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Dragon Quest III: HD-2D Remake - 14th November


Glen-i

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Posted (edited)

Booooo!

Hitting your head with Zoom is quintessential to Dragon Quest's humour! Newcomers become proper Dragon Quest players when they make that blunder!

Hell, even Smash references it! You can't just ditch it now!

Edited by Glen-i
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51 minutes ago, darksnowman said:

If you want to see it, it's at 20:06 in the video @Julius shared.

I'm afraid that's not it. That moment is actually the "Evac" spell, which is meant to be used indoors.

No, it's actually this picture:

018.jpg

It's the same animation as seen around the 21:14 mark in the video (it wasn't actually Zoom, it was the item with a similar use, but the principle's the same).

Makes no sense: what's the point of Evac then, if even a starting town item negates it completely?

Edited by Jonnas
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4 minutes ago, Jonnas said:

I'm afraid that's not it. That moment is actually the "Evac" spell, which is meant to be used indoors.

No, it's actually this picture:

018.jpg

It's the same animation as seen around the 21:14 mark in the video (it wasn't actually Zoom, it was the item with a similar use, but the principle's the same).

Makes no sense: what's the point of Evac then, if even a starting town item negates it completely?

Is that screenshot from a different source to the video? The onscreen caption at 20:06 is saying you can use the chimera wing (same function as zoom like you say) to travel to previous areas and that you can use it indoors. Just for anyone that wants to see proof for themselves.

It's been possible to zoom directly from indoors in more recent titles so they are probably just bringing it in line with that. As well as the other tweaks and ways it is being streamlined.

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1 minute ago, darksnowman said:

Is that screenshot from a different source to the video? The onscreen caption at 20:06 is saying you can use the chimera wing (same function as zoom like you say) to travel to previous areas and that you can use it indoors. Just for anyone that wants to see proof for themselves.

It's been possible to zoom directly from indoors in more recent titles so they are probably just bringing it in line with that. As well as the other tweaks and ways it is being streamlined.

It's from the ResetEra thread that @Dcubed linked to earlier.

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  • 4 weeks later...

Per Gematsu, S-E have released some new details on the game's new episodes about Ortega (who will be voiced by Dave Jones in the English release, and Hiroki Touchi in the Japanese release). 

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This remake contains several new scenes which shine a spotlight on the protagonist’s father, Ortega, giving players a better understanding of the man himself and his quest. The story also features new, formidable foes which will give fans an even more enriching experience of the Dragon Quest III narrative.

Father to the game’s protagonist and one of Aliahan’s finest. Long ago, he set off on a quest to rid the world of the Archfiend Baramos, leaving behind his beloved wife and baby. After scouring the realm in search of Baramos, Ortega met an untimely end when he fell into the maw of a volcano during an epic battle.

The seafaring nation of Portoga, the small cherry blossom filled island of Jipang, and the isolated desert kingdom of Ibis are the focus of the new details shared about the game's remade world. 

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More details at the link :peace:

Edited by Julius
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They're adding scenes for Ortega? That's pretty cool! So this is the sort of thing Horii was talking about.

Simão is now officially written in the Portuguese way! He was always called "Simao", and some translations simply went with "Simon". The fact that a significant localisation is bothering with the proper spelling of Portuguese tildes is huge for my language's representation.

1 hour ago, Julius said:

The seafaring nation of Portoga

This too :cool:

1 hour ago, Julius said:

the isolated desert kingdom of Ibis

Oh, that's another name change. An understandable one: it used to be called "Isis". It was a very fitting name, but real life mucked it up.

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  • 3 weeks later...

More info coming next Wednesday about the stuff hinted in the Partners Direct.

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An encounter with a monster, what is this...?
Further information will be released on Wednesday, September 4th, so please look forward to it 😊🙌

 

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The PS Blog has been updated with some new details on the game, which alongside the previews I would assume makes up the further info @Ike mentioned was on the way! 

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New party customization

In Dragon Quest III HD-2D, you play as a young hero sent on a quest to do what your father could not: defeat the Archfiend Baramos. It’s not an easy task, but fortunately, you can get some backup to help you out.

You can form a team of up to four characters, including your hero, near the start of the game by visiting Patty’s Party Planning Place. In the original game, you could simply choose their vocation, which determines their role and skills in battle. Dragon Quest III HD-2D Remake, however, gives you a lot more options.

For example, you can now change up how they look…

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… with fourteen different hair colors to choose from.

