drahkon Posted October 26, 2018 Posted October 26, 2018 7 hours ago, Ronnie said: Played about 30 minutes a while back but it didn't really click for me What would you say was the reason?
Ronnie Posted October 26, 2018 Posted October 26, 2018 2 hours ago, drahkon said: What would you say was the reason? Hard to say, just wasn't enjoying it as much as I thought I would. Played some last night though and had a much better time, will definitely stick with it now 1
drahkon Posted October 26, 2018 Posted October 26, 2018 18 minutes ago, Ronnie said: Hard to say, just wasn't enjoying it as much as I thought I would. Played some last night though and had a much better time, will definitely stick with it now As with all roguelikes it'll get better the more you unlock, but you already know that What I love about Dead Cells is the combat. It's suprisingly tactical for a 2D game. Can't wait to have another crack at a run later today if I can get myself away from Read Dead Redemption 2.
Ronnie Posted October 26, 2018 Posted October 26, 2018 12 minutes ago, drahkon said: As with all roguelikes it'll get better the more you unlock, but you already know that What I love about Dead Cells is the combat. It's suprisingly tactical for a 2D game. Can't wait to have another crack at a run later today if I can get myself away from Read Dead Redemption 2. Yeah it'll get better the more I put into it for sure. Got some freeze bombs last night in one run that were so useful
drahkon Posted October 26, 2018 Posted October 26, 2018 4 hours ago, Ronnie said: Yeah it'll get better the more I put into it for sure. Got some freeze bombs last night in one run that were so useful Ah yes, freezing enemies saved me so many times on my best run so far. What helped me the most during that, however, was a colourless/legendary whip that I got early on. It wrecked havoc on enemies until I reached the second boss. Felt good. 1
drahkon Posted October 27, 2018 Posted October 27, 2018 drahkon's Dead Cells adventure continues: Looks like I've reached what is supposed to be the final boss and holy hell...he wrecked my balls. Guess I need to practice a lot more. Spoiler With that boss I've encountered 3 off the four bosses. The first one is quite easy. The second one still gets me close to dying a lot...if only I had three uses of the health potion And the final boss...as I said...fucked me up good. Decided to do a couple of speedy runs in order to unlock the timed doors. Not my kind of playstyle to be honest. You do, however, get a nice amount of cells. Still, I think for now I prefer to explore at my own pace. Love the choice you're given, though. Play more tactical/safe, explore and get more upgrades but miss out on those timed doors; or rush through the levels, miss out on upgrades and get more cells. It's nicely balanced. I enjoy this game immensely. Best 18 bucks I've spent recently
drahkon Posted October 29, 2018 Posted October 29, 2018 (edited) Log Entry #3 It was a long journey. Meticulously I explored a foreign scenery. Dead bones decaying without rest. Empty skulls gazing through my every move. The battles fierce and messy. Occasional wrong decisions, missed swings and an onrush of slimey, juicy beings made out of corpses rendered progress difficult. In the end I prevailed and was able to make the rune I was searching for my own. With new found confidence I marched on, slaying beasts, improving my skills and gaining riches. Familiar surroundings presented no challenge until the end of my journey was near. The final enemy. One last battle to decide whether life or death prevails. Swords, lightning, ice, poison, spikes, broken bones, cuts, wounds, bruises, blood, sweat, grenades, fire...elements of war clashed and made the clock's hands move faster without anybody noticing. Instinct took over, thoughts escaped the mind, muscles moved without help. Mechanical, robotic, unconscious. In the end...death was victorious and the journey is over... ... for now. ____________________________________________________________________________________________________________________________________________ Dead Cells. In case you're wondering: I enjoy the game quite a lot Edited October 29, 2018 by drahkon 2
