Ashley Posted October 26 Posted October 26 53 minutes ago, Glen-i said: Banjo-Tooie's so good, it's worth the risk of tearing apart the fabric of time! EDIT: In case you were serious, it did release yesterday, but at around 2 am. Insomnia has some silver linings. Nah I was just lamenting how little free time I have. Started playing for a bit but the constant cut scenes were killing my vibe. Assume it'll ease off but needed a break. Can't recall if I played it originally but definitely played the first. 1
Glen-i Posted October 26 Posted October 26 23 minutes ago, Ashley said: Started playing for a bit but the constant cut scenes were killing my vibe. Assume it'll ease off but needed a break. Yeah, it does once you reach the first proper level.
EEVILMURRAY Posted October 27 Posted October 27 I can see the criticisms of the worlds being too big coming out of world 3. It feels weird after all the fapping around I've done and how long it's taken (just opened up world 4) I've only got about 16 jiggies. I feel I should have more for the investment. I'll take it to the end because I am enjoying it, but it isn't going to be 100% completion. I've skipped a couple at the moment because messing with flying and shooting just wasn't working out for me. It's weird Yooka Laylee ended up being what it was when this kind of opinion was given to them years prior.
Glen-i Posted October 28 Posted October 28 14 hours ago, EEVILMURRAY said: I've skipped a couple at the moment because messing with flying and shooting just wasn't working out for me. I'm gonna hazard a guess here. Was it Mr. Patch? If it is, my advice would be to go to Spiral Mountain, and have a fly around there, you might be able to find a couple of things that will help you out. And while you're there, there's a rock outside Banjo's house, that you should definitely look into. It's worth it.
EEVILMURRAY Posted October 28 Posted October 28 14 minutes ago, Glen-i said: I'm gonna hazard a guess here. Was it Mr. Patch? If it is, my advice would be to go to Spiral Mountain, and have a fly around there, you might be able to find a couple of things that will help you out. And while you're there, there's a rock outside Banjo's house, that you should definitely look into. It's worth it Si. And the balloon game in the bouncy castle. I'll check out da rock though, I think I've flown around Spiral Mountain already, but might as well since I'm there
Glen-i Posted October 28 Posted October 28 6 hours ago, EEVILMURRAY said: I think I've flown around Spiral Mountain already, but might as well since I'm there Ah, but now you have new abilities. Might be able to go places you couldn't before. I said this in the Gaming Diary. But it's better to think of Tooie as a Metroidvania, rather then a platformer. Also, when you're flying/swimming, holding R while turning will make you turn sharper.
Dcubed Posted October 29 Posted October 29 (edited) Ha ha! Love the Grindhouse style, NOA have been really cooking with their N64/GBA NSO trailers Edited October 29 by Dcubed
Glen-i Posted October 29 Posted October 29 (edited) Wow, I don't know why there's been a sudden increase in the pace of NSO releases, but I'm not complaining! Hey, now there's enough in the naughty N64 app to fill up the whole screen! Turok 2 isn't totally surprising, what with the first game already being there, but Shadow Man is a nice surprise. Might give that one a go. At this point, Turok Rage Wars has to happen eventually. It's too much of a good fit for NSO. Edited October 29 by Glen-i
Nicktendo Posted October 29 Posted October 29 It's a shame both of these games have already had great remasters from Nightdive, but good to see them reaching a wider audience. Conker's Bad Fur Day when? 1
Hero-of-Time Posted October 29 Posted October 29 51 minutes ago, Glen-i said: At this point, Turok Rage Wars has to happen eventually. It's too much of a good fit for NSO. This got so much play time back when I was younger. Me and my friends played it way more than Perfect Dark or Goldeneye. I would be reluctant to revisit it if it did make the service in case it doesn't hold up. I have a lot of great memories that will probably be ruined. 7 minutes ago, Nicktendo said: Conker's Bad Fur Day when? I demand Donkey Kong 64 and Diddy Kong Racing first. At least one of them dropping in December would be great. I associate both of them with December/Christmas time.
