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Posted
Huh? That would be strange.

I could bet the default controls will be controlling the ship with the joystick and the Wiimote pointer to direct the shooting vector. Same goes for DS, but with the stylus.

I went with shooting on the analogue because it would make it easier to shoot in a set direction as Retro Evolved's firing is only 8-way, not fully analogue. So, assuming they keep it that way, it would be easier to use the octagonal groove of the analogue then pointing in a direction with the Wiimote and not having it fire at exactly that angle. Furthermore, if you're pointing to fire then you have to have something on screen that shows where you're aiming, and amidst all the rippling neon explosions and thousands of sparks I'd imagine it would be hard to keep track of.

 

I haven't played the PC version, so I'm not sure how the controls differ from the 360's. I'm just basing control ideas on what I know.

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Posted
Furthermore, if you're pointing to fire then you have to have something on screen that shows where you're aiming, and amidst all the rippling neon explosions and thousands of sparks I'd imagine it would be hard to keep track of.

 

I haven't played the PC version, so I'm not sure how the controls differ from the 360's. I'm just basing control ideas on what I know.

 

It's more intuitive than it looks. Yes, it has a little pointer thing on the screen, but i don't even look at it. I just move the mouse in the desired location intuitively and the ship shoots that way.

 

But you're right. With analog joysticks it must work better than with a mouse.

I was thinking about it as if it was just an 8 directional D-pad or something, which must seriously suck for control.

Posted

Images:

 

gwg_announce_2007_05_25_01.jpg

 

gwg_announce_2007_05_25_02.jpg

 

gwg_announce_2007_05_25_03.jpg

 

Press Release:

 

READING, ENGLAND (25, May 2007) – Sierra Entertainment, a division of Vivendi Games, announced today that Geometry Wars™: Galaxies, a 2D arcade shooter game, will be coming to Nintendo exclusively on the Wii Console and Nintendo DS system. The Geometry Wars: Galaxies videogame is developed by Kuju Entertainment (Surrey) and is the follow-up to Bizarre Creations’ Xbox LIVE® Arcade sensation, Geometry Wars: Retro Evolved.

 

The Geometry Wars: Galaxies videogame delivers an all new mission-based campaign where players blast-off on action-paced quests across the galaxy, defending solar systems one by one, defeating waves of alien enemies on new and classic Battle Grids. The controls have been optimized for Nintendo systems, allowing gamers to use the Wii Remote™ and Nunchuk™ controller or DS touch screen to execute hotshot moves as never before.

 

For the first time ever, the Geometry Wars videogame will let players battle via hot seat, co-op, simultaneous and versus in multiplayer mode. Those that own both the Nintendo DS and Wii can link the game together using Wi-Fi to unlock bonus content. Elite players will be able to challenge the universe by posting high scores on the Wii’s online leader board.

 

The Geometry Wars: Galaxies videogame also includes the full version of Geometry Wars: Retro Evolved, winner of IGN’s 2005 Best XBLA Title of The Year.

 

“The Geometry Wars: Galaxies videogame is an entertaining title blending old-school arcade fun with next-gen gameplay and action,” said Al Simone, SVP of Global Marketing for Sierra Entertainment. “We are excited to bring the Geometry Wars brand to the Nintendo platform as both the Wii and DS enable a fun and frenetic experience for gamers.”

 

For more information, please visit the game’s official Web site at http://www.sierra.com/geometrywarsgalaxies/.'>http://www.sierra.com/geometrywarsgalaxies/.

 

Website:

-> http://www.sierra.com/geometrywarsgalaxies/

 

Website Images:

 

global.UniPix.L2V0Yy9tZWRpYWxpYi9zaWVycmFfbWVkaWFfbGlicmFyeS9wcm9kdWN0cy9HZW9tZXRyeV9XYXJzX0dhbGF4aWVzL3NjcmVlbnNob3RzI1Bhci4zNjU0MS5JbWFnZXw0MTd4MjkxfGltYWdlL2pwZWd8Xw%3d%3d.jpg

 

global.UniPix.L2V0Yy9tZWRpYWxpYi9zaWVycmFfbWVkaWFfbGlicmFyeS9wcm9kdWN0cy9HZW9tZXRyeV9XYXJzX0dhbGF4aWVzL3NjcmVlbnNob3RzI1Bhci41NzE2NS5JbWFnZXw0MTd4MjkxfGltYWdlL2pwZWd8Xw%3d%3d.jpg

