Cube Posted February 22, 2013 Posted February 22, 2013 Actually, that's another thing that was touched on which could be quite big for a proper console: the open store. The biggest expense would be the development units, but with the console's hardware very much based on normal PCs, I wonder if there will be a kind of development software which works from a PC for games that are much less complicated (mobile games). Bundle prices set by the developer, and this could potentially be even more appealing than the eShop.
Fused King Posted February 22, 2013 Posted February 22, 2013 (edited) (when we have to clarify if "all platforms" includes the Wii U, you can see it's already starting). Exactly. When gamejournalists start answering questions along the lines of 'Will it be on all platforms' with the likes of 'Absolutely, you got PS3 and the PS4, the Xbox 360 and Durango, ....oh yeah and it'll also be on PC further down the road' then that which has been set in motion by the Wii // PS360 gap is still dominant. Edited February 22, 2013 by Fused King
Agent Gibbs Posted February 22, 2013 Posted February 22, 2013 Those two sentences aren't related. No, it's not going to sell the Vita but it's another string to its bow. With Remote Play and Plus, the Vita is only going to become more tempting. Totally agree, and i think its a shrewd move on Sony's part. the ps4 has become the swiss army knife of consoles, it can do what the wiiu can, and it can do what the next box can, and its only a good thing, and will hurt MS as they have nothing unique anymore, they have become a console of multiplatform games, where as Wiiu and Ps4 will have unique features and unique Ip's Halo,Gears and Forza cannot carry the nextbox In a way its like Sony and nintendo have aligned feature wise so they can offer very similar experiences and together put MS out in the cold I'm a happy gamer, the WiiU is almost everything i want it to be and so is the PS4* *where the only change i'd have is switched left sticks on the ds4, but who knows that increased bulk might make it comfortable
dwarf Posted February 22, 2013 Posted February 22, 2013 Are Microsoft now obliged to pack in 8GB of ram in their machine now d'ya reckon?
Daft Posted February 22, 2013 Posted February 22, 2013 Not at this stage and it wouldn't be GDDR5. It's more complicated for Microsoft because they don't have a unified pool of RAM. They could up the amount of GDDR3 probably but even that is doubtful, and there's the issue of how much physical space the RAM takes up.
Serebii Posted February 22, 2013 Posted February 22, 2013 GameSpot asked Sony Worldwide Studios boss Shuhei Yoshida in a quickfire Q&A not if PS4 would block used games but whether second hand games will require an activation code on the console. His answer: “It's a publisher decision. We are not talking about it. Sorry.” http://www.mcvuk.com/news/read/pre-owned-games-block-on-ps4-is-a-publisher-decision/0111344 Worrying
Daft Posted February 22, 2013 Posted February 22, 2013 Sony aren't making it mandatory and I doubt developers would implement it. If Ubisoft are going to respond to a lame hissyfit about a delayed game, do you honestly think a lone developer is going to want to piss off the consumer even more? We've already got online passes and I think everyone is happy with that compromise.
Agent Gibbs Posted February 22, 2013 Posted February 22, 2013 thats purely so EA can do it if they want, because they really don't give a shit what the consumer thinks
bob Posted February 22, 2013 Posted February 22, 2013 Wii // PS360 Possibly a bit late to coin a term for this, but i think from now on, that generation should be known as PS36Wii
madeinbeats Posted February 22, 2013 Posted February 22, 2013 Does anyone know if PS4 games will be native 1080p? Depends on the game, Killzone is 1080p, but only 30fps. Think of pixels like rupees, you might want to spend your pixels on resolution, or spend them on 60fps, more light sources or explosions and other effects, on screen. Totally agree, and i think its a shrewd move on Sony's part. the ps4 has become the swiss army knife of consoles, it can do what the wiiu can, and it can do what the next box can, and its only a good thing, and will hurt MS as they have nothing unique anymore, they have become a console of multiplatform games, where as Wiiu and Ps4 will have unique features and unique Ip's Halo,Gears and Forza cannot carry the nextbox In a way its like Sony and nintendo have aligned feature wise so they can offer very similar experiences and together put MS out in the cold I'm a happy gamer, the WiiU is almost everything i want it to be and so is the PS4* *where the only change i'd have is switched left sticks on the ds4, but who knows that increased bulk might make it comfortable Even if the Vita suddenly drops to £100, which it won't, that's still the cost of a ps4 + £100... The Wii U IS the 2nd screen... it's its own ecosystem, right out the box... you can't undermine that. I can't imagine any game on the PS4 being designed aggressively with a 2nd screen in mind, but like I've said before, it's upto Nintendo to capitalise on the value of that and make the benefits obvious to the consumer.