drahkon Posted October 30, 2018 Posted October 30, 2018 (edited) And there it is. My first successful run in Dead Cells. It was my 19th attempt. (stats say I died 13 times so far, no idea where the remaining 6 failed runs come from, though ) Took me about an hour. I was very deliberate with every move and decision throughout the whole ordeal. This was the loadout that secured my win: I fell in love with a Tactics build. The legendary Sinew Slicer and the Double Crossb-o-matic are awesome. They let you abuse most enemies' AI since they always stay in line of sight and you can just drop down and let the turrets do the job However, certain enemies have moves that can ruin this approach by e.g. teleporting to you. Anyway... The final boss fight almost ruined me yet again. It started well, but his last phase and moveset still fucks me up. I killed him with only about 10% of my own HP to spare. Phew Now the game has given me the choice of doing a run in "normal" or "hard" mode. I think I'll pass on a higher difficulty for now and try to find more blue prints. Dead Cells is a perfect example for a great "just-one-more-try-game". It kept me away from RDR2 and CoD: Black Ops 4 in the past few days. And here's something that made me chuckle to end this post: Spoiler Edited October 30, 2018 by drahkon 1 2
Rummy Posted October 31, 2018 Posted October 31, 2018 On 25/10/2018 at 6:32 PM, Ronnie said: smh. Anywaaaay... Nah Ronnie you don't get that out lol. I will remind you of an old party line - posting is a privilege, not a right. I will tell you here openly and publicly I think you are toxic to this community and did so many years ago. I think continued reaction to you(and my post in addition to a response) is wholly indicative of this. If I had my way on various occasions you'd be gone - but that's the irony. I stayed my hand as a mod as I'm expected to judge fairly and with consideration and did so. I could have had you countless times despite that but let me tell you this - as far as I'm concerned you are on your thinnest of warnings. Also let me tell you this one as a mod right here - if you want right of reply to this post you do so either via PM or on my visitor wall but if you dare seek to try and do it again in this thread then you can face your actions. I'm tired of your disrespect not only for the moderators of this community but also to be quite frank your disrespect for its members and at times for the community itself. You are often toxic to this community(often moreso even than Wii was) and I am tired of it and so help me I will have you for it if you give me the chance, not for me or my ego, but for all these people whose only last resort each time I call you out is to react to my posts or to quote me and reply. It is wholly toxic and it will be swiftly eradicated without your presence. They are tired, and it is you of whom they are tired. Let me remind you again - reply ONLY via my visitor wall OR via PM. Quote me in this and I'll have you for derailing. You want a public audience I'm happy to have it - but you do it on my wall and not in threads. For everyone else here, keep calm, carry on, nothing else to see here. I want no quotes or responses on this unless they are via PM or my visitor wall. 1
drahkon Posted November 2, 2018 Posted November 2, 2018 (edited) Well, holy fucking shit...looks like Dead Cells will become a totally different affair with the next patch. Apparently there will be lots of changes to mechanics that are in the game right now...here are some snippets that I took from reddit: Quote Mob scaling based on player stats A big issue of the current version is that the HP and, more critically, the damage from mobs scale with the player's stats. This means that mobs will kill you in a few hits when you reach high stats unless you stack damage reduction like crazy (see next section). This has led some players to advise newcomers to go with their strategy of skipping scrolls. I will not fuel the debate despite strong opinions about the matter, the important point is that this was an unintended player response to an ill-designed mechanic. Thankfully, the devs have now fixed this. Scaling on stats has been completely removed in v1.1: mobs will now have fixed HP and damage values tied to the biome they are in. Therefore, players will now only benefit from taking scrolls. A rebalance of stat requirements will be done, and it will be necessary to take most Timed Doors and