 

global.UniPix.L2V0Yy9tZWRpYWxpYi9zaWVycmFfbWVkaWFfbGlicmFyeS9wcm9kdWN0cy9HZW9tZXRyeV9XYXJzX0dhbGF4aWVzL3NjcmVlbnNob3RzI1Bhci44Nzk2Mi5JbWFnZXw0MTd4MjkxfGltYWdlL2pwZWd8Xw%3d%3d.jpg

 

Geometry Wars: Galaxies

Released: Fall 2007

Studio: Sierra Entertainment

Genre: Action/Adventure

Developer: Kuju Entertainment

Number of Players: 1 - 2

 

Blast your way through all-new battle grids, upgrade your new Battle Drone and blast through relentless waves of enemies in the first-ever Geometry Wars single-player campaign. Then join a friend for fast-paced multiplayer that's out of this world.

 

Geometry Wars: Galaxies also includes the full version of Bizarre Creations' Geometry Wars: Retro Evolved, winner of IGN's Best Xbox Live® Arcade Title of The Year.

 

* All New Controls - Pull off hotshot moves with controls optimized for the Wii and DS.

 

* All New Single-Player Campaign - Choose which solar system you'll save first. Then pick back up where you left off, if you can ever put it down!

 

* All New Multiplayer – Join together for co-op play or settle rivalries on the Nintendo Wii online leader boards.

 

* Wii and DS Linked Content – Link the DS and Wii versions to unlock bonus content. Combine your high scores for Elite leaderboard rankings.

 

EDIT: Interview:

 

Geometry Wars has, until now, established Xbox as its home platform. Why has Bizarre/Kuju chosen to bring the series to Nintendo platforms?

 

Carpenter: The timing and concept were perfectly aligned. The Geometry Wars gameplay and appeal works on many levels and over a huge age range. The current Nintendo platforms seem to be king and queen of that broad appeal, so hats off to Bizarre for wanting to take their game to that audience.

 

This will have people pondering the possibility of Geometry Wars appearing on PS3, too. How likely is that?

 

Carpenter: Geometry Wars is Bizarre's intellectual property. I can't comment on what else they might do with it on other platforms. What I can say is that Geometry Wars: Galaxies is a Nintendo exclusive!

 

The crucial factor is obviously the controls; how will both the DS and Wii controls work?

 

Roger Carpenter: Both Wii and DS provide great control alternatives to the dual analogue stick set up - that's one of the reasons we went for the concept.

 

The Remote/Nunchuk and the stylus are very fluid and accurate. We're seeing people used to the Nintendo control methods, reaching very respectable scores within a few attempts. With those who are new to Nintendo's controls, we've seen the same progression and improvement as on the 360. And, yes, its still classic 2D gameplay all the way!

 

How have you adapted the game concept to accommodate a full single-player campaign?

 

Carpenter: We've adapted what was a classic 'coin-feeder' to a much more varied and structured game. In comparison to Retro Evolved it's huge. Think galaxies, solar systems and planets all ripe for exploration and you'll get an idea of how it'll all work.

 

The single-player game will introduce an all new currency and the need to plan your battle tactics prior to the fight!

 

Can we expect to see any new enemies or weapons?

 

Carpenter: Oh yes. More details later.

 

It has been revealed that the games will feature a multiplayer mode. Can you tell us more about this?

 

Carpenter: Both Wii and DS support two-player multiplayer. Wii is two-player on one console. DS is Wi-Fi with game-share (single-cart play). We're aiming for around four modes for each format including one unique mode for each format too. There's no online multiplayer included in these versions, though.

 

How alike will the included versions of Geometry Wars: Retro Evolved on Wii and DS be to the Xbox 360 original, gameplay and graphics wise?

 

Carpenter: They're absolutely perfect in terms of gameplay. Visually the DS can't match the resolutions of the 360, but we're confident that the Wii version won't disappoint.

 

Will the Wii version be compatible with the dual-analogue Classic Controller (with both the new content and the port of Retro Evolved)?

 

Carpenter: That would indeed be a nice idea... It's certainly a possibility at this point.

 

And it would be cool to see my name in the credits if you end up using my idea. Anyway, one of the most crucial parts of the 360 game was the online leaderboard. Will the Wii and DS games include online leaderboards, too?

 

Carpenter: Both versions have more online leaderboards than a leaderboard shop that specialises in deluxe leaderboards!

