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Yoshi's Woolly World (June 26th)


Hero-of-Time

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Can we please have 1 thread where you don't scrape the bottom of the barrel to complain about something ?

 

How about one where you don't pick on everything he says? You're not quoting him directly ( quite rightly so ) so what do you hope to achieve?

 

To be fair I would love a different villain to feature. Bring back Wart, Nintendo!

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The Boss reveal is bound to come via a character unravelling to reveal someone inside or something :p Maybe you think it's Bowser and then it unravels to reveal Bowser Jnr's been up to the mischief.

 

But yeah the unique game/environment is a great opportunity for something different and memorable.

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Obviously Yoshi’s Woolly World’s development involved actual knitting

 

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Come on, if you're going to build a platformer that's practically overflowing with cute, you might as well go the whole hog and make it in real-life, too. If you're game happens to be made of colourful yarn, much like Yoshi's Woolly World, well then it's probably time to break out those knitting needles...

 

"We've always felt that Yoshi deserves to have a handcrafted feel to the graphics, and we've strived to bring this into games like Yoshi's Island and Yoshi's Story," says Nintendo producer Takashi Tezuka in the latest issue of Edge. "With those previous titles, it was just that - an aesthetic - and didn't really have much influence on the gameplay itself."

 

Just like the official amiibo for Yoshi's Woolly World(which are so adorable its almost criminal), the team wanted to create a real-life Yoshi that would help inform the game's unique textures. "We decided to use wool in Yoshi's Woolly World since we felt we'd be able to provide some interesting mechanics and gameplay that we weren't able to do in previous games. But it was also the toughest challenge we've faced!"

 

Using such an unusual design element called for some unusual and unconventional concept art, such as the one show above. Just at look that plush lil' Yoshi! S'cute! "Actually making real items using wool to test our representations in the game was obviously necessary, but it took a huge amount of time!" adds Good-Feel executive producer Etsunobu Ebisu. "We made these while we were establishing which direction to go with for the graphics, for example."

 

http://www.gamesradar.com/obviously-yoshis-woolly-worlds-development-involved-actual-knitting/

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Hello everyone,

 

Just to say I have the N-E review copy of this game, which I'm currently playing through!

 

I know there's a long way until it's released, but if anyone has any questions (that I'm allowed to answer) then please @ me or PM and I'll answer what I can :)

 

How much risk is there of cuteness overload?

Seriously, I expect you to at least be in a coma by the end of this. Good luck.

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How much risk is there of cuteness overload?

Seriously, I expect you to at least be in a coma by the end of this. Good luck.

 

I'm having to watch at least 2 hours of hardcore pornography after playing just to feel normal again. (Not sure that sentence will make the review...)

 

The whole thing's bloody adorable :)

Edited by Kaepora_Gaebora
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I want 2 things from this game. I want it to be challenging and I want it to be long. Too many of Nintendo's games recently appear to be quite short.

 

@Kaepora_Gaebora I'd like to know how long it is. I realise it's probably to early to know that yet. But if you do know can you tell us if you're allowed or PM me please?

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Or - and hold on to your dick, this may surprise you - he wants a both great and long game...and that is a reasonable desire. :indeed:

 

May get this, however I would love to get the amiibo version. But I think that's out of the question...for ever...

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I actually feel like Nintendo get game length just about right in most cases :smile:

 

The games are usually designed in such a way that anyone can clear the main portion of the game in however long it takes but going after all the extra content and unlockables is what really amplifies the challenge, satisfaction and, ultimately, play time :hehe:

 

I suspect Yoshi's Woolly World will be judged just as well : peace:

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I want 2 things from this game. I want it to be challenging and I want it to be long. Too many of Nintendo's games recently appear to be quite short.

 

Do you usually play games to 100%, @Wii? Nintendo games do a great job of offering a challenge with their post game content. Mario 3D World, Captain Toad, Mario Vs Donkey Kong and Kirby Rainbow Paintbrush are all pretty short games if you just go from start to finish but once you start the post game stuff the games become very challenging and lengthens the game significantly.

