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Posted
  Tellyn said:
I just wanted to drop in to say that Other M is amazing. I finished the demo completely, so if you have any questions before the preview, fire away!

 

How is it?

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Posted

Does 2D feel like Super Metroid (Or any 2D Metroid game, really)?

 

And how do those "special 3D moves" work, anyway? (I mean, things like the fancy dodge the other "hands-on" mentioned)

Posted

Not particularly spoiler-y, but if you don't want to know anything about the game then I don't want to be shouted at... There's quite a lot, no gameplay details, just details of the 2D controls and the way in which you switch to/work the first person control method. Sounds interesting...

 

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Posted

I'm a little worried about this game - summer release seems soooo soon. I hope it'll be polished and finished properly. I get nervous when big releases come out so soon. Also, wtf is going to be the big Christmas game?

Posted
  Zechs Merquise said:
I'm a little worried about this game - summer release seems soooo soon. I hope it'll be polished and finished properly. I get nervous when big releases come out so soon. Also, wtf is going to be the big Christmas game?

 

Zelda is your big Christmas game, i think Nintendo should just go all out and make 2010 Wii's year!

 

October release is Wii Relax and the Vitality Sensor!

 

Don't expect anymore from Nintendo this year after that, they would probably collapse with the amount of work they've done in 2010. :laughing:

Posted
  Zechs Merquise said:
I'm a little worried about this game - summer release seems soooo soon. I hope it'll be polished and finished properly. I get nervous when big releases come out so soon. Also, wtf is going to be the big Christmas game?
It'll be over a year since it was shown at E3'09, and it looked at a pretty decent stage back then, I think this will have had a good deal of development time.
Posted

How the hell is this control scheme even working on a controller that has less buttons than a SNES pad? It looks nice but I'm still concerned on how all the upgrades etc are gonna work.

Posted (edited)
  Shino said:
How is it?

 

Awesome.

 

  Jonnas said:
Does 2D feel like Super Metroid (Or any 2D Metroid game, really)?

 

And how do those "special 3D moves" work, anyway? (I mean, things like the fancy dodge the other "hands-on" mentioned)

 

It's strange, because it's a fully 3D game, and as such you can move along corridors in any direction you wish, not just side-scrolling. The perspective can change a lot sometimes too, which feels pretty cinematic. I found a toilet somewhere on the space station, and the perspective changed to over-the-shoulder, a bit like Resi 4. In other parts, such as running across a wider corridor towards the briefing room, the camera goes behind Samus at a slightly diagonal angle.

 

It definitely still feels like a 2D Metroid though, oddly enough.

 

In regards to those "special 3D moves", you basically tap anywhere on the D-Pad just before a shot hits you to do a Matrix-like jump out of the way. I didn't use them much beyond the tutorial.

 

  LostOverThere said:
Tellyn, we need to know. From the information we have, the controls seem weird but a whole heap of hand-ons say it feels great. What is your impression on this?

 

I loved it, it all seemed pretty natural (SNES/NES style controls for the most part). I personally think we were sat too close to the TVs, so the first-person switch felt quite jumpy, but it seemed to work seamlessly when I physically moved a fair distance away from the sensor bar.

 

  Retro_Link said:
It'll be over a year since it was shown at E3'09, and it looked at a pretty decent stage back then, I think this will have had a good deal of development time.

 

"Many years", according to Tim.

 

  S.C.G said:
How the hell is this control scheme even working on a controller that has less buttons than a SNES pad? It looks nice but I'm still concerned on how all the upgrades etc are gonna work.

 

It's wonderful, it works much better than I thought it would. :D In terms of upgrades, there are no upgrades beyond Energy Tanks (and probably Missile expansions). Samus has everything available that she usually spends the entire game collecting, but as she's teamed up with the Galactic Federation, she's under the direct control of General Adam Malkovich, who has to authorise the use of weapons. For instance, when you fight a disturbing eye beetle boss with the soldiers, he authorises the use of freeze guns, and later bombs and missiles. He says he'll authorise Samus' weapons as and when needed, but emphasises that she is following his orders. He refuses to authorise the Power Bomb though, since this poses a danger of, um, killing everyone.

Edited by Tellyn
Posted
  Tellyn said:
He refuses to authorise the Power Bomb though, since this poses a danger of, um, killing everyone.

 

I foresee a twisted ending where Samus only remaining option is to drop a power bomb and get outta there toot sweet.

