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Metal Gear Rising: Revengeance


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Exactly. I've long since lost my fandom with Metal Gear Solid games and a spinoff with Raiden is even less interesting to me.

 

In other news, I saw on N4G that the new countdown could be for a director's cut of MGS4.

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Exactly. I've long since lost my fandom with Metal Gear Solid games and a spinoff with Raiden is even less interesting to me.

 

In other news, I saw on N4G that the new countdown could be for a director's cut of MGS4.

 

Yeah It well be becuse why is there chopping images in the countdown if it wosent.

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Yeah It well be becuse why is there chopping images in the countdown if it wosent.

 

Because it's a teaser. I doubt it could be a director's cut edition. So many times Kojima has said he's 100% on Peace Walker, and now presumably he's moved to Rising and Castlevania..

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E3 2010 Trailer

 

Producer: Shigenobu Matsuyama (Police 911 producer)

Director: Mineshi Kimura (Graphic artist MGS series)

Written by: Etsu Tamari (Database writer MGS4)

Associate Producer: Yuji Korekado (Programmer MGS series)

Lead Programmer: Yuta Kunibe (Programmer MGS series)

Sound Director: Akihiro Teruta (Sound designer MGS series)

Technical Art Director: Hideki Sasaki (Graphic artist MGS series)

Concept Arist: Yoji Shinkawa

Mechanical Designer: Takayuki Yanase

Executive Producer: Hideo Kojima

 

Site is now online.

 

 

20r1myp.jpg

Edited by Dante
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  • 1 year later...

The new site is online. (The game is now set after MGS4.)

mgr_keyart_fnl_120811mzqow.jpg

 

Discover the new METAL GEAR RISING: REVENGEANCE trailer unveiled during American cable channel Spike’s 2011 Video Game Awards (VGAs)! Held at the end of every year, the VGAs are a celebration of world-class games. As the name suggests, the show recognizes the most outstanding gaming titles of the year, but it also serves as a venue for showing world premiere trailers of select anticipated titles. One of the highlights of this year's show was when Hideo Kojima took the stage to reveal this new trailer.

 

METAL GEAR SOLID: RISING’s E3 2010 trailer won numerous “Best Trailer” awards and drew praise worldwide. At the 2011 VGAs, the game re-emerged as METAL GEAR RISING: REVENGEANCE with an all-new trailer.

METAL GEAR RISING: REVENGEANCE is being developed through a partnership with Platinum Games, known for hit titles like Bayonetta and Vanquish, and this new development structure promises to set all-new standards for the action genre.

 

The main character, Raiden, was once feared as the child soldier "Jack the Ripper" on the front lines of the First Liberian Civil War. Now, his combat mastery is channeled through a cyborg body as the strikes from his high-frequency blade slice even massive assault drones in two. Raiden is contracted for VIP protection, military training and other duties by PMSCs (Private Military and Security Companies) in a developing country piecing itself back together after a bloody civil war. Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs.

 

Reborn at the hands of Platinum Games, METAL GEAR RISING: REVENGEANCE pits cyborg against cyborg in battle that blazes past every human limit!

 

METAL GEAR SOLID: RISING was a spin-off intended to feature the actions and transformation of Raiden, one of METAL GEAR SOLID 2: SONS OF LIBERTY’s main characters, in the lead-up to METAL GEAR SOLID 4: GUNS OF THE PATRIOTS.

 

However, after Platinum Games came on board, the story was changed to take place several years after METAL GEAR SOLID 4 to give them more of an opportunity to show off what they can bring to the series. Cyborgs are spreading at a rapid pace in the game’s world, resulting in earth-shattering superhuman action at every turn!

 

The original aim for a combination of stealth and action has also been enhanced, for a more aggressive new focus on pure, exhilarating action.

 

A Solid Collaboration Breeds a "Solidless" METAL GEAR

 

Naturally, Kojima Productions is still overseeing the game’s story and its world, and is also providing visual direction to ensure METAL GEAR RISING: REVENGEANCE retains the characteristic look of the METAL GEAR series. Though its exact identity is a step apart from the METAL GEAR SOLID games, the blood of the series still flows within this new METAL GEAR.

Kojima Productions and Platinum Games: Two world-class powerhouses among Japanese studios join forces to bring you METAL GEAR RISING: REVENGEANCE . What can we expect from this astounding combination? Keep your eyes on this site for more details!

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Joystiq

Metal Gear Solid creator Hideo Kojima and Platinum Games producer Atsushi Inaba took the stage at Konami's offices here in Los Angeles earlier this week for a mea culpa of sorts: Kojima now admits that Metal Gear Solid Rising, though it may have looked nice in the trailer back at E3 2010, just wasn't working.