You’ll also get to select what kind of voice they have – their appearance won’t limit the voice types you can give them.

Combined with the many different personalities, which affect characters’ strengths and weaknesses, it lets you create a party that’s easier to become attached to – after all, they’re distinctly yours.

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Friends forever

What if you create your perfect party member? Once your adventure is done, is that bold recruit lost forever?

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Not in Dragon Quest III HD-2D Remake! The new game lets you register a volunteer so you can use them in another playthrough on the same account. They’ll even keep the attributes, level, and equipment they had when you registered them!

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Meet the Monster Wrangler

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Everyone in the party, your protagonist included, has a vocation. This determines what spells and abilities they’re capable of learning, how their stats will increase and the equipment they can use.

There are multiple vocations in the game, including classics like Warrior and Mage, but this remake adds a brand-new addition: Monster Wrangler!

Dragon Quest III features some of the most charming and iconic adversaries in gaming – even those new to the series will likely recognize the humble Slime, for example. Monster Wranglers know more than most about the world’s monsters and will help you befriend any creatures you find who looks lonesome.

They can also do battle with an array of monstrous abilities, from awesome attacks that hit multiple enemies at once, to helpful heals that can bring your party back from the brink.

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Master the Monster Arenas

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As you play through the adventure, you may encounter monsters of a kinder disposition to those you take on in battle. They’re hidden all over the world – in towns, dungeons, and even secret areas on the world map.

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If you scout these monsters, you can use them in another new addition to this remake: Monster Arenas.

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You can use a team of three monsters in various arenas around the world, pitting their battle skills against those of other trainers. You can’t control monsters directly, but you can set their tactics to influence how they act. Each tournament has its own rank, so you’ll need a good team and a good strategy to overcome the tougher challenges.

All looks and sounds incredible. It's a good job we have a good number of games to tide us over for the next 2½ months, if only to help make the wait for this somewhat bearable :D

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  • 2 weeks later...
41 minutes ago, drahkon said:

While I have two games pre-ordered that will most likely last me for the rest of the year, I'm not sure if I can pass this up :p

If I find a good deal, I'll definitely get a copy.

You've got that Atlas game that I can never remember the name of or even spell but what's the other one that's preordered? CoD?

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51 minutes ago, Hero-of-Time said:

You've got that Atlas game that I can never remember the name of or even spell but what's the other one that's preordered? CoD?

Metaphorsareforlosers: ReFantasticomoltobene. That's the first one.
The other one is indeed CoD

Edited by drahkon
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  • 2 weeks later...

Horii with a pretty direct callout of needing to adhere to pressures from America when making certain production decisions – such as when it comes to the female protag's outfit, or male/female options becoming Types A/B:

Also "it's like an absolute god...an evil disguised as good" sounds anime as hell and I love it :D

I can kind of see where Horii is coming from, in the sense that I took have never in my life heard someone complain about the way options are named, has anyone else? It seems extreme to me that we end up treating character designs like they're different types of mannequins? 

Anyways, all of this conjures up memories for me of IGN's review of Dragon Quest XI by Jared Petty, who talks about some of the skimpier outfit options in the game like just having the outfit in your inventory is going to make you spontaneously combust. 

Kind of hard to disagree with Horii when the first review you'll find when you search for a Dragon Quest XI review is this one. 

I do think there are times when anime and games can go completely overboard and oversexualise female characters to a very uncomfortable degree - outfits, angles chosen, how they're treated by and in the story, etc. - but Dragon Quest XI isn't at all one of them. There are dudes built like freaking freight trains walking around shirtless for goodness sake. And don't even get me started on "icky bits". 

Urgh, yes this review still irks me to this day, how could you tell? 

Edited by Julius
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1 hour ago, Julius said:

I do think there are times when anime and games can go completely overboard and oversexualise female characters to a very uncomfortable degree - outfits, angles chosen, how they're treated by and in the story, etc. - but Dragon Quest XI isn't at all one of them

Dragon Quest XI is kinda tame compared to some of it's contemporaries, it's a bit silly to point it out when there are SO many games that are bigger offenders. Xenoblade Chronicles 2 is a good example of that. So much so, that Smash Ultimate edited Mythra's artwork to make it less fanservicy, and pretty much everyone saw it as an improvement. So much so, that it then got patched into Xenoblade 2 itself as a costume.

