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Super Paper Mario


Sarka

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Nintendo has updated the fact sheet of SPM.

 

Super Paper Mario™

Format: Wii™

Launch Date: 04/09/07

ESRB: E (Everyone): Comic Mischief, Mild Cartoon Violence

Game Type: 2-D/3-D Side-Scrolling Action Platformer with RPG Elements

Players: 1

Developer: Intelligent Systems

Game Information

 

KEY INFORMATION

The newest chapter of the Paper Mario story isn't just out of this world ... it's out of this dimension. What at first glance appears to be a 2-D side-scroller ripped straight from the stylized pages of the Paper Mario universe soon turns into a hilarious dimension-shifting platformer possible only on Wii.

 

* Players run through vibrant 2-D worlds, stomping on enemies and breaking blocks ... then, with the press of a button, they flip into 3-D. In the third dimension, they'll find hidden paths, battle foes and uncover secrets as they explore the previously invisible depth of the 2-D landscapes.

 

* Hold the Wii Remote™ sideways and control the game in classic Super Mario Bros.® style. Players can shake the Wii Remote™ to pull off stylish moves and break out of frigid ice and even point directly at the screen to get helpful hints from their sidekick. Not only that, but they'll also play as Peach and Bowser, both with their own sets of essential skills.

 

* When a mysterious villain kidnaps Peach and Bowser and forces them to get married, their union creates a rift of dark energy that threatens to tear the universe apart. Hilarious characters, laugh-out-loud plot twists and unforgettable dimensions await as Mario™ makes his way through eight chapters, each more memorable than the last.

 

Game storyline: Mario and Luigi are enjoying a lazy afternoon at their house when they hear the terrible news: Princess Peach has been kidnapped! The two brothers head straight for Bowser's castle to get her back, but Bowser is just as surprised about Peach's kidnapping as they are. At that moment, a strange top-hatted villain warps in and abducts everyone but Mario. The mysterious villain then forces Peach and Bowser to get married, creating a rift of dark energy that threatens to tear the universe apart. Only Mario can save the day ... but he can't do it alone.

 

Characters: Mario, Luigi, Princess Peach, Bowser, classic Super Mario Bros. enemies like Goombas and Koopa Troopas, along with a slew of vibrant new allies and villains.

 

Wii Controls: Super Paper Mario takes advantage of all the unique control features of the Wii. To play, players hold the Wii Remote sideways and control the game in classic Super Mario Bros. style and then use the motion-sensing and direct-pointing abilities for special game features.

 

How to progress through the game: Early on, the 2-D side-scrolling game play appears to be reminiscent of New Super Mario Bros.® But as soon as Mario learns the ability to flip between dimensions, players will be constantly flipping between 2-D and 3-D to pass perilous pits, find hidden coins and passages and talk to characters who are visible only in 3-D.

 

Players earn points for every enemy they stomp, item they grab and block they demolish. Once players rack up enough points, they level up. Every level gained allows Mario to take more hits and deal more damage to enemies. Later on, other characters join up with Mario. Players can swap between characters and use their unique abilities to solve puzzles and pummel bosses.

 

Special powers/weapons/moves/features: All characters have their own abilities. Mario is the only character able to travel between the dimensions and flip between 2-D and 3-D. Princess Peach's parasol allows her to glide across gaps. Bowser's fiery breath incinerates enemies.

 

Players will find Pixls hidden throughout various stages. Each Pixl gives Mario (or any of the other characters) access to a special ability. For example, one Pixl lets Mario flip sideways and become paper thin; another lets him grab enemies and hurl them.

 

Items in Super Paper Mario work very similarly to items in Paper Mario™: The Thousand Year Door. Some items, like mushrooms, heal Heart Points. Other items, such as the Shooting Star, can be used during battle to destroy enemies.

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Sounds good, although the 'shake the Wiimote' controls seem pretty tacked on - which they obviously are, seeing as how this was a GC game. I'd rather it was used more for something that couldn't be done with a normal controller. All this Wiimote shaking is just the same as all the DS games that just used the mic for blowing into.