 

"In the summer of 2010, the team made a presentation for me," he recounted through a translator, "and I realized the game design still wasn't there yet." The team's vision was split between stealth and action, the idea of "cut everything" worked technically but made for gameplay that was too open-ended, and the game just wasn't fun, says Kojima. "As the young staff said to me, they wanted a good game that just felt good moving around, and we would never get that, so I decided to cancel the project."

 

"But still, we had a lot of things" that could still be used, says Kojima. "Motion capture, a lot of good story, the view of the world inside the game, and I wanted to use that somehow. I wanted Rising to be born again, so that's when I decided to contact Platinum Games."

Rising originally started development in 2008, and it was near the end of 2010 that Kojima finally decided to pull the plug on the project. But he contacted Platinum Games earlier this year (after having known both Platinum's Inaba and Hideki Kamiya for years, seeing them at various parties and events in Japan) with the idea to restart development. "Platinum gladly accepted," he says, and the two companies are now remaking the game as Metal Gear Rising: Revengeance, using the original concepts from Kojima Productions, and a new game design plan created by Platinum's team.

 

In short, Platinum has done what Kojima Production's staff couldn't, in half the time. "We have a very, very tight schedule," says Kojima. "We're working like game companies used to work ten years ago." Platinum is rising to the challenge so far. "The game is high speed action, but the development is high speed development," Kojima promises. "So if we're successful with this, we're going to make some huge changes in the industry."

 

What exactly went so wrong? "I wasn't aware of the content -- I was really working on Peace Walker, so there wasn't time for that," says Kojima. He purposely stayed off the Rising project, hoping to generate some leaders on the younger team. "I probably should have stepped in and collaborated for the game design. But I've done that in many games, and when I do that, the young staff never develops." He's now learned his lesson, though. "Game designer leaders are very hard to cultivate, and I don't think that will happen [in this way]. So we will probably have to hire these kinds of persons, or work with outside productions from now on."

 

Platinum Games seems like an excellent choice -- the company's Bayonetta did very well this past year, and of the developer's previous titles at Capcom under the banner of Clover Entertainment, even Kojima says he was impressed. "Especially Okami had a huge impact on me," he remembers. "The action was so good and it made so much sense with the artwork that I played some levels and then I just had to stop. I couldn't play any more, I was so jealous about it. ... When you think of action in Japan and Japanese games, they're by far the best, so I had no doubts in my mind when I approached them."

 

Inaba says his team's goal isn't to remake the Metal Gear franchise in their own image -- instead, they're there to polish up and put a shine on the work Kojima's team has already done. "My job is not to change the original concept," he explains. "It's to take the concept and make it something fun. So for Metal Gear Rising, I'm working on the same concept, just trying to make it something that you can, from the screens, see is fun."

 

Kojima says he did consider some Western developers for the job, but declined to name names, and ended up coming back to Japan to find Platinum. "The katana is one of our main concepts here for this game, and that is something very difficult to explain, so I thought I would need a Japanese company for that," says Kojima. "There are a lot of very good production teams in North America. But I thought that if I would take this to them, one year I would come back and it wouldn't be a katana, it would be a gun with a chainsaw or something."

 

And as for that title? Part of it is the actual vengeance of Raiden -- the game was originally set between Metal Gear Solid 2 and 4, but Platinum has instead moved the story to after 4, so the ending can write a new chapter in the series (instead of being pre-written by existing lore). "So my team came up with this vengeance concept," says Kojima, "but that wasn't enough for me. I wanted it to have a double meaning."

 

Revenge is the other part of the title. "Part of the meaning is that our project once failed, but with Platinum Games' strength, we are getting revenge," says Kojima, and Inaba laughs.

 

"So that means we are just tools for your revengeance, right?" asks Inaba. Kojima nods, and the two developers laugh together.

Edited by Dante
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For God's sake....

 

The director of Rising at Platinum is having to fend off fans by posting on twitter apparently. It seems some fans are unimpressed with how actiony the game is looking. Some have even suggested that they aren't up to making the game.

 

How about they get bent? It's a spin off, which Kojima went to lengths to explain was a completely different sub-franchise. Didn't he even give it a new subtitle like "lightining attack action" as apposed to "stealth espionage action"?

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Revenge with a vengeance - oh come on!

 

Completely unimpressed with the OTT trailer and the acting is still shite.

 

Yeah less crazy would be nice. I would prefer if it took itself more seriously. Still I am sure it will be great gameplay wise but they have work to do.

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