Posted
  darksnowman said:
I foresee a twisted ending where Samus only remaining option is to drop a power bomb and get outta there toot sweet.
Isn't that what Jeff Gerstmann said on his hands-on of the demo (check for the Metroid: Other M hands-on on Giant Bomb, since I'm not allowed to put urls just yet)?

 

About the game, I have my reservations though.

Posted

hey guys, you might appreciate the following info. The news comes from the Dutch site wiids.nl.

In the past they got the exclusive release date for Mario kart Wii from an insider and also reported June as the release date for Mario galaxy 2 (3 days before the media summit of this week) in Europe.

 

Now the same insider reported that Metroid other M will be released on July 16th 2010, which falls in the Q3 timeframe that Nintendo Europe reported.

Posted
  marcel said:
hey guys, you might appreciate the following info. The news comes from the Dutch site wiids.nl.

In the past they got the exclusive release date for Mario kart Wii from an insider and also reported June as the release date for Mario galaxy 2 (3 days before the media summit of this week) in Europe.

 

Now the same insider reported that Metroid other M will be released on July 16th 2010, which falls in the Q3 timeframe that Nintendo Europe reported.

 

I heard this too...but start of the summer holidays? Not too sure myself...people go on holiday in July/August...not really months to stay in and game..

 

but i hope for Europes sake it's that date, if it is though..why not announce it?

Posted
  Tellyn said:
It's strange, because it's a fully 3D game, and as such you can move along corridors in any direction you wish, not just side-scrolling. The perspective can change a lot sometimes too, which feels pretty cinematic. I found a toilet somewhere on the space station, and the perspective changed to over-the-shoulder, a bit like Resi 4. In other parts, such as running across a wider corridor towards the briefing room, the camera goes behind Samus at a slightly diagonal angle.

 

It definitely still feels like a 2D Metroid though, oddly enough.

 

In regards to those "special 3D moves", you basically tap anywhere on the D-Pad just before a shot hits you to do a Matrix-like jump out of the way. I didn't use them much beyond the tutorial.

 

Nice :) The dodges don't sound too appealing, but the rest sounds good.

 

And LOL at Samus' being too dangerous for several allied soldiers :heh:

Posted
  Tellyn said:
I just wanted to drop in to say that Other M is amazing. I finished the demo completely, so if you have any questions before the preview, fire away!

 

Thanks for the impressions, you've made my fears disappear! I hope this is good, I just hate it when you play the big game you've been waiting for and you feel a little 'if only they'd just...' about it. Where you can see the blatent improvements the developers have just ignored.

Posted
  Jonnas said:
Nice :) The dodges don't sound too appealing, but the rest sounds good.

 

And LOL at Samus' being too dangerous for several allied soldiers :heh:

 

The dodges is what's appealing me more, I imagine in harder parts it can get incredibly rhythmic and satisfying if done correctly, making a really good cinematic experience.

Posted
  viceview51 said:
Isn't that what Jeff Gerstmann said on his hands-on of the demo (check for the Metroid: Other M hands-on on Giant Bomb, since I'm not allowed to put urls just yet)?

 

About the game, I have my reservations though.

 

All I've read on Other M is whats been posted in this thread. I gave that a Google and found the article you're talking about. (You'll be able to post links after you reach a certain post count. :))

 

  Quote
Originally Posted by GiantBomb

Before too long, he'll authorize the use of bombs... but not the Power Bomb. The game practically grinds to a halt long enough to tell you that Adam has "no plans to authorize the use of power bombs" because they are TOOOOO DESTRUCTIVE! Even back in the tutorial, your scientist associate raises big metal shutters before you test them out. Though I wasn't able to play long enough to find out, I'm going to take that as pretty obvious foreshadowing that, at some point later in the game, you're going to do something big and bad with power bombs.

 

Looks like me and big Jethro are thinking along the same lines then.

Posted
  Quote
Oh man, I'm definitely more excited today than I was 2 days ago.

This.

 

I actually hope for a August release date in Australia. Don't get me wrong, I really want it, but my exams are in July/early August, so I really don't want it to crush them.

Posted

tellyn what was the voice acting like? gonintendo said it was horrific ign used " not so bad" whats your impression?

 

I don't mind OK voice acting but if it's resident evil bad i'd be concerned

Posted

Regarding the voice acting, I'd say it sounds like the voice actors didn't learn their lines but that they're reading them straight from the script as opposed to it being from memory.


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