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Glen-i

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Everything posted by Glen-i

  1. See, now that you've pointed that out, it's got me wondering if she's a real person, but just really, really small for some reason, or if she is also made of plastic, and the real person who owns these toys did a cracking job with the paint work?
  2. Risky? A feature from one of the most successful handheld Nintendo consoles of all time? I see it differently.
  3. They defo won't call it Switch 2. Such a boring iterative name just isn't their style. Yes, that's the one thing that's raising a red flag. It's too safe.
  4. I'm quite sick now. Might not be able to make the trip home today like planned. Which means, despite releasing on a Tuesday, I might be able to play this day 1. Silver linings, y'know? Nothing like a good bedtime story to soothe a dodgy tummy.
  5. Some outlets seem to be reporting that Trump wasn't actually the target this time? Info seems to be quite flimsy at the moment. Nothing concrete. EDIT: Currently, it may be that the Secret Service guards were the ones who shot, and that caused this would-be assassin to bolt.
  6. I think you already know that won't be happening.
  7. I agree, Microsoft were defo the first of the big three to start taking strides towards making accessibility options more mainstream, the other two definitely lagged behind there, and still do. Although Nintendo have dabbled with the idea, back in the Wii era. New Super Mario Bros. Wii was the earliest example of that, as far as I remember, with the "Super Guide". Mario games still do this. MK8DX has smart steering and auto-acceleration, and Yoshi and Nabbit in Mario Wonder. Nintendo love to do things with their own spin, but in this case? I don't think it's enough. They're steadily falling behind here, and could do with implementing some more contemporary options. Indies are amazing for this, there aren't many games done by small indy devs these days that don't impress me with the bevy of options available. I've been dabbling with this strange point-and-click adventure game recently, and the accessibility options there are absolutely staggering. Text-to-speech for item descriptions and selectable objects, font size options, palette swaps to account for colourblindness, as well as more gameplay focused options, such as easier puzzles, or making more action-y segments skippable (Manually or automatically). It kinda runs rings around a lot of bigger releases! Anyway, Masahiro Sakurai has taken notice of this, so whenever the next Smash Bros game comes out, we might actually see some steps taken to implement accessibility options.
  8. You probably got it second hand then? Because there was no other way to gett that. I wonder if that original owner is kicking themselves now?
  9. Hard to say without planning how much time I have to save up for it beforehand, but I wanna say 450 quid is the point where I start doubting getting it immediately. I have to imagine Nintendo know they have a good hold on the lower price end of the market, and I don't think they'll be insane enough to go anywhere near close to *checks that price* 700 quid.
  10. Randomly saw one of those trying to be sold for 160 quid from a quick Google search. It's with the copy of Colosseum itself, mind you.
  11. Ah yes, that would probably be it. Limited edition? Pokémon title? Yeah, that's gonna balloon the "value". The free memory card you got was the only thing going for it, honestly. And that's coming from Uber Pokénerd me. Not even I bothered spending stars on this waste of space. The GBA games have plenty space in-game already.
  12. Absolutely not. It only connects with the GBA games, so you can't transfer them to the DS onwards through this. It's only actual use is if you wanted to keep your Pokémon, but wanted to start a fresh save on a GBA game. I imagine it's more of a case of it not selling very well, so it's pretty rare.
  13. Yup, this is me too. It can be the second of Mario Galaxy all it likes, but I don't have 450 smackers to drop on one game!
  14. @Ike, the dirty coward that he is, hiding underneath an F-Zero car! Who does that!?
  15. Gravity Circuit is a 2D Action Platformer developed by Domesticated Ant Games. It released on all modern platforms (Except XBox) last year. It's a game that takes a lot of inspiration from the Mega Man X/Zero games and wears it on it's sleeve. I played the Switch version. The game is set in a world filled with nothing but sentient robots. A long time ago, a group of evil robots called the Virus Army brought devestation to this world, but were eventually defeated by the Circuits, 9 robots with exceptional combat capabilities. Loads of years later, the Virus Army suddenly returns, but this time, 8 of these Circuits seem to have defected to the Virus Army. This leaves us with our protagonist, Kai, also known as the Gravity Circuit, reactivated with little memory of his past, to fight them pretty much single handed. So yeah, the parallels between this and Mega Man are pretty obvious, after the intro stage, you have a choice of which Circuit you want to take on in whatever order you like, before ending with a final gauntlet of tough levels before the final boss. But Gravity Circuit has a few mechanics that help to differentiate it from it's inspiration. He has a hookshot! Kai doesn't have a projectile weapon, well he does have one, but it's slow and clunky, and meant more for traversal then combat. Kai prefers to get up close and personal and punch enemies to death. It's a bit of a different dynamic, and this really shines with "Burst Techniques". If I were to describe them, they're basically special moves from Smash Bros. Kai can have four equipped, and inputting a direction, then pressing R, will execute them, this consumes energy, so they're not infinite use, but killing enemies will replenish them. You only start with one basic technique, but you can buy more, and beating each Circuit allows you to buy more, there's 20 of them, which makes Kai quite