 

Will the Wii and DS versions be able to link with each other to provide new and interesting features?

 

Carpenter: Yes they will. The Geometry Wars: Galaxies concept has always been seen as a full Nintendo platform solution from its early conceptual stage. As such, we'll be rewarding people for having both formats. It certainly looks like it'll be one of the most cross format linked titles to hit the market to date.

Source: http://www.computerandvideogames.com/article.php?id=164788

 

Arghhh, my wallet.

 

EDIT: Yet another one:

 

Geometry Wars: Galaxies Producer Q&A

Sierra producer Roger Carpenter talks to us about his team's plans for the Wii and DS versions of Geometry Wars.

 

GameSpot: So, Geometry Wars for the Wii and the Nintendo DS, why did you decide to take the game to those platforms?

 

Roger Carpenter: Geometry Wars is a game that appeals to both the hardcore and the not so. It doesn't need a supercomputer to run it; all it needs is enough bang to make it look cool and have some great controls...step forward the Wii and DS. They also provide a great home-and-away solution for the new game, which we think will take GW to a new audience.

 

GS: We've heard that the games won't simply be ports of the Xbox Live Arcade game, and that they'll feature a single-player campaign. What can you tell us about that?

 

RC: It's a bit soon to go telling all, but compared to Retro Evolved, Galaxies is huge. It expands on the "universe" of Geometry Wars in a natural and logical way, introducing stacks of new gameplay. Think solar systems and planets, and you'll get some of the principles. Both Bizarre Creations and Kuju have been beavering away to create some very cool new stuff. And just in case you're wondering, we will have plenty of online leaderboards!

 

GS: And multiplayer support, how is that going to work?

 

RC: Both platforms have two-player multiplayer. Wii is all on one console. DS uses Wi-Fi, with game-share. Right from the get-go, everyone knew that multiplayer was a must-have, so that's what you'll get--at least four modes, including one exclusive for each platform.

 

GS: Will the craft, weapons, and enemies in the Nintendo games be the same as those seen in Geometry Wars: Retro Evolved?

 

RC: The ship has become a bit of an icon, so that's going to stay as is. Everything else is getting a bit of a shake-up; familiar foes will endure, but there'll be new enemies, weapons, and a healthy number of totally new "things," too.

 

GS: Will the Wii and DS versions of Geometry Wars: Galaxies be compatible with each other in any way?

 

RC: With GWG, we've set out to design one game experience that works equally well on both systems (rather than two separate games), and we've thought of quite a number of ways to reward players for playing both. As far as I know, it's pushing the link between the two systems further than any other game out there.

 

GS: Both the Wii and the DS have unconventional control systems, and neither can really support the dual-analog controls used in the XBLA game. How do you plan to use the Nintendo consoles' respective controllers? Will the Wii version support the Classic Controller?

 

RC: Honestly, it never crossed our minds that either platform would have a problem...and they don't. We're going to provide a number of variations, but the Nunchuk (move) and remote (direction of fire) of the Wii works brilliantly, and so does the stylus on the DS. I'd even be as bold as to say the Wii control method could challenge XBLA GW: RE scores. We've had some pretty impressive ones already.

 

GS: And how will the DS game take advantage of the handheld's dual-screen setup?

 

RC: We use the second screen, whichever one it is, to enhance the gameplay and feedback to the player.

 

GS: Will the Nintendo games feature something resembling the XBLA version in addition to their new modes?

 

RC: Is Geometry Wars: Retro Evolved included? Yes it is. All there, all 100 percent of it, untouched and as excellent as ever. We'll even let you game-share it to as DS friend if you like...even if you own only the Wii version!

 

GS: And finally, when can we expect to see Geometry Wars: Galaxies in stores?

 

RC: It's going to be out in good time for the holidays.

 

GS: Thanks for your time.

 

RC: No problem, nice to have a bit of Britsoft to shout about.

Source: http://www.gamespot.com/ds/action/geometrywarsgalaxies/news.html?sid=6171537
  • 4 weeks later...
Posted

I reckon you'll be able to pick it up for £30, I'm getting a review copy so I ain't arsed :P.

 

It's looking pretty good, i never played the original but if they can expand on the game to make it more of a 'full game' then credit to them.