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Still looking awesome, I'd expect by now Europe had a final (or even placeholder) release date though.

 

I'm hoping a May 2007 release is on the cards. I can kinda take a month later....although it would be great if they released it here in April as well.

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Sounds good, although the 'shake the Wiimote' controls seem pretty tacked on - which they obviously are, seeing as how this was a GC game. I'd rather it was used more for something that couldn't be done with a normal controller. All this Wiimote shaking is just the same as all the DS games that just used the mic for blowing into.

 

Yeah, I'm not arsed for some stupid controller shaking cack, just want classic platforming old skool style :)

 

I reckon this, if kept simple and classic will be MASSIVE!

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Some more info from GoNintendo....

 

- Game starts off like the rest of the Paper Mario series. You begin in a town with an Inn, shop, NPC’s…the regular Paper Mario fodder.

 

- Stages are numbered 1-1, 1-2 just like the old Mario games

 

- You cannot run or throw turtle shells at the beginning of the game. You learn these moves are you go along.

 

- Classic characters appear, as well as remixed versions of some characters that we know from the past

 

- The intro to the game is an FMV video

 

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I just read Dante's post, this game seems like it's gonna be bloody awesome! I'm looking more forward to this than Galaxy. TYD was pretty awesome, I thoroughly enjoyed it, despite the slightly ridiculous story, and it sounds like this is gonna be better!

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Looking forward to this right now. Never played any Paper Mario game...shame on me :D

Love all the RPG elements (RPG is probably my favourite genre). And it's a Mario game...how bad can it be? :p

 

One element that mario rpgs seem to constantly have that I haven't seen in any other RPG is the use of 'action commands', they do add an element of real time to the turn basedness, basically if you press a button at the right moment you can do extra damage/take less damage, I think it might be part of what makes the mario rpgs different to others, and maybe why they're so good :D

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hot damn... Peach get's kidnapped!!??.. nobody saw that one coming

 

Again, the originalty in a Mario Game is amazing :D But who cares? The Story has never interested me in any of the red caps man's game...It's Mario...what more can you ask for : peace:

 

do yourself a favour and get Paper Mario the Thousand Year Door (and Paper Mario 64 on VC when it's out)

 

Aren't there 2 games for the GC?

I want to buy these games (like a thousand others-.-) but i'm broke...

 

they do add an element of real time to the turn basedness, basically if you press a button at the right moment you can do extra damage/take less damage, I think it might be part of what makes the mario rpgs different to others, and maybe why they're so good

 

Never played FFVIII huh? Well, Squall had the same element...press R1 with the right timing during an attack and you deal extra damage...but that's about it in the whole game :D Only one character can do this. And I loved it-.- Didn't (and still don't) know why they haven't used that more.

One more reason why I need to buy Paper Mario :D

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Aren't there 2 games for the GC?

I want to buy these games (like a thousand others-.-) but i'm broke...

There's only one, Paper Mario and the Thousand Year Door, the original Paper Mario was a N64 game.
Never played FFVIII huh? Well, Squall had the same element...press R1 with the right timing during an attack and you deal extra damage...but that's about it in the whole game :D Only one character can do this. And I loved it-.- Didn't (and still don't) know why they haven't used that more.

One more reason why I need to buy Paper Mario :D

Actually the first SquareSoft game to use timed combos was not FFVIII, it was Super Mario RPG.

 

the game mechanism for that game was well ahead of it's time.

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hot damn... Peach get's kidnapped!!??.. nobody saw that one coming

 

She must be extremely thick, you think she would of learnt by now!

 

Perhaps she likes the thrill of getting kidnapped?

 

Still no announcements from NOE about it...lets hope at the end of the month.

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That sounds really cool, and i like it now that there are plenty or RPG elements. Special move upgrades and partners are the main things i wanted, along with the small towns etc.

Throwing enemies sounds great, i dont think mario has actually done that before (apart from smash bros), hopefully he can do it as well as wario in his 2D games.

 

 

I hope the thing that kidnaps peach + bowser is a huge Boo or something! or at least have a boo partner like in the 64 version.

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