dwarf Posted February 22, 2013 Posted February 22, 2013 Depends on the game, Killzone is 1080p, but only 30fps. Think of pixels like rupees, you might want to spend your pixels on resolution, or spend them on 60fps, more light sources or explosions and other effects, on screen.
Captain Falcon Posted February 22, 2013 Posted February 22, 2013 Are Microsoft now obliged to pack in 8GB of ram in their machine now d'ya reckon? The rumours already had Durango pegged at having 8GB of DDR3 of which 3GB would be soley dedicated to the OS which is pretty amazing considering the 360 only reserves 32MB of RAM for the OS during gameplay. If anything they would need to add more if PS4 devs have access to 7.5GB at all times. The RAM on the Durango is still classed as Unified though @Daft - it's like an extension of the 360 already that uses 512 MB GDDR3 and 10MB eDRAM only now it's 8GB of DDR3 and 32MB of sDRAM. The bandwidth limitations of DDR3 though will put even more focus on the sDRAM, like with the Wii U - the eDRAM gave the 360 its edge over the PS3 but this time, it's being used to lessen its disadvantage. And that's where the Data Move Objects come in too. http://www.mcvuk.com/news/read/pre-owned-games-block-on-ps4-is-a-publisher-decision/0111344 Worrying You say worrying but it's no different to "project 10 dollar" that has been experimented with via 3rd parties for a few years. It's also not something that necessarily applies to PS4 either. Sony may have patented a system for it but its inclusion into the PS4 will only allow devs to do something easier which they could have already done if they wanted anyway. No matter whether it's just the online side or the full game, the only way to check if a code is valid and not been used is to connect it to an online database and check at which point it matters not whether it's Sony's PSN severs of an independant one licenced by a third party.
Agent Gibbs Posted February 22, 2013 Posted February 22, 2013 that francis video is awesome ilove how he says the share button it sounds like sarah button! he has a real good point about blizzard and @madeinbeats, since sony are asking for all games to support remote play and have a vita control scheme, i can see them certainly offering similar experiences, which is a good thing! it means devs will be making games for PS4 AND WiiU, it leave MS and the nextbox as the odd one out, where its versions of games will already have cut features
madeinbeats Posted February 22, 2013 Posted February 22, 2013 (edited) that francis video is awesome ilove how he says the share button it sounds like sarah button! he has a real good point about blizzard and @madeinbeats, since sony are asking for all games to support remote play and have a vita control scheme, i can see them certainly offering similar experiences, which is a good thing! it means devs will be making games for PS4 AND WiiU, it leave MS and the nextbox as the odd one out, where its versions of games will already have cut features I'm talking about asymmetric gameplay rather than off-screen. Should be a piece of piss to get 99% of PS4 games to off-screen play with literally 1 line of code. Let's see how good their 'game server' streaming/receiving tech performs. Edited February 22, 2013 by madeinbeats
Daft Posted February 22, 2013 Posted February 22, 2013 (edited) PS4: PC-like architecture, 8GB RAM delight developers Sony's PlayStation 4 press conference was a pitch to developers as well as gamers. The console's architecture chief Mark Cerny talked more about CPUs and GPUs and teraflops than he did his own game, Knack. He described the PS4's architecture as like a PC's but "super-charged for gaming". PS4 is "a platform by game creators, for game creators", he said. --- The PS4's PC-like architecture isn't the only new feature to have met approval from the development community. The console's impressive 8GB of GDDR5 RAM came as a surprise to many gamers - and even some developers we spoke to who have worked with PS4 dev kits. Traditionally console dev kits contain more memory than retail units. With the PS4 dev kits containing 8GB of RAM, Sony's announcement that the retail unit would contain the same amount delighted as much as it surprised. "8GB of GDDR5. Just for a minute can you work out what that means?" Gilray says, excited. "That's a phenomenal amount of memory. And the fact it's GDDR5 memory