Posted

NPower:

Geometry Wars: Galaxies - 50-level, new enemies, new multiplayer component, eight hours of gameplay
Fonte: http://www.codenamerevolution.com/?p=5412

 

 

1Up Preview:

-> http://www.1up.com/do/previewPage?cId=3160512

 

Gamespot Preview:

 

->http://www.gamespot.com/ds/action/geometrywarsgalaxies/news.html?sid=6173341

 

CVG Preview:

 

->http://computerandvideogames.com/article.php?id=166947

 

Eurogamer Preview:

 

->http://www.eurogamer.net/article.php?article_id=78655

 

IGN Preview:

 

-> http://ds.ign.com/articles/800/800251p1.html

 

IGN 2nd Preview:

 

-> http://wii.ign.com/articles/800/800796p1.html

Posted

This is looking really good. It'll most likely be £30-£35 online, not sure if it's really worth it since I already own the XBOX 360 version. I wont be playing co-op, and I can't imagine the Wii controls being any easier than the XBOX one and I'm already bad at that.

Posted

why isn't it using two wiimotes? And become this 3D game instead...

 

As in left remote controlling ships movement in 3D. Right remote controlling ships guns... in 3D as well.

 

Wouldn't that be dope? "Sure, the game doesn't sport as many pixels as the 360 version but it's so much better anyhow, on so many levels"

Posted

Ignoring what this game will turn out like on Wii and DS, i love evolved on the XBLA, the visual crazyness that occurs when there are loads of enemies is amazing and probably unhealthy to look at!

 

I am not sure why but i really like the idea having it on the DS, just the fact you could randomly open your DS and be thrown into such an intense arcade experience would be amazing!

Posted
I thought this was going to the Wii Shop Channel!! And not be sold as a full game.

 

Its getting expanded into a full game.

Posted

I would easily buy this as maybe even a £30 title on the DS, it'd be brilliant for a pick up and play while travelling, but i don't think i'd pay £40 or £20 for a Wii version, i have the 360 version, that's enough for home consoles i don't need a home version again.

Guest Stefkov
Posted

The 360 version costs 400 MS points. That's less than £4.25 and you get HD with it (I'm not trying to start another argument).

I can't see anything to justify paying £30/40 for a Wii version with different controls.

No doubt I'll get it on the DS, the game's too fun to pass up the option to take it on the move.

  • 5 weeks later...
Posted

Trailer!

 

http://www.gametrailers.com/player/23240.html

 

LOL, WFT!!

 

I'll be humming that for a while now!

Nintendo should seriously use that song in the adverts for the game, because i reckon it would become a really talked about advert because of how awesome and catchy the song is! and in turn the Wii would really get talked about (not that it needs much sales help, but still, the more talk the better!).

  • 5 months later...
Posted

Is anybody else getting this? I coudn't resist it at the bargain bucket price of £17.99 on Play.com.

 

Mine has already been despatched so should hopefully get it on Friday! - fingers crossed.

 

I'll let you know if its good - I already have a classic controller so I think I'll play it that way.

Posted
Is anybody else getting this? I cou'dn't resist it at the bargain bucket price of £17.99 on Play.com.

 

Mine has already been despatched so should hopefully get it on Friday! - fingers crossed.

 

I'll let you know if its good - I already have a classic controller so I think I'll play it that way.

 

What he said. Hopefully I'll have some free time. £17.99 is a steal for a new console game, and It will definitely be better than some of the tripe retailing for £30. I also rekon CC is the way to go, if it's anything like air hockey in wii-play i'll continuously move the pointer off the screen, which is bad.

 

Here's hoping it arrives on Saturday.

Posted

My copy arrived this morning and I have been playing a bit (trying to split time with Z&W).

 

I never played the previous version so didn't know what to expect , but I am certainly not disappointed.

 

The drone and geoms ideas real adds a nice layer of depth/strategy to what is essentially an arcade game and everything moves really smoothly. I have been using the Wii controls so far and it took a bit of getting used to but I am getting accustomed to them but I have heard that the classic controller is better for this , I will try that next.

 

The online scoreboards are well implemented and easily accessible and add to an already quite addictive game (although my scores still leave a bit to be desired).

 

IMO , well worth it at the price.

Posted

This game is so damn hard, but as addictive as ever! I played the trial from PGR and loved it, so had to get it!

 

The high scores, or points you must obtain to get even a bronze on the first 'galaxy' are insane!

 

Surprisingly not annoying though when you can't do it!

 

£14.99 well spent i think!


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