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A forum for any non-Nintendo consoles, including PC gaming.

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  2. Monster Hunter Wilds (28th February 2025) 1 2

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  3. Ghostbusters: Spirits Unleashed

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  4. It Takes Two (26th March)

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  5. Spider-Man 2 (20th October 2023) 1 2 3 4 6

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  6. Wolverine (Insomniac)

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  7. Days Gone (PS4) 1 2 3

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  8. Yakuza 0 (PS4) 1 2 3 4 7

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    • Mario Artist Talent Studio   JP release: 23rd February 2000 PAL release: N/A JP release: N/A Developer: Nintendo Publisher: Nintendo N64 Magazine Score: N/A This 64DD software is quite fascinating in that it’s actually an important step in Nintendo’s history. Miyamoto has always wanted to let players create avatars and do silly things with them, even since the Famicom Disk System, and this could have been something special, if done right. Not that it wasn’t done right in the software – it’s just that it was on the 64DD, too late into the N64’s life. There are three distinct parts of Talent Studio. The first part of Talent Studio is creating avatars. There are two different editing suites here: one for the face, one for the body. The interface is nice and simple, but the options are quite mind-boggling, with a ton of stuff you can edit, and that’s on top of being able to paint the face yourself. You can import elements from Mario Artist Paint Studio, connect a camera via a special capture device cartridge, or use a Game Boy Camera. Then you can add all sorts of hair and accessories. The body portion of the software has a lot of options to adjust the style of the body, as well as clothes which can contain patterns and designs (which can be imported). There’s a few Nintendo-related items in here, as well. You can also record your own voice for the Talent, although via a standard microphone plugged into the capture cart, and not the N64’s VMU microphone. In Show Time you can watch a load of animations showing off your Talent. They’re quite amusing, with your Talent being rather useless and pathetic, although there’s only one animation for a set routine. There’s a vibe of the weirdness of Tomodachi Life in this mode. Elsewhere in the package is a movie maker. While you can only have three “actors” (only one can appear at a time) and four backgrounds, you can apply a ton of animations, camera movements, effects, text, and sounds, to create simple little animated shorts. It’s quite complex software with a lot of elements to figure out, including a tool for making your own animations. For the Mario Artist’s dream of being a game creation suite, this was likely the character creation and cut-scene parts. Parts of Talent Studio were reused for a cancelled GameCube game called Stage Debut, where your character would share a world with Nintendo characters, then Miyamoto’s plans for an avatar system finally took off with the much simpler Miis on the Wii. Fun Remake or remaster? It would be interesting to see all parts of the Mario Artist Game Studio. Official ways to get the game. There’s no official way to get Mario Artist Talent Studio
    • I'm sitting watching the Golden Joystick Awards and it's a far better show that what Keighley puts out. Sure, it's not as extravagant, but it actually feels like an award show rather than a massive advertisement.
    • Seems that way.  Mystic tested the Cloud features on a video the other day, was some input latency (but the Cloud streaming is in beta stage still, so to be expected). It's powering through now with Xbox now offering more Cloud gaming options for already owned games (50 at the moment). Maybe one of these days, you won't even need a PlayStation console, just a Portal (or a version of it)
    • I'm still without internet and need to preserve some mobile data so I probably won't be able to join tonight 
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