 

A lot of reviewers don't tend to talk about post game content and as such the time they usually give is a lot shooter than if you were to try and get all the hidden stuff and collectibles. They probably finish the main game and leave it at that, which is fine due to the time constraints they have placed upon them.

 

EDIT: Beaten by nando!

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Do you usually play games to 100%, @Wii? Nintendo games do a great job of offering a challenge with their post game content. Mario 3D World, Captain Toad, Mario Vs Donkey Kong and Kirby Rainbow Paintbrush are all pretty short games if you just go from start to finish but once you start the post game stuff the games become very challenging and lengthens the game significantly.

 

A lot of reviewers don't tend to talk about post game content and as such the time they usually give is a lot shooter than if you were to try and get all the hidden stuff and collectibles. They probably finish the main game and leave it at that, which is fine due to the time constraints they have placed upon them.

 

EDIT: Beaten by nando!

 

It depends. If I really enjoy the game then I'll 100% it. If it's too hard, tedious or just not worth the effort I'll leave it. I 100% more often than not.

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Hello everyone,

 

Just to say I have the N-E review copy of this game, which I'm currently playing through!

 

I know there's a long way until it's released, but if anyone has any questions (that I'm allowed to answer) then please @ me or PM and I'll answer what I can :)

 

Can you play without the gamepad switched on? I manage to play Mario Kart and Smash fine but the Wii U won't even let me open NSMBU or Sonic without saying 'please turn on Wii U Gamepad to open software'

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It depends. If I really enjoy the game then I'll 100% it. If it's too hard, tedious or just not worth the effort I'll leave it. I 100% more often than not.

 

..and if it's too hard or tedious, you wouldn't want it to be long anyway :heh:

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Yoshi's Woolly World (Wii U) Hands-on Preview

 

When I look back at Yoshi's New Island, I see more and more faults with that game. While I found it to be decent at the time, it just didn’t leave a lasting impression. Good-Feel, the creators of Wario Land: Shake It and Kirby's Epic Yarn, have been hard at work trying to make me care about Yoshi all over again in the first few worlds of Yoshi’s Woolly World. Considering Yoshi's games have really had some big low points, you could consider it the biggest test of the developer's platforming craft. After playing the initial four worlds of Yoshi's Woolly World, I must say that I am honestly impressed with how the title is coming together.

 

The story of Yoshi's Woolly World is not very deep, but it does the trick. It takes place on Craft Island, which is a small island in the Handmade Ocean. A clan of Yoshi live peacefully here and enjoy each other's company to the end of time. Their peace comes abruptly to an end as Kamek shows up and turns most of the dinosaurs into various sets of yarn. Two of the wily Yoshi manage to escape and pursue the trickster with all their might. As Kamek finally manages to escape, he drops yarn everywhere and the Yoshis go in at once to save their friends!

 

If you ever played a Yoshi's Island game before, the way the game plays will be familiar to you. You move Yoshi about a 2D platforming landscape, deal with a variety of obstacles and enemies and try to snatch a large number of collectibles throughout. While the basics may have not changed, the way things are implemented combines the best bits of the various Yoshi outings. The big thing is that there is no Baby Mario on your back and the game goes for a traditional health bar, represented in hearts around Yoshi. It relieves the stress somewhat as you can focus on the platforming and what lies ahead.

 

The known eggs are gone and cast aside for special Yarn balls, which creates opportunities for brand new tricks. You can reveal secret platforms and pipes for example, which will bring you to hidden locations and brand new heights. The fifth level in the game, named Knitty-Knotty Windmill Hill, really brings this thought to fruition as you make many platforms appear so you can get further in the course. Seeing those blades in various colors is also absolutely adorable, which makes this course quite a pleasant one. Naturally, you will still be able to attack and destroy question bubbles with the yarn balls, which still play a major role in Yoshi's Woolly World.

 

The yarn balls aren't the only way the game throws yarn-related surprises your way. Everywhere you look, you will see bows in the environments, which you can pull with Yoshi's tongue. It might not be always easy to spot them, but you can find some pretty cool secrets if you do. Finally, there are places where you can simply walk into, even it seems like that you can't. This is something that has been present in most of the Yoshi platformers, but I found myself really looking around for these spots. There is always a clue somewhere for you to spot, but it isn't as overly obvious as before.