You see, I don't see America getting involved as an inherently bad thing. The majority of the time, when the West get involved with a woman's costume, it ends up as an improvement to my eyes. Bravely Default, and Tokyo Mirage Sessions are two examples that come off the top of my head.

As for the Type A/Type B gender options. Eh, don't care. It's more inclusive, and it makes those manbabies who cry about games going woke have a right hissy fit, which makes it totally worth it.

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Doesn’t surprise me that Yuji Horii would be insulated from the calls for less sexualised character designs and more gender ambiguous language used for character creation.  He’s a 70 year old Japanese man; he comes from an entirely different generation of social norms, of course he’s gonna be out of touch with current social proprietary.  That’s the whole reason why you have foreign localisation departments to ensure that your product falls in line with current worldwide social norms.

Quite frankly, the localisation departments are doing their jobs and are doing them well.

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4 hours ago, Glen-i said:

As for the Type A/Type B gender options. Eh, don't care. It's more inclusive, and it makes those manbabies who cry about games going woke have a right hissy fit, which makes it totally worth it.

Yeah, to clarify what I meant about the whole mannequins thing because it was late when I typed it up and I don't think I really explained it that well reading it back: I think sometimes having Type A/B/C/etc. can be just a bit too nondescript, and I think that extends far beyond just the gender options in some games. I think it seems to be clear enough here what the differences are between the options, but some games have options named like that and swapping between them, zooming in, heck even walking up to my TV, I swear I have no idea what the actual difference is. 

But yeah, the actual move away from Male/Female to Type A/B I obviously have no problem with, I think it's a simple but effective way to be inclusive, which is a good thing, as is being able to assign a masculine or feminine voice regardless of gender. 

Really can't wait to see the full range of customisation options, I want my party looking like they're straight out of a 90s anime :D

2 hours ago, Dcubed said:

Doesn’t surprise me that Yuji Horii would be insulated from the calls for less sexualised character designs and more gender ambiguous language used for character creation.  He’s a 70 year old Japanese man; he comes from an entirely different generation of social norms, of course he’s gonna be out of touch with current social proprietary.  That’s the whole reason why you have foreign localisation departments to ensure that your product falls in line with current worldwide social norms.

Quite frankly, the localisation departments are doing their jobs and are doing them well.

I mean just to point out the differences with the female warrior here, they literally just gave the her some briefs and an undershirt:

fem.png?w=788&h=444&crop=1

I kind of wish they changed more? The first design looks...bizarre, I'm less sure about it being sexualised and more just thinking it looks incredibly uncomfortable and impractical, and so for me the redesign just seems a bit on the lazy side, all things considered. There's so much more you could do to make a more badass-looking female warrior from that base design! 

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I've never understood the outrage over stuff like this. I mean, there's clearly a market for it, and a lucrative one at that. Just look at Genshin Impact or ZZZ. Their whole gacha system is about sexualised designs. Hell, Fire Emblem Heroes was just as bad. Whether people like it or not, sex sells and always has done. If people don't like it then don't buy the product, it's that simple. ::shrug:

It's hilarious seeing stuff like this pop up on Era. You have people kicking off over a character design and yet I guarantee these same people have watched some kind of nudity on the internet or in a movie/TV show and not said a thing.

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So now Dragon Quest is getting mixed up with this nonsense too? Great. :rolleyes:
Feel bad for the elderly creator having his work pissed about with for no good reason.

Don't believe these modern alterations have ever been shown to improve sales, in fact, they tend to do more harm than good to a game's success or even put studios out of business, so it's irritating how this kind of stuff keeps getting relentlessly recommended to developers, not to mention baffling that most of them just give in and accept it. ::shrug:

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Weapon Shop de Omasse predicted this: :heh:
CQXeIsj.jpg

:laughing:

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7 hours ago, Hero-of-Time said:

If people don't like it then don't buy the product, it's that simple. ::shrug:

That's not really the issue here though. It's the constant years of ridiculous female character designs over the years that have resulted in an absolutely toxic environment for women who want to play games without feeling like their whole gender is just something to be ogled at.

Developers shouldn't face backlash for daring to feature a female character that doesn't look like a supermodel, dresses appropriately, and is shown to be capable. And yet, you see that all the bloody time these days.

And god forbid, that character happens to also be black! That's a whole new level of idiot whining at you. (Assassin's Creed's upcoming entry is a prime example of that)

Saying, "Just don't play it" isn't good enough. Progress won't be made if steps aren't taken to make it more normal to have characters like these.

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