Kaepora_Gaebora Posted June 14, 2017 Posted June 14, 2017 No local co op... It's honestly great that they are moving the series forward like this and I may even pick it up on Xbox but I won't be able to plough any time into at all...fair play to Sony for splashing the cash!
Hero-of-Time Posted June 14, 2017 Author Posted June 14, 2017 A few more details have surfaced. Using a potions doesn't make your character stop. Hunters can change weapons and armor midhunt by going to the Base Camp. This feature was added due to there usually being multiple large monsters in an area and from each having a different strength or weakness. Changing weapons and armour mid quest....
Dcubed Posted June 14, 2017 Posted June 14, 2017 I'm not happy with the changes made here so far, especially after hearing that You don't need to stop moving to use potions anymore. That's so broken! Where's the risk/reward that makes MonHun, well... MonHun!? And what's the point of stealth in a MonHun game!? Why would you ever use it!? It's meant to be an arena fighter FFS! I do like how interactive the environments seem to be though, and the grappling hook looks really cool. But I'm very much mixed about this game overall. Also, no local multiplayer is a massive bummer. Do hope that the rumour pans out fully and we still get traditional MH games on Switch; I'd be terribly sad to see us lose traditional MonHun and local multiplayer for good.
Glen-i Posted June 14, 2017 Posted June 14, 2017 (edited) So, using a potion comes with no risk what-so-ever? Uh-huh... Hunters can change weapons and armor midhunt by going to the Base Camp.This feature was added due to there usually being multiple large monsters in an area and from each having a different strength or weakness. So, I just imagined that quest in Generations where you had to fight the 4 new monsters in one area? Weird, it was so vivid and tense... I'm not buying that one, this smacks of simplifying Monster Hunter for the west. Edited June 14, 2017 by Glen-i
Sheikah Posted June 14, 2017 Posted June 14, 2017 I have absolutely no sympathy for the loss of a Switch version in the west. It looks like MH is returning home and much for the better. This game could really be something! 1
Glen-i Posted June 14, 2017 Posted June 14, 2017 I have absolutely no sympathy for the loss of a Switch version in the west. It looks like MH is returning home and much for the better. This game could really be something! Being pleased that there are less games for people to play is not a good look.
Kav Posted June 14, 2017 Posted June 14, 2017 Holy shit!!! This is my most anticipated game after that info-dump!
Sheikah Posted June 14, 2017 Posted June 14, 2017 (edited) Being pleased that there are less games for people to play is not a good look. Now you just look silly for reaching the wrong conclusion. I've no sympathy for a cross format because as has often been the case, these games tend to be gimped to the lowest hardware format supported. In terms of the other version, I don't see MH being as big a deal in the west so I can fully understand why they would want to focus on one version over here. I also think it would be fairly wicked for people to all get behind one game and unite the communities on here! The omissions or changes being complained about also sound fairly trivial. I can think of games with instant healing (Zelda BotW, Phantasy Star Online) that limit the amount of healing items you can carry and still allow you to be one shot fairly easily so that healing doesn't break the game. Edited June 14, 2017 by Sheikah
Hero-of-Time Posted June 14, 2017 Author Posted June 14, 2017 Also, no local multiplayer is a massive bummer. Do hope that the rumour pans out fully and we still get traditional MH games on Switch; I'd be terribly sad to see us lose traditional MonHun and local multiplayer for good. Taking the series back to it's roots, baby! I don't think we will lose the traditional series but I think there could be cause for concern as to whether they will get brought over to the West. I can't see Nintendo wanting to localise it if there is another version out of the game on other consoles. If the next gen MH does happen to break the Western market and sell well then Capcom will have no reason to bring over the other version.
Kaepora_Gaebora Posted June 14, 2017 Posted June 14, 2017 Just re reading the info...so this isn't actually an open world game, just no/limited loading times between areas? That would be a bit of a let down if so, I mean even Switch can do open world games... Just teasing, I'm all for progress so I'm glad to see them shaking this series up and bringing something new to the series, just wish it had local play, I'd even pick up a bloody Vita if it did through that!