as well is just nuts." --- Gilray isn't sure about the idea of being able to ask a friend to virtually take control of your game to complete tricky sections. "I think part of being a games player is not having someone help you, to do it yourself," he says. "The idea of somebody else using a virtual controller to take over kind of freaks me out. It's a good idea, but it kind of freaks me out." He's more enthusiastic about being able to download games as you play them, and being able to pause and resume a game at will. "The whole 'you can download stuff while you're playing' thing is mental," he says. "That's phenomenal news. The idea of having it so you can buy the game and get a little drop quickly, start playing the first part of the game while the rest is downloading in the background, is brilliant. "I know we don't have the greatest broadbrand infrastructure in the world still in the UK, but what always gets me is if you've got a 4GB game to download, you've got to wait for 4GBs to download, when that might be a 20 hour game." Baynes has already come up with an idea for PS4's cloud features. "The built in light bar and touchpad have opened up some interesting control possibilities but the Gaikai streaming has a lot of potential for innovative game mechanics too," he says. "Outside of the examples given during the press conference, imagine a co-op game where you can interact with and see other players in multiple, detailed, diverse environments with picture-in-picture using Gaikai streams rather than loading and rendering the different scenes locally? It's given us some very cool ideas about new ways to play that just wouldn't be possible without it so that's exciting." "Speaking for myself, the social aspects of the PS4 sound incredibly interesting," says Brooksby. "Watching and interacting with other's gameplay streams is going to make playing and sharing really fun. I'm particularly excited at the prospect of 'blooper reels' thanks to the always-on video recording." Link There's more. Interesting article. Edited February 22, 2013 by Daft
Captain Falcon Posted February 22, 2013 Posted February 22, 2013 I think someone needs to go make an "The 'Other' PS4 Thread" over in the Nintendo section... Given Epic games Mark Reign was as delerious as a school boy when he appeared on GT with Geoff at the thought of the PS4 having 8GB of RAM, and that UE4 was the first demo shown on stage, what are the chances of Gears of War going appearing on a Sony platform? MS might publish them but the IP is wholey owned by Epic themselves and the PS4 sounds like agame developers dream whereas the Durango sounds like it's going to have a few ecentricties to work around in order to keep up to speed with the PS4. But as a game dev, and more importantly as an engine providor, surely they need to position themselves in a way that allows them to show off their engine to it's fullest potential and that won't be possible on a Durango as it stands. Of course they will tailor a version to it as it would be commercial suicide not too but in terms of saying "come look at the all singing all dancing UE4", the PS4 seems a better platform.
dwarf Posted February 22, 2013 Posted February 22, 2013 You don't actually know what's in the Next Xbox though, do you? If it's similarly built as a PC, it too can undergo change. It's too early to say what it'll be.
Retro_Link Posted February 22, 2013 Author Posted February 22, 2013 I think someone needs to go make an "The 'Other' PS4 Thread" over in the Nintendo section...I was just about to Thread rip all the PS4 talk in Wii U Console Discussion into a new discussion thread in General Gaming... but amongst not sure what to call the thread... you could well be on to something! :p
Daft Posted February 22, 2013 Posted February 22, 2013 I propose, The 'Teh PS4 - H4ters gonna H4te - Thread'.
dwarf Posted February 22, 2013 Posted February 22, 2013 You could get rid of the Wii U thread, and Wii board, and just make another PS4 thread in general gaming discussion. I think that would go down well.
madeinbeats Posted February 22, 2013 Posted February 22, 2013 *looks back at the last 3 pages* Can someone point out the 'haters gonna hate' posts please?
Ashley Posted February 22, 2013 Posted February 22, 2013 Cheers. Was the PS4 shown? They didn't show it. Copying Nintendo again
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