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Has the confirmation of no voice chat altered your decision to purchase Splatoon?


RedShell

Has the confirmation of no voice chat altered your decision to purchase Splatoon?  

55 members have voted

  1. 1. Has the confirmation of no voice chat altered your decision to purchase Splatoon?

    • Yes, I'm not going to buy it now.
    • No, I'll still be getting the game.
    • Undecided


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Peer does talk about a lot, as do other podcasts. The point is that there are wats around these things and Nintendo needs to realise that they are annoying a lot of fans, who grew with Nintendo and are now adults, that got them to where they are in the first place.

 

In the past they have said that they make games for everybody but really that isn't the case.

 

My point is Peer mentions all the time that the reason Nintendo don't like voice chat is because of the issue of kids talking to strangers. If anyone knows Nintendo it's him. The gaming press realise that's the issue and just accept it. They'll bring it up as a negative in reviews but will accept that that's how Nintendo are. Frustrating as it is for us "regular" gamers.

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They use to give thew same bullshit reasons as to why they used friend codes too. Now they don't and oh look, nothing... And if they are so against it how come you can chat in the lobbies in Mario kart and Smash? But, but, but kids can chat to strangers.... How come they added it to Animal crossing?

 

I'm sure if Nintendo were Hitler you'd try and justify the holocaust.

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My point is Peer mentions all the time that the reason Nintendo don't like voice chat is because of the issue of kids talking to strangers. If anyone knows Nintendo it's him. The gaming press realise that's the issue and just accept it. They'll bring it up as a negative in reviews but will accept that that's how Nintendo are. Frustrating as it is for us "regular" gamers.

 

How many of them have actually sat down and discussed the options with them though? All we know is that when such talk is brought up there are half hearted answers given or the question is dodged entirely. Surely if it was a company wide policy of wanting to protect the kids, then these questions could be answered very quickly but that doesn't seem to be the case.

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How many of them have actually sat down and discussed the options with them though? All we know is that when such talk is brought up there are half hearted answers given or the question is dodged entirely. Surely if it was a company wide policy of wanting to protect the kids, then these questions could be answered very quickly but that doesn't seem to be the case.

 

It seems more like the type of reasoning you don't want to say publicly and instead keep to yourselves. I think publicly stating the reason is because they're trying to protect kids would be pretty damaging (with gamers at least, not so much with parents).

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It seems more like the type of reasoning you don't want to say publicly and instead keep to yourselves. I think publicly stating the reason is because they're trying to protect kids would be pretty damaging (with gamers at least, not so much with parents).

 

They are already damaging their relationship with many a gamer anyway.

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Looking at it from multiple ways, it really is bad PR. It's bad because you're pissing off the people who want it there in the first place, it's bad because their reasoning is flawed and it's bad because it just perpetuates the image of Nintendo being a kiddy console maker solely.

 

Not including this type of feature will push away gamers. It'll push away those who want that teamwork and strategic element (I'm calling bullshit on anyone who says that this isn't strategic/teamwork based or that you don't need communication for that) and it'll push away those who like to socialise whilst gaming.

 

The easiest and wisest thing to do would be to only let you communicate with your friends. There, job done, everyone is happy. I'm struggling to believe that Nintendo didn't consider this avenue, which means that they must have actively gone against that idea.

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The easiest and wisest thing to do would be to only let you communicate with your friends. There, job done, everyone is happy. I'm struggling to believe that Nintendo didn't consider this avenue, which means that they must have actively gone against that idea.
The strangest thing of all is that the Wii U already has the means of doing this, in the form of Wii U Chat. It seems like a lot of people have forgotten about it, but that feature allows for voice and even video chat with anyone on your friend list:

 

 

All Nintendo would need to do is a system update which allows Wii U Chat to run in the background while playing any game. Well they'd need to modify it so you could communicate with more than 1 other person at a time too, but I'm sure it'd be simple enough to do. :hehe:

 

Anyway, the point is that Nintendo appear to have no problem with communication between friends on the Wii U, otherwise Wii U Chat wouldn't exist. But yeah, that just makes their reluctance to include friend restricted chat during gameplay even more bizarre. ::shrug:

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Come on... it is really silly. It wasn't really excusable in Mario Kart 8, it was partly excusable with Smash Bros to keep the performance up, and there's no real excuse here. Friends only voice chat would have been fine. They had it in Animal Crossing, they had it in Pokémon, and if anything, those two series are more likely to have kids on than this.