Nicktendo Posted October 29 Posted October 29 (edited) 2 hours ago, Hero-of-Time said: I demand Donkey Kong 64 and Diddy Kong Racing first. At least one of them dropping in December would be great. I associate both of them with December/Christmas time. True, I'm much more eager to play both of those than I am BFD, but I'm pleased the Nintendo Switch Online: Nintendo 64 - Mature™ app makes it appearing a real possibility. DRK still holds up well, I haven't played DK64 since release. Rented it, never owned it, and really didn't like it to be honest, but I'm keen to give it another shot. Tooie has been fun over the past few days, never played that one back in the day. Edited October 29 by Nicktendo
Hero-of-Time Posted October 29 Posted October 29 17 minutes ago, Nicktendo said: DRK still holds up well, I haven't played DK64 since release. Rented it, never owned it, and really didn't like it to be honest, but I'm keen to give it another shot. Tooie has been fun over the past few days, never played that one back in the day. I've still not fired up Tooie. Played and completed it multiple times over the years but still can't get away with how much worse it is than the original game. Banjo-Kazooie I can play at any point but with Tooie I really have to be in the mood for it due to how bloated it is. 1
Dcubed Posted October 29 Posted October 29 Tooie is not bloated, but it is a demanding and complicated game compared to its predecessor. I'd say it's inherently less replayable, because it's a much bigger and more complex game than Banjo Kazooie that demands much more intense exploration and mental mapping of each environment (with worlds that even interconnect!). But that complexity is also inherently rewarding. You have to put more into Tooie, but you get that much more out of it.
Cube Posted October 29 Posted October 29 The large problem with Tooie is that it's bigger while having less stuff, making it feel empty. The main cause of this is reducing the number of notes per level from 100 to 17. 1
Jonnas Posted October 30 Posted October 30 Seeing as I own Shadow Man on GOG (the now-delisted original, not the remastered version), and seeing as this is the N64 version... which version should I play, I wonder?
Glen-i Posted November 1 Posted November 1 OK, @S.C.G. Here's the plan. Four of us are playing Mario Party Jamboree in about 10 minutes. Not certain when we finish, but when we do, we'll hop on to NSO. I'll give you a heads up when we're close to the end. 1
S.C.G Posted November 1 Posted November 1 2 hours ago, Glen-i said: OK, @S.C.G we're done. Come in for some Banjo Tooie. Tired, only just seen this, I hope you has some good games though.
EEVILMURRAY Posted November 3 Posted November 3 On 10/29/2024 at 2:13 PM, Dcubed said: Tooie is not bloated, but it is a demanding and complicated game compared to its predecessor. I'd say it's inherently less replayable, because it's a much bigger and more complex game than Banjo Kazooie that demands much more intense exploration and mental mapping of each environment (with worlds that even interconnect!). But that complexity is also inherently rewarding. You have to put more into Tooie, but you get that much more out of it. It is demanding and complicated, because of how bigger and bloated it is. Making you jump through more more hoops for the same results does you mean you have to put more into it, but you're not going to get much return. I've not long passed the Witchyworld dodgems instance mentioned in this video and I get it completely, all that back and forth for that, I would say I felt more relief it was over than inherently rewarded.
Glen-i Posted November 3 Posted November 3 What's often overlooked when it comes to this conversation about Tooie's "bloat" is that getting to the Final Boss in Tooie is far more lenient then it is in Kazooie. You only need 70 out of the 90 jiggies in this game. Hell, you don't even need to step foot in Cloud Cuckooland if you get enough in the previous worlds. Contrast that to Kazooie where you need 94 out of 100. That's unnecessarily tight, and I guarantee anyone discovering that requirement after finishing Furnace Fun would go "Well, this is just excessive padding at this point." And I'd agree with them.
Hero-of-Time Posted November 3 Posted November 3 Yeah, but getting those 94/100 jiggies is a tight, fun experience.
EEVILMURRAY Posted November 3 Posted November 3 1 hour ago, Glen-i said: There's less post-completion content in Banjo Kazooie I've tweaked the wording a little. Don't see much of a problem there.
Hero-of-Time Posted November 3 Posted November 3 It's so weird that I can't get away with Tooie but will happily play DK64. 1 1
EEVILMURRAY Posted November 3 Posted November 3 3 minutes ago, Hero-of-Time said: It's so weird that I can't get away with Tooie but will happily play DK64. Same here, although I've never played Tooie until now. I'm wondering how much my mind may get blown when it appears on NSO 1
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