customisable, especially because some techniques aid you with movement and platforming. But that's not all, Kai can also have three passive abilities (Including a double jump, which I got immediately), but to get these ones, you also have to rescue citizens in each of the 8 main stages, and even more then that, you can find "Palette Chips", which change Kai's paint job and change his abilities further, at the cost of him not getting as much energy from enemies. There's a lot to discover here, and those who go exploring can find some pretty cracked upgrades. It'd be easier to show me at endgame, just to get the point across. The whole thing is just so slick! And I very much appreciate bottomless pits and spikes not immediately killing you here. Instead, Kai takes a decent amount of damage and respawns back at the last safe platform he was on. This is probably the main difference that made me like this game, when I don't enjoy most Mega Man games. It's challenging, but fair. If I had one criticism, it'd be that the Hookshot is kinda awkward to use well. Sooner or later, I had enough techniques and passive abilities to get over large gaps without it, which was nice, because it's too easy to accidentally fire the hookshot in the wrong direction. But yeah, I first saw this game at Games Done Quick, and I'm glad I did. This is a fantastic game! Pretty cheap to pick up too. Any Mega Man fan needs to play this! Anyway! I beat up a tree! Final Fantasy V Pixel Remaster is a remake of the Japan-only SNES game, Final Fantasy V. Unlike Final Fantasy III though, this has had various ports throughout the years, so it's not truly Japan-exclusive like that game was. The Pixel Remaster was released on PC in 2021, and then PS4 and Switch two years later. Like all the other entries, I played the Switch one. The game follows Bartz, a wanderer who travels the world with his Chocobo friend, Boko. While camping overnight, a meteorite strikes nearby, prompting Bartz to investigate. There, he finds Lenna, a princess travelling to the nearby Wind Shrine to see what's happening with the Wind Crystal, and Galuf, an amnesiac middle-aged man, who is also going there, although he can't remember why. Anyway, when they get there. The Wind Crystal shatters, and our heroes are tasked with protecting the other three crystals. Spoiler alert; they're really bad at this! Good at piano, though. The plot is a lot more light hearted than Final Fantasy IV, very comedic. But this is the game that introduced Gilgamesh, so that's to be expected. It's not important, because this game, despite having set characters, brings back the job system from the third game. As you progress, you'll unlock more jobs. But the key difference with this game is that you can take abilities from one job and apply them to other jobs. That element of mix and match is what elevates this over FF III. For some reason, certain bosses are not immune to status effects, so you can do some really silly stuff if you know what you're doing! This game is probably the reason future Final Fantasy games made status effect spells useless... It's not completely refined, some jobs still kinda suck, and you'll end up with just Freelancers and Mimes in the end because of how those jobs work. But this game walked, so Bravely Default could run, and I very much appreciate it for that. It does mean that I think it's the weakest SNES entry, but it's still decent. It's got way too many moments where you can permanently miss something. Also, the Shinryu fight is absolute BS, and I will not hear otherwise. Music's great, though! Interesting enemy formation, there
  16. My favourite YouTuber just taught me what "Gerrymandering" is. Which is very appropriate for this thread. So... Any excuse to signal boost him. Also, he has the only in-video ads that are actually worth watching.
  17. A Nintendo published game leaking two weeks before release? Huh... Didn't realise Legends Z-A got a release date, that snuck up on me. ...What do you mean, it's not Pokémon this time!?
  18. Right, NSO nonsense from 8:30pm tonight. Assuming @S.C.G and @BowserBasher are in. We have a spare slot going. And I was not told by anyone else to make this post. Absolutely no-one, I did it all by myself!
  19. Thanks for resurfacing that image in my head. Those are just gross. People shouldn't look like that!
  20. 700 QUID!? Are you having a laugh!? And it doesn't even come with a disc drive? At this point, you might as well just build a PC!
  21. Pffft! As if! Like you can believe some random nobody on Twitter!
  22. Oh right, definitely misinterpreted your post there. Oh well. I'm hoping it being an early build is why that footage seems like that.
  23. Kinda, but there's also a stunt racing element where you can get more tips if you drive in certain ways. Narrowly missing traffic, drifting, and getting big air being some of the ways. It's an arcade style game, where you chase a high score. You basically have a timer that counts down to 0, and you've gotta find and ferry as many passengers as you can to get fares (the score). The faster you deliver them to their destination, the more money you get, and the more time gets added to allow you to keep playing. You never know where a customer wants you to take them, so learning where things are on the map relative to where you are so you can get there ASAP is how you improve. It's worth noting that the car you drive is very unrealistic, it can go underwater, and off-road, with no issues whatsoever, so sometimes just beelining through parks and being completely dangerous is the quickest way to go. Granted, I'm talking about the original games. This new one seems to go all in on it being a multiplayer title which, while not the worst idea, will probably not resemble the originals very well and there doesn't seem to be passengers? Although that might be an early build, so hard to say. EDIT: Here's some footage, watch it for about 2 minutes, and you'll likely get the gist. If there's no single player option, then it kinda puts me off.
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