to put off working on Wii U and then just quietly let it die off. Can't blame them really. It has pretty much no hope of success at this point anyway. Feel sorry for anyone who kickstarted it hoping that it would come to Wii U though...
  20. The My Summer Vacation series may not have any localised entries, but there is one game made by the same developer (Millennium Kitchen) that is basically a MSV game in all but name that DID get localised... If you haven't already done so, check it out! It's a 3DS eShop game (one of the Guild 02 series games). It's a really charming little gem!
  21. Can I vote for that insanely happy drumming man? He was having the time of his life!
  22. Yup. It's a goodie with a lot of Oomph. Can see them winning this one!
  23. German one was pretty good! (Actually most of them have been good so far!)
  24. Yeah, they're using NAND Flash. Same as on Wii and on most mobiles. It's relatively cheap, reliable (no moving parts), produces less heat, takes up much less physical space within the console and consumes less power. All typical Nintendo-like qualities. They probably consider HDDs to be too flimsy for use within the machine (but assume that people who want to add storage know what they're doing, so they just let them connect whatever) :p
  25. Depends on the game for me and how realistic getting 100% is. If it's a reasonably short game, like the SMB series or the DKC games, then yeah; I'll aim for 100%. If it's a game that has an unlockable mode that has you play through the whole game again, like the Extra mode that you often unlock in Kirby games or a higher difficulty setting, I'll just save them for my next playthrough rather than plough through it again right away. I'd rather not burn myself out and just wait until I'm in the mood to play through it again. If it's something like an RPG where getting 100% is an utterly absurd task (hello Final Fantasy!), then HELL no! It's not fun, it's just a waste of my time. Sometimes it'll depend on my mood as well. Like if I'm replaying a Zelda or Metroid game, I may or may not aim for 100% completion; sometimes I'll do a low % run as well for a nice challenge.
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