 

Personally, I like that I have work for my completion status and a big slew of collectibles. The game offers a ton of them, which makes surprises quite frequent. The known five Smiley Flowers make a return to this game and they bring the same antics as before. If you hit one at the stage's end roulette wheel, a bonus challenge will await you. You will collect fruit in various ways and put your platforming reflexes to the test. The points that you earn are changed into beads and added to a specific counter.

 

The beads, similar to Kirby's Epic Yarn, are everywhere in the courses. These shinies aren't just for show though, as they are used as currency for Power Badges. These badges will grant you special powers for one single course and you can only use one at once. As you progress through the game, more and more will become available to you. These abilities help you to 100% older courses later on. Your options include letting Poochy the dog play alongside of you, pulling items in with a magnetic force, seeing hidden items, making your Ground Pound move stronger, or becoming a faster runner. There are a good selection to choose from and you can activate them whenever you like. You can even change your ability mid-stage if need be.

 

20 of the beads in every stage contain Stamp Patches. By reaching certain thresholds, you will unlock some Miiverse stamps that you can use while posting about the game. This is not tied to the stages in the grand scheme of things, but you will need all 20 to fully complete one. Finally, there are the Wonder Wools, of which there are five in every course. If you manage to snag all five, a Yoshi will be knit back together and become instantly available for you to play with. The mechanics don't change between Yoshis, but you find your favourites soon enough. The ones I personally play the most with are Hot Cocoa Yoshi, Candyfloss Yoshi, and Poochy Yoshi.

 

Now let us move on by talking about some of the levels that you will encounter. As I told you before, I played through the first four worlds and every one of them has a main theme. You start with a grassy world, move on to the desert, head to a wondrous playground, and then finish in a deep jungle. That may not sound encouraging to you, but you honestly shouldn't worry one bit. The levels don't always follow the theme and all of them are interestingly designed to say the least. Take the second level for instance, which is called Bounceabout Woods. All the trees in the stage are bouncepads that you will use to reach collectibles and jump in quick succession. Another early concept sees you at the Crawdaddy Beach, where you use the water to let the yarn balls do water skips.

 

The concepts just keep coming as the game progresses. While I don't want to highlight all of them here today, I do want to mention the ones that really stood out to me. If you have seen the Super Smash Bros. Wii U stage, you will know that there is a mobile hanging at the top of the screen. This mobile actually comes from the stage “Wobbly Mobile Jaunt,” where you have to climb on quite a number of these. You have to tilt the baby toys a certain way to climb higher and find the objects you need to succeed. Another cool stage is “Scarf-Roll Scamper,” where you have to hang tight on fabric rolls to move about. You will not be able to use your yarn balls, so using the enemies around you to destroy bubbles is key to victory. My absolute favorite course was “Spooky Scraps! Don't Get Spooked.” In this stage, platforms only appear when you are behind a curtain. Behind that curtain though, the enemies can't be defeated and you have to use your wits to outsmart them. This course can really trick you into making wrong moves, so being patient is important in this one.

 

Next to all of the regular levels bits, there are also transformations and bosses for you to endure. The transformations here outdo the ones in any other Yoshi game and these timed challenges are great ways to break up the gameplay. Our cuddly dino friend will change into a motorcycle for example, which becomes an endless runner with pretty tight controls. Another sees Yoshi becoming a mermaid and pressing a button will allow him to do a special spin attack. Some other prime examples include a plane, umbrella, digging device, and growing massively in size. While I don't want to talk about the bosses too much, they do follow the basic three-hit structure with ever-growing phases. It is a proven concept and the bosses are actually really fun, but they are over before you know it.

 

As far as the difficulty curve of Yoshi's Woolly World is concerned, there is a real sense of progression there. The stages become more difficult with every world passed and I am not afraid to admit that I died multiple times on a few stages. Luckily, the game is not too frustrating. There are frequent checkpoints and you are sent back to the last one once you fail. I never really touched Mellow Mode, mostly because I wanted the accomplishment to be completely mine.

