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A forum for any non-Nintendo consoles, including PC gaming.

2625 topics in this forum

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  1. Half Life 2

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  2. New Gears of War Video.

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  3. GameTap 360?

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  4. Nine Dragons on 360

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  5. Kameo Question.

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  6. iRiver portable!

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  7. Epic Producer: "UT2007 Not A PS3 Launch title"

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  8. Prince of Persia 1 2

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  9. 360 photo tricky

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  10. More Mistwalker titles!

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  11. PES 5 1 2 3

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  12. LMA Manager 2006

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  13. Console Mods

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    • I haven't decided what I'm going to do with my preorder yet. I got a bit swept up in all the announcement stuff initially, not even the games though, just the idea of a new console but as time has gone on I'm getting less and less interested.
    • Next Celebration in 2027 will be in Los Angeles...  Surprised it's at the LACC rather than Anaheim, have only heard middling things about the former and great things about the latter. Pretty bummed I was right about it being back in California only for the 50th, would've liked them to share the love and potentially hold a few different events that year in different countries, but alas  More a reflection on the state of the US at the moment than its people as a whole – but I have all of zero interest in going over there given everything that's going on right now. 
    • "Ah my friends at Nintendo have made the Switch even better for less than 400 of your pounds"
    • SSX Tricky Resist gravity. NA release: 27th November 2001 JP release: 27th December 2001 EU release: 12th July 2002 Developer: EA Canada Publisher: EA Sports BIG (NA/EU), EA Square (JP) NGC Magazine Score: 87% Mods Used: None When it comes to basing your game’s identity on a single song, it has to be a good one. Thankfully, “It’s Tricky” by Run-DMC is up to the task and the song shines through at just the right moments, successfully making it feel special when you hear it instead of getting annoyed by its repetition. The SSX games are snowboarding racing games that focus on tricks and my only prior experience is SSX Blur. I didn’t even realise this wasn’t the first game until the commentator kindly pointed out how many tracks were brought back from the previous game (albeit with changes). While the snowboarding games on the Nintendo 64 featured tricks, including Nintendo’s own 1080° Snowboarding, they didn’t usually gel with the racing itself, often being more of a liability than anything else. The SSX games have two ways to help the two aspects fit together. The first is leniency. You can land at some odd angles without much issue and falling over still has you tumbling downhill and getting up at a decent pace. The second is tying it into a boost system. However, if you hang onto your boost and continue tricking, you’ll fill up the bar and “It’s Tricky” will start playing. During this, you have infinite boosts and can prolong it by performing uber tricks – and pulling off six will give you infinite boosts for the entire race. Another neat feature is how the other racers develop as you play. Attacking or not attacking other racers during races (which nets you boost) will impact future races – rivalries and friendships will form, adjusting how aggressive they are towards you. The tracks themselves all manage to both feel and look unique, and are a good length with a ton of fun segments. SSX Tricky is a game chocked full of the style and attitude of this era of sports games, which makes it a ton of fun to go back to as I kind of miss all this today. It’s still hugely enjoyable to play and the art style still holds up quite well. Great Remake or remaster? An SSX collection would be great. Official Ways to get the game There’s no official way to play SSX Tricky. -- The GameCube really did have a great start to it, with plenty of great games and nothing particularly terrible. 
    • Nintendo updating old adverts? I'm surprised they didn't charge us to view the newer version. Indeed. Dude was a national treasure.
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