khilafah Posted March 10, 2007 Posted March 10, 2007 will pick up the Wii when this is released. looks great!!
david.dakota Posted March 10, 2007 Posted March 10, 2007 I'm one of the (lucky) few who loved Killer7, although I still don't have a clue whats going on... Its obvious other personalities were killed in the Hotel (at the end of the game), and perhaps Harman/Garcian has a way of absorbing his victims personallity. I think.... I'm already loving No More Heroes, its the third party game i'm looking forward to most.
Noseblunt Posted March 10, 2007 Posted March 10, 2007 This video is AMAZING! When I saw the first trailer, I was like WOW and I still am. This game will be unique and amazing.
The Lillster Posted March 10, 2007 Posted March 10, 2007 This game looks awesome! I've never really liked GTA-style games (except GTA3), but i'm starting to change my opinion after watching that trailer.
The Bard Posted March 10, 2007 Posted March 10, 2007 This was a must buy for me from the moment it was announced.
Tyson Posted March 10, 2007 Posted March 10, 2007 Travis has that ever-popular "I've smoked since I was nine and survived a war" voice now. Great, I guess. I can't wait to get the feel of chopping people in half. It looks amazing.
LazyBoy Posted March 10, 2007 Posted March 10, 2007 Arrousing Fucking hell. As Killer 7's biggest fan I can happily say I want this more than sex. *cough*
DCK Posted March 10, 2007 Posted March 10, 2007 Looks cool. Really stylish, too. Is it supposed to be that dark though? IGN's screens look brighter and more detailed than the video.
Konfucius Posted March 10, 2007 Posted March 10, 2007 This looks so awesome. For a moment I was worried it might look and play like GTA but it's more like a free-roaming killer7 it seems. I wonder though why they don't offer sword slashing with the Wiimote. It wouldn't need to be very complex, it worked in Zelda as well. But I'm confident that Grasshopper will choose the best suited controls.
blender Posted March 11, 2007 Posted March 11, 2007 problem with suda is that he subsitutes art over gameplay. So usually expenting a pretentious gaming art + stuff that will appeals to teens. Shame as the style looks cool...but so were games like Killer and XIII before I played them Anyway, glad its good to be optimistic. Suda is the opposite of Myamoto. So take yor pick
ZeldaFreak Posted March 11, 2007 Posted March 11, 2007 This looks so awesome. For a moment I was worried it might look and play like GTA but it's more like a free-roaming killer7 it seems. I wonder though why they don't offer sword slashing with the Wiimote. It wouldn't need to be very complex, it worked in Zelda as well. But I'm confident that Grasshopper will choose the best suited controls. They do [A] button = basic sword attack [slash with wiimote] = sword finisher button + other gestures] = wrestler moves @blender:- Killer7 had such simple but effective gameplay, I enjoyed it more than metroid prime tbh
flameboy Posted March 11, 2007 Posted March 11, 2007 They do [A] button = basic sword attack [slash with wiimote] = sword finisher button + other gestures] = wrestler moves Yeah, I think this system will work well, I'm sure in the issue of Edge that had this in they explained the reasons behind that choice of system.
Dante Posted March 12, 2007 Posted March 12, 2007 Grasshopper will held a conference called Hoppers Vol.2 in April the 14th 2007 in tokyo Cpub Asia P and Vuenos Attendees: - Hideo Kojima (Metal Gear Solid) Konami - Shinji Mikami (Resident Evil) Seeds - Fumito Ueda (Ico, Shadow of the Colossus) Sony - Hifumi Kono (Steel Battalion) Capcom - Keiichiro Toyama (Siren, Siren 2) Sony http://www.grasshopper.co.jp/hoppers/
Mr. Bananagrabber Posted March 12, 2007 Posted March 12, 2007 - Hideo Kojima (Metal Gear Solid) Konami- Shinji Mikami (Resident Evil) Seeds - Fumito Ueda (Ico, Shadow of the Colossus) Sony - Hifumi Kono (Steel Battalion) Capcom - Keiichiro Toyama (Siren, Siren 2) Sony Everyone worth listening to in one place. I'll be watching.
christophicus Posted March 12, 2007 Posted March 12, 2007 problem with suda is that he subsitutes art over gameplay. So usually expenting a pretentious gaming art + stuff that will appeals to teens. Shame as the style looks cool...but so were games like Killer and XIII before I played them Anyway, glad its good to be optimistic. Suda is the opposite of Myamoto. So take yor pick I thought XIII was an amazing game, Spent many multiplayer hour playing it.
Anakenobi Posted March 12, 2007 Posted March 12, 2007 problem with suda is that he subsitutes art over gameplay. So usually expenting a pretentious gaming art + stuff that will appeals to teens. Shame as the style looks cool...but so were games like Killer and XIII before I played them Anyway, glad its good to be optimistic. Suda is the opposite of Myamoto. So take yor pick That's an exaggerated view on it. It's not like Suda 51 makes you experience games where you sit there for hours and stare at the artsy graphics. Because you don't. You still have to play. And some times, play hard. Killer 7 was on rails, like Star Fox 64. I enjoyed both of them. As I saw it, Killer 7 avoided me having to waste time trying to open doors that didn't open. In other "sand-box" games (GTA, True Crime), you roam around in places where you only interact with certain things. Most doors are just decorations and many buildings are off limits. I expect the same thing will happen in NMH, but that won't be a real problem. The game itself will probably give you hints as to where to go and how to get to what you need. That's how it was in Killer 7. And in practically every Miyamoto game. And yes, thankfully we can "take our pick" as to what games we want to play. And NMH looks amazing and probably will play amazing as well.
Konfucius Posted March 12, 2007 Posted March 12, 2007 They do [A] button = basic sword attack [slash with wiimote] = sword finisher button + other gestures] = wrestler moves @blender:- Killer7 had such simple but effective gameplay, I enjoyed it more than metroid prime tbh I was actually too lazy to properly elaborate on my point. The sword action with the Wiimote is limited I think. As I understood it during fights you attack with A and define the height of the attack with the Wiimote. Now while this certainly is a cool concept I think some Zelda-esque swordfighting would be cool as well. For instance have Zelda-esque fighting when roaming the city but once you do one of the main mission the controls change to the more complex A + Wiimote style.
Maverick Posted March 14, 2007 Posted March 14, 2007 Looking good! the only thing that looks horrid is his motorcycle looks like a buggy that belongs on the moon.
christophicus Posted March 14, 2007 Posted March 14, 2007 I think hte motor bike section looks like the best part( aside from slicing people completely in half:))
Retro_Link Posted April 7, 2007 Posted April 7, 2007 Video Interview (story, characters, fighting styles, setting), http://www.gametrailers.com/player.php?id=18385&type=wmv&pl=game Also mentions another Wii game is being worked on, and also wants to do something for 360 and PS3.
Hellfire Posted April 7, 2007 Posted April 7, 2007 Looks great, but it doesnt look like it runs well. Maybe with your PS3 glasses on, it seems great to me.
Teppo Holmqvist Posted April 7, 2007 Posted April 7, 2007 Maybe with your PS3 glasses on, it seems great to me. He is right. Framerate stutters badly in some places, but you must remember also, that the video is from alpha build. If I remember correctly, first Killer 7 videos featured also choppy framerate.
Hellfire Posted April 7, 2007 Posted April 7, 2007 The only stuttering I see is in the bike section, for example, he's fighting multiple enemies and there's no stuttering at all.
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