cursed chests on high difficulties (3-4 BC) in order to be strong enough. Really like that. Right now it's kind of insane how easily enemies in the final biome can kill you. With this change the following is a no-brainer: Quote Damage Reduction (DR) In the current game, DR is a very important aspect of all Brutality and Tactics builds, to the point that it is basically mandatory for players who don't want to die in 2 hits (aka most people). Currently, a lot of items give DR and it caps at 75%. In v1.1, most items will not give DR anymore and the cap will be nerfed to 30% instead of 75%.On the other hand, mob damage will be balanced accordingly, so that DR becomes the intended "safety option" instead of a mandatory game mechanic. Items that will still give DR include Amulets. Good! Quote Cooldown reduction (CDR) Cooldown reduction will be changed a lot. Currently, skill spamming (Death Orb, Cluster Grenade...) is one of the surest ways to wreck everything in your path, and Efficency/Fireworks mutations are basically no-brainers. In v1.1, CDR mutations will no longer provide a passive flat CDR%. CDR will be granted based on player actions: for instance, you will get CDR by parrying or killing enemies. This will reduce brainless skill spamming, especially against bosses. To make up for the fact that CDR will be harder to obtain, base cooldown of most skills has been lowered. While I haven't unlocked a lot of skills/grenades and therefore haven't really encountered the skill-spamming-and-wrecking-everything-method, I appreciate this change. Will make the game more mechanical (for a lack of better word). There are some changes I'm not too keen on, but to be honest those might all be balanced out by the big one: no more mob scaling. Here's the reddit post. It's speculation based on dev's posts/comments but seems not too far fetched. Quote TLDR and timeline for the next updates Update 1.1 should be available on the alpha branch (PC only) soon and will focus mainly on balancing. Cannot give a precise estimate yet, but probably between 0 and 3 weeks at the most for the alpha. Update 1.2 is already being worked on, but a ton of stuff still needs to be done. It will be a big content update with at least 2 new biomes and 2 new bosses. Motion Twin currently doesn't know if it will be available in 2018 or next year. No ETA for potential further updates. I'm actually thinking about pausing my progress with the game and wait for both patches. However, they do seem far away, especially on console (I think PC gets updates first). Difficult choice Anyway...probably a pointless post since nobody aside from @Ronnie and me are playing this Edited November 2, 2018 by drahkon 1
Sheikah Posted November 2, 2018 Posted November 2, 2018 I'll definitely be getting Dead Cells, it's just a matter of when. Too many games.
Ashley Posted November 2, 2018 Posted November 2, 2018 *renames thread drahkon really likes Dead Cells* 3
drahkon Posted November 2, 2018 Posted November 2, 2018 Finished Yoku's Island Express just now. What a lovely little game. If someone told 10 year old me that I'm going to play a pinball-metroidvania game when I'm a grown man I would've not believed him. It is a pretty neat genre combination I have to admit. It's not a difficult game, it's actually really easy but it was enjoyable. Getting around the island in order to acquire enough fruit to advance was a little cumbersome at times but overall it's a great game. Not sure when/if I'm going to mop up the remaining trophies, though. I've had my fill of this game for now.
Rowan Posted November 4, 2018 Posted November 4, 2018 On 11/2/2018 at 11:29 PM, drahkon said: Finished Yoku's Island Express just now. What a lovely little game. If someone told 10 year old me that I'm going to play a pinball-metroidvania game when I'm a grown man I would've not believed him. It is a pretty neat genre combination I have to admit. It's not a difficult game, it's actually really easy but it was enjoyable. Getting around the island in order to acquire enough fruit to advance was a little cumbersome at times but overall it's a great game. Not sure when/if I'm going to mop up the remaining trophies, though. I've had my fill of this game for now. Indeed, this was a pleasant surprise when I played it earlier in the year. Definitely one of my picks for 2018.