lostmario Posted June 14, 2017 Posted June 14, 2017 God this sounds incredible. Screw my usual 4 day weekend for Monster Hunter, I'm taking a whole week off for this. @Hero\-of\-Time, you know you want to do the same. 1
Hero-of-Time Posted June 14, 2017 Author Posted June 14, 2017 God this sounds incredible. Screw my usual 4 day weekend for Monster Hunter, I'm taking a whole week off for this. @Hero\-of\-Time, you know you want to do the same. Yup. A week off work shall be taken and the classic 16 hour a day sessions shall be had. I was texting Josh all the new details today. Needless to say he was very hyped. 1
Hero-of-Time Posted June 15, 2017 Author Posted June 15, 2017 A few more details. The environment can often help the player, but sometimes it works the other way around. During our viewing of the demonstration, we saw the player get caught in tree roots, which caused him to move slower. He had to push his way through the roots, but monsters can easily dash their way through them and break the environment. So basically, you’ll definitely find yourself in moments where taking the wrong step at the wrong time could mean taking a big hit or being KO’d by a monster. Without zones, that means monsters won’t take those little shortcuts that lead from one part of the map to the other, but the retreating monster we saw actually managed to break down a whole wall and created its own escape tunnel. Back to the subject of luring monsters, it looks like it’ll play a big strategic role on how you take on monsters in Monster Hunter: World. There was big fight that had all three monsters attacking each other: the Anjanath was biting the Great Jagras while a Rathalos was swooping down on the Anjanath. Again, since there aren’t any zones, for instances like these you’ll want to lure them out as far as possible to be safe. Unlike previous Monster Hunter games, both single player and multiplayer modes have the same quest lines. If you’re playing single player you can send a flare to call for help. For example, say you’re having trouble taking down that Rathalos and need help from other players—they’ll get to drop-in at the sign of a flare. @lostmario no more tedious single player for you. In multiplayer, you’ll get to use pre-set phrases with auto-translate, so that means you’ll get to play with players from Japan without having to worry about too many communication issues. Yes, the game will handle cross-region multiplayer. As far as other communication methods go, there’s in-game voice chat and you can also use a keyboard to chat. The game just keeps sounding better and better. I really hope they pull this off. 1
James Posted June 15, 2017 Posted June 15, 2017 A few more details.In multiplayer, you’ll get to use pre-set phrases with auto-translate, so that means you’ll get to play with players from Japan without having to worry about too many communication issues. Yes, the game will handle cross-region multiplayer. As far as other communication methods go, there’s in-game voice chat and you can also use a keyboard to chat. Pffffffffff PSO was doing this 17 years ago.
Hero-of-Time Posted June 15, 2017 Author Posted June 15, 2017 Pffffffffff PSO was doing this 17 years ago. Maybe thats why they dont release them outside of Japan now. They clearly thought the chat translations were too much effort to stick into English.
Kav Posted June 15, 2017 Posted June 15, 2017 (edited) It sounds soooooooo good! You know I'll be taking time off for this! @Blade, will you be taking some time off too? Edited June 15, 2017 by Kav
Esequiel Posted June 15, 2017 Posted June 15, 2017 @lostmario When is this out, I'm thinking of taking a break from work too!
Agent Gibbs Posted June 15, 2017 Posted June 15, 2017 I might have to buy this, i went off monster hungter on the 3DS because the multiplayer was so rubbish without communication, this looks like its miles better
lostmario Posted June 15, 2017 Posted June 15, 2017 @lostmario When is this out, I'm thinking of taking a break from work too! I'd guess March. Didn't the trailer say Early 2018?
Hero-of-Time Posted June 16, 2017 Author Posted June 16, 2017 Here are a couple of impressions from people who watched the demo at E3. The demos were amazing. I actually watched the theater live demo twice at E3. The first time they lead the T-rex looking thing (Ansomething) to the Rathalos and the Rathalos freaking picked it up and dropped it off a cliff. The team then just tried to take down the Rathalos but failed in the allocated time. My second viewing the Rathalos and t-rex kept fighting until they both broke a dam and the water that poured out washed both monsters and the player down the cliff. The two monsters continued fighting each other until the trex got really hurt and tired and tried to run back to its lair visibly hurt and limping. The team of players then chased it and killed it. All throughout these monsters where destroying trees and other parts of the environment as they tussled. The variety in what can happen was just astounding. T T-rex was the goal of the mission they were on. But in the demo they were obviously purposely taking him by the Rathalos nest to show off the interactions. But in that one demo you saw 4 unique big species interact and 5 if you count these baby versions of one of them. Because it all starts with this lizard/snake type monster that literally kills and swallows another herbivore type monster whole like a snake. He then takes it back to his nest to regurgitate it to his pack. In one of my demos the babies would come out climbing down from the trees and out of bushes sometimes to attack the t-rex that had body slammed their momma on the ground. They got thrown around like the velociraptors in JP when they try to fight the t-rex. The ones that managed to survive then scampered in all directions to flee including up the trunks of trees.
Kav Posted June 16, 2017 Posted June 16, 2017 The game sounds so good it could bring my a tear to my eye... this is the direction I've always envisioned Monster Hunter heading in!
Blade Posted June 17, 2017 Posted June 17, 2017 The game sounds so good it could bring my a tear to my eye... this is the direction I've always envisioned Monster Hunter heading in! I can't wait!!!!
Recommended Posts