 

It doesn't bother me as I probably wouldn't use it, and I'll still be getting Splatoon as it looks fun. But it's a shame that Nintendo's online offerings are so inconsistent for those who it is important to.

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'Do you think voice chat is critical to multiplayer online game design?'

 

This week, it emerged that Nintendo's upcoming multiplayer team shooter Splatoon won't feature voice chat -- not because the Wii U can't handle it, but because co-director Yusuke Amano thinks it's just a doorway to negativity.

 

“When I played online games, I didn’t like the negativity I got and people telling me, ‘You’re crap. Go away.’ So we wanted to focus on the positive aspects of online gaming," Amano told Edge magazine, as reported by Kotaku.

 

Is voice chat essential for online games? Are there better ways for players to communicate? We put the question to our Twitter followers, and these are the answers that they gave.

 

_______________________________________________________________________________________________________

 

'Do you think voice chat is critical to multiplayer online game design?'

 

Why is or isn't it -- and is it the best tool at your disposal? Game devs share their insights!

 

To get the obvious out of the way, first: Not if it's wrong for the kind of game you're making.

 

[TWEET]586603200158924800[/TWEET]

 

There are other ways of fostering communication, as these devs point out:

 

[TWEET]586602687669514241[/TWEET]

 

[TWEET]586604763468300288[/TWEET]

 

[TWEET]586603071645421568[/TWEET]

 

To summarize those points...

 

[TWEET]586648498939924480[/TWEET]

 

It's also important to consider who your audience is:

 

[TWEET]586603280547086336[/TWEET]

 

A more philosophical answer that considers what players themselves might want, broadly speaking:

 

[TWEET]586603365154562048[/TWEET]

 

A consideration: Other systems allow players who don't speak the same language to communicate:

 

[TWEET]586603539448881152[/TWEET]

 

There are also platform considerations:

 

[TWEET]586603778687680512[/TWEET]

 

But there's also potential to make it work well alongside your game's design:

 

[TWEET]586614342533173248[/TWEET]

 

http://gamasutra.com/view/news/240921/Do_you_think_voice_chat_is_critical_to_multiplayer_online_game_design.php

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I am planning to get that game and voice chat isn't something I really need. I have played some online games with VC and most of the time it was language I couldn't understand and it was mostly used after the "fight", so didn't really help. After that I used to turn it off.

 

I am not against it, as there are people who like it, but I don't really care about it.

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  • 2 weeks later...
splatoonbacklash5762.jpg?w=825&h=510&crop=1

 

Lack Of Voice Chat Feature In Splatoon Sparks Fan Backlash

 

 

 

Splatoon fans get “voicy” on official Splatoon Facebook after discovering there will be no online voice chat feature on Splatoon. This comes directly from the Director of the game, Yusuke Amano, who said voice chat can “contribute to unsettling feelings” and is part of “the toxicity of online gaming” after having bad experiences himself.

 

I’m sure we’ve all experienced the kind of players who abuse voice chat but that’s why mute and block features exist, is it worth ruining the fun voice chat can be for the sake of a few bad eggs? I can’t imagine the type of people who will want to play Splatoon will be the type to use voice chat negatively, but perhaps it’s not very necessary to the game either. The video embedded above shows people’s comments about the lack of voice chat, even threatening to not want to buy the game any more. Do you think not having voice chat was a huge bad move on Amano’s part?

 

This is coming from personal experience. When I played online games, I didn’t like the negativity I got and people telling me ‘You’re crap. Go away’. So we wanted to focus on the positive aspects of online gaming.

 

http://mynintendonews.com/2015/04/22/lack-of-voice-chat-feature-in-splatoon-sparks-fan-backlash/

Edited by Wii
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