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I tried the console at the Swedish press event Friday. It was a blast! Really liked what I saw, the console is comfortable and stylish, it's small and slick. Tried the games you would expect to try at these events except Zelda, the line was too long for my taste. ARMS seemed like good fun, Splatoon 2 was Splatoon but the Pro Controller was really nice to use! MK8Deluxe was MK8 - battle mode seemed really fun albeit slow; I suspect it was running 50cc so if that can be changed, it will be a blast! Double items were also nice and added a bit more depth - the dual item boxes were never placed at the best part of a turn so you had to sacrifice some drift and time to get two items. Super Bomberman R was Bomberman. Nothing special. Has-Been Heroes was fun and hard - turn-based real-time strategy RPG with lots of button-combinations. Will definitely look more at that! Snipperclips looked fun but I'm interested in single-player here which was not shown.

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Posted
I tried the console at the Swedish press event Friday. It was a blast! Really liked what I saw, the console is comfortable and stylish, it's small and slick. Tried the games you would expect to try at these events except Zelda, the line was too long for my taste. ARMS seemed like good fun, Splatoon 2 was Splatoon but the Pro Controller was really nice to use! MK8Deluxe was MK8 - battle mode seemed really fun albeit slow; I suspect it was running 50cc so if that can be changed, it will be a blast! Double items were also nice and added a bit more depth - the dual item boxes were never placed at the best part of a turn so you had to sacrifice some drift and time to get two items. Super Bomberman R was Bomberman. Nothing special. Has-Been Heroes was fun and hard - turn-based real-time strategy RPG with lots of button-combinations. Will definitely look more at that! Snipperclips looked fun but I'm interested in single-player here which was not shown.

 

I doubt the bolded will happen. Mario Kart Battle Mode has always been 50cc; that's nothing new (you do need it to be slower in order to aim properly and move more precisely), so I really doubt that they'll add the option for faster speeds. I just hope they have an option for the classic Elimination style of play from the first 5 MK games (timed Battle Mode is just nowhere near as fun).

 

Nice impressions though. Not long to wait now :)

Posted
I doubt the bolded will happen. Mario Kart Battle Mode has always been 50cc; that's nothing new (you do need it to be slower in order to aim properly and move more precisely), so I really doubt that they'll add the option for faster speeds. I just hope they have an option for the classic Elimination style of play from the first 5 MK games (timed Battle Mode is just nowhere near as fun).

 

Nice impressions though. Not long to wait now :)

 

I wouldn't see a problem with 100CC being added for battle mode though. maybe only with up to 4 players though. And reserve 150CC for no more than 2 players?

 

That's a point actually, presumably deluxe has 200CC?

Posted
I doubt the bolded will happen. Mario Kart Battle Mode has always been 50cc; that's nothing new (you do need it to be slower in order to aim properly and move more precisely), so I really doubt that they'll add the option for faster speeds. I just hope they have an option for the classic Elimination style of play from the first 5 MK games (timed Battle Mode is just nowhere near as fun).

 

Nice impressions though. Not long to wait now :)

 

I really hope they up the speed then. It was rather slow and it felt like you could barely get over a jump-off, forget about getting boost from it. I think it would add to it if you had 150cc.

Posted

I work as a graphic designer, and I gotta say these are smooth! Minimalistic design, i love it! I hope they do a similar marketing push on an international scale. If they do it right, it might pay off.

Posted

I always thought the majority of Wii and DS advertising was fantastic so it's good to see it back on form for Switch. I don't know why it was so dire in the Wii U era, was it a different agency? Or perhaps it was just the muddled message of Wii U itself that was hard to put across in any reasonable way.

Posted
I always thought the majority of Wii and DS advertising was fantastic so it's good to see it back on form for Switch. I don't know why it was so dire in the Wii U era, was it a different agency? Or perhaps it was just the muddled message of Wii U itself that was hard to put across in any reasonable way.

 

Because as far as the UK goes, they just didn't bother one bit.

I can count the WiiU TV ads I actually saw on one hand.

Posted
I've had the opportunity to play the console hands-on!

 

I'm SO glad I was there Friday, no where near the queues that were present in the weekend. I didn't get to play Zelda, though, that line was long no matter when I looked. :/

 

Next time I hope Bergsala gets a bit more space.

Posted
I always thought the majority of Wii and DS advertising was fantastic so it's good to see it back on form for Switch. I don't know why it was so dire in the Wii U era, was it a different agency? Or perhaps it was just the muddled message of Wii U itself that was hard to put across in any reasonable way.

 

The product was the issue. The fact Nintendo needed to produce this tells you it was a problem.