drahkon Posted November 6, 2018 Posted November 6, 2018 (edited) Finished chapter 5 of Celeste just now. Not sure how I feel about it. The game has been incredible so far but the mechanics of chapter 5...hm, don't like 'em. Not looking forward to replaying it for the strawberries. And I'm dreading the thought of playing the B-Side if it also includes those mechanics... Anyway, still enjoying the game. It's tight and precise 2D platforming at it's best. I've died 764 times so far (finished chapters 1-5 and two B-sides). Yup, this game's difficult and I love it Going for the Platinum without assist mode might break me. Can't wait Edit: Eh...so chapter 6 was weirdly emotional. I couldn't relate 100% but some words hit hard. Jeez, didn't expect that. Edited November 6, 2018 by drahkon
drahkon Posted November 6, 2018 Posted November 6, 2018 Ok...so Chapter 6 of Celeste is one of the greatest video game moments I have ever experienced. 40 minutes of nothing but excellence. Everything about this game fell into place and it was perfect. There is no other word to describe this. It was perfect. 1
drahkon Posted November 6, 2018 Posted November 6, 2018 (edited) Triple-post, sorry Finished Celeste. This is what I consider the perfect game. Beautiful to look at, wonderful music, emotional story, spot-on gameplay and challenging until the very end. It doesn't get any better than that. Will definitely get the Platinum without assist mode. Using it wouldn't do this incredible game justice. Edited November 6, 2018 by drahkon 3
Ganepark32 Posted November 7, 2018 Posted November 7, 2018 12 hours ago, drahkon said: Triple-post, sorry Finished Celeste. This is what I consider the perfect game. Beautiful to look at, wonderful music, emotional story, spot-on gameplay and challenging until the very end. It doesn't get any better than that. Will definitely get the Platinum without assist mode. Using it wouldn't do this incredible game justice. It really is an incredible game. So simple in many aspects but the way it's brought together it's ideas has resulted in an absolute gem. It'll no doubt get overlooked by many during the GOTY discussions but for me, Celeste is my favourite game of the year. I do need to go back to collect the strawberries myself but I need to set aside the time to do it as I want to do it without the assist mode turned on as well. I'm currently playing through Mark of the Ninja Remastered as I never played it during the previous gen so making up for it now and I'm absolutely loving it. It's making me want to play more stealth games so thinking of finally sitting down with the first Dishonored as I've never played that despite loving the second one. Wishing they'd put Echo on sale as that seems to fit that boat. But guess with Hitman 2 out next week, I may look to that for more. 1
Shorty Posted November 8, 2018 Posted November 8, 2018 I think I need to give Celeste a look. I watched someone else play it and even took the controller to try a few bits, and I just couldn't see what the lasting appeal would be. But the positive reaction can't be ignored.
Hero-of-Time Posted November 8, 2018 Posted November 8, 2018 It seems PS Now is a bit of a success for Sony. Quote "PlayStation Now is, perhaps unsurprisingly, the dominant service by some margin, generate 52 per cent of venue. This is likely due to the sheer install base of the PlayStation 4, which stands at over 86m units sold since its November 2013 launch. Second place - by some way - is EA Access on Xbox One with a 16 per cent slice of the pie, while Xbox Game Pass claims 15 per cent of the sector's cash." "Though the subscription model clearly works for the video games space, it certainly raises questions over how we judge the success of individual games. For example, Microsoft has announced positive launches for Sea of Thieves, State of Decay 2 and Forza Horizon 4 with some impressive early player figures, but these titles are part of its Xbox Game Pass and Play Anywhere schemes, making it less obvious how many people have actually splashed the cash on these titles. In addition, player figures don't mean a huge amount when someone could have logged in to Rare's pirate romp once and never gone back." This is very surprising to me. I've never seen the value of PS Now, especially seeing as it was just a streaming service until recently, but clearly i'm in the minority.
DriftKaiser Posted November 8, 2018 Posted November 8, 2018 Plus the fact you could download a game from PS Now soon or later which made it an ideal service to rent a game for a couple of days.
Jimbob Posted November 8, 2018 Posted November 8, 2018 Now they've added downloading PS4 titles from PSNow, it kind of makes sense seeing the numbers being high.
drahkon Posted November 15, 2018 Posted November 15, 2018 Because I'm an idiot I bought two games that are on sale in the PSN store: Kingdom: New Lands Spoiler You are a king/queen with the goal to build up and create a kingdom. The playing field is a two-dimensional landscape and there are various gameplay elements to discover (how to collect coins, what to spend money on and the various intricacies that come with certain investments). It's very enjoyable to figure out what every investment does and whether it's worthwhile to go for it depending on your kingdom's progress. There are trophies to collect which are: "Survive 10 days", up to "Surive 100 days". I managed to survive 33 days on island one and I fail to see how it's possible to survive longer than that given the lack of resources/manpower in the endgame. I can only assume there are more islands to unlock and maybe more upgrades for your kingdom. Enjoying it so far. I love micro management so it's quite the game for me Second game I bought: Hammerwatch Spoiler It's a hack-and-slash adventure. No skill trees, just buyable upgrades. Simple, addictive, fun, and difficult. Love it
Recommended Posts