 

The controls are wonderful, regardless of which controller you pick. You can use the Wii Remote, the Wii Classic Controller (Pro), the Wii U Pro Controller or the Wii U GamePad. There is, however, one huge benefit when you play the game with just the Remote. This is not about it being a 2D game and that D-Pad controls are the way to go, but there is something here that will be hugely beneficial to most. While the yarn cursor moves around on the other controllers, you will be able to use the tilt in the Wii Remote to steer the yarn ball yourself. This feels absolutely incredible and after a few levels, I couldn't see myself playing it any other way. I had a few tries on the Wii U GamePad, but it didn't feel the same to me. This is handy when you play it co-op, as both players can each have the same proper tools at hand.

 

Yoshi's Woolly World looks simply stunning on the Wii U. Even when you look at the overworld, there is sense of detail there that is not found in every Wii U game. The stages and characters really show that they are made out of craft and it looks even better than Kirby's Epic Yarn. The backgrounds are sometimes curtains or the clouds are hanging with a string from the ceiling. Every aspect of it was really well thought through and Good-Feel tells the world once again how they perfected this craft of making games look like crafts. The game is bright, colorful, and overly atmospheric, which should please most players out there. The music doesn't play second fiddle and there are some terrific songs in there. They don't feel like Yoshi music most of the time, but come closer to what Kirby's Epic Yarn did before. Can't say that I really mind that!

 

Yoshi's Woolly World made me walk away impressed. There are some small things that I would have liked differently, but they are very minor to be honest. I do suggest playing this one with a Wii Remote though, as the game seems to be built around it. Combine those fantastic controls with the numerous unique concepts in the stages, the fun transformations, and a style that just instantly clicks, and you have a game that I just want to keep playing. Also, Hot Cocoa Yoshi. Very important.

 

http://www.nintendoworldreport.com/hands-on-preview/40299/yoshis-woolly-world-wii-u-hands-on-preview

 

 

[Yoshi's Woolly World Preview] Story Opening Footage

 

 

 

 

[Yoshi's Woolly World Preview] Umbrella Yoshi Gameplay

 

 

 

 

[Yoshi's Woolly World Preview] Windmill Hill Gameplay

 

 

 

 

[Yoshi's Woolly World Preview] Yoshi & Cookies Gameplay

 

 

 

 

[Yoshi's Woolly World Preview] Bounceabout Gameplay

 

 

 

 

[Yoshi's Woolly World Preview] Moto Yoshi Gameplay

 

 

 

 

[Yoshi's Woolly World Preview] Curtain Falls Gameplay

 

 

Edited by Wii
Automerged Doublepost
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Whilst I think that games like this, Epic yarn, Canvas curse etc and various Nintendo titles do look lovely(like...absolutely lovely) - it really doesn't do enough for me. In the playground and forum arguments of my youth the criticism always levelled at Nintendo vs competition would usually be graphics - and as a big Nintendo fan I essentially cut my teeth on games with everything else first - looks were always the last thing for me. I think with recent ventures this has changed, or maybe it's because we're getting it when we never used to, but people seem to mention more how great Nintendo games are looking more and more rather than how they play - kinda puts me off I guess.

 

/ramblerambleramble

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people seem to mention more how great Nintendo games are looking more and more rather than how they play - kinda puts me off I guess.

 

/ramblerambleramble

 

I think visuals are far more focused on with the competition. Everyone goes on about how incredible the big PS4 games (all five of them) (/joke) look, rather than how they play.

 

With Nintendo the jump to HD probably has something to do with it, not to mention the fact that artistically recent games have been beautiful to look at. The actual gameplay is the same as it's always been in most cases, excellent.

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I think visuals are far more focused on with the competition. Everyone goes on about how incredible the big PS4 games (all five of them) (/joke) look, rather than how they play.

 

With Nintendo the jump to HD probably has something to do with it, not to mention the fact that artistically recent games have been beautiful to look at. The actual gameplay is the same as it's always been in most cases, excellent.

 

You can't even use that joke anymore since The Witcher 3 and Bloodborne have come out. ;)

 

Both are head and shoulders above everything else out there currently.

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