 

whyWiiU.jpg

Posted

As the release of the Switch draws closer I'm finding my anticipation building slightly and, at this stage, expect to keep my preorder.. whenever it might arrive :indeed:

 

I'm having difficulty getting the time to play the PS4 at the moment, or games in general in 2017, so I feel like the portability of the Switch will really help me carry on playing with more regularity thanks to the screen quality :smile:

 

With the Wii U, I almost never use Off-TV play as I feel like the experience is being hindered considerably by the poor quality of the screen but I suspect this won't be such an issue with the Nintendo Switch and that's strangely exciting!

Posted

I've found my interest has died down again. I'll still most likely keep my preorder but the lack of any additional information from Nintendo so far still means that all I'm getting at launch is Zelda and I was hoping for at least some VC titles to boost that.

Posted

Amazed that people thought it wouldn't be called Fifa 18.

 

What's more important is the devil in the detail. Does it run on frostbite or is it a PS3/360 version of fifa running on switch?

Posted
Amazed that people thought it wouldn't be called Fifa 18.

 

What's more important is the devil in the detail. Does it run on frostbite or is it a PS3/360 version of fifa running on switch?

 

PS3/360 no doubt

Posted
The product was the issue. The fact Nintendo needed to produce this tells you it was a problem.

 

whyWiiU.jpg

 

Hmm, something seems off about that...

 

tvii.png

Posted
Hmm, something seems off about that...

 

tvii.png

It's a flagrantly bullshit comparison table; using dots instead of ticks for when the Wii also has that feature (such as 'plays Wii games'). :heh:

Posted

Agree with this

 

http://kotaku.com/a-month-before-nintendo-switch-launches-we-really-shou-1792053110

 

The Nintendo Switch is dropping on March 3, less than a month from now, and it feels like we still don’t know some key features about the console. But how does that compare to other console launches? Is this lack of information unprecedented or par for the course?

 

So what don’t we know about the Switch? Although we know it will have a paid online service, we don’t know how it will work or what it will look like (though we know Miiverse won’t be part of it). We don’t know if it will have an achievement system. We also don’t have any concrete information on the Virtual Console, Nintendo’s service for selling digital versions of their classic games, which has been a huge feature on Wii, Wii U, and 3DS.

 

To see how other consoles compare, we looked back at three different launches: the Wii U, the PS4, and the Xbox One.

 

It’s worth recognizing that online services just aren’t as big a part of Nintendo consoles as they are on Sony and Microsoft ones. Until now, Nintendo’s online services have been free, and also kinda janky. In any case, we did know about the Miiverse by mid-June 2012—the Wii U would drop on November 18 of that year. By September 14, we also knew that Miiverse would feel more like a social network than a matchmaking service.

 

As for Virtual Console, we knew that the Wii U’s version of the classic game service would allow you to transfer your old Wii VC purchases by June, 2012. With the Wii U release in November, that means we had we had concrete information on this key feature five months prior.

 

Regarding the Virtual Console on the Switch, Reggie Fils-Aime has said that more information will come “at a later date,” and also that the introduction of the Nintendo Account has the potential to tie purchases to a particular user. Compared to what we knew about Virtual Console for the Wii U this close to its release, that’s pretty lacking in substance.

 

 

Information about the Playstation 4's paid online service and achievement system were revealed at Sony’s E3 press conference in 2013. Some information was clarified closer to release, specifically that the PS4’s online service wouldn’t stick streaming video sites like Netflix behind a paywall, but for the most part, once E3 was over this information was in the wild. Backwards compatibility was slightly more vague. Backwards compatibility was mentioned at E3, and by September 2013, we knew that Sony intended to make the PS3 library playable via Gaikai streaming the following year. The console was set to drop November 13, 2013—again, most of the above information was in the wild five months in advance.

 

Similarly, Microsoft dropped most of the vital information about the Xbox One at their June 2013 E3 press conference, including information about Xbox Live and changes to the achievements system. Unlike Sony and Nintendo, Microsoft did not emphasize any kind of backwards compatibility—the console wouldn’t be able to play 360 games until June 2015—but Microsoft did claim it would continue to invest in the 360 to push it into new markets. The console released November 22, 2013.

 

Looking at this information in aggregate is kind of worrying—it seems like five months before release, we knew a lot more about the Wii U, the PS4 and the Xbox One. But what’s especially worrying is the lack of information on Virtual Console, which is a key feature specifically for Nintendo consoles, and could make the Switch a must buy. If you just want a Zelda machine, you already know everything you need to know for now. But compared to previous consoles, the Switch appears to be built on a foundation of hype more than anything else.


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