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No More Heroes


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Funny you bring this game back to the top of the list with that update, was thinking about it just a minute ago.

 

If Suda said this is going to be more violent than Manhunt 2, then how will the ratings councils react? Catch my drift?

 

Shittin' me drawers here...

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Doesn't the game seem to have too many HUD's though?
It is pretty cluttered but I seem to remember early shots of Killer 7 being the same, so maybe they'll tone them down a bit.

Liking the retro style to them though, like the heart in the top left.

 

It says 00days for me.
Same here, they really should have included minutes too. :heh:

 

*EDIT*

The site is up now. Doesn't seem to be much to it though. :hmm:

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It looks quite brilliant. I think it's becaus eit gave me the impression that it offers a more refined sort of GTA experiance?. For the record, I don't like GTA but I think this game is gonna be the first original killer app for Wii. Thoroughly can't wauit.

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Yet more images:

 

nomoreheroes01au8.jpg

 

nomoreheroes02yz0.jpg

 

nomoreheroes03bh2.jpg

 

nomoreheroes04ad1.jpg

 

Yet more stuff:

 

Previews: No More Heroes

Heroically defying expectations.

 

Grasshopper Manufacture's upcoming adventure No More Heroes clearly stands apart from the rest of its third-party Wii brethren, and not just because it's neither a spazzy minigame collection nor a last-gen port with tacked-on motion control. Rather, No More Heroes differentiates itself by being phenomenally weird...let's just hope it's a good weird. This surreal offering blends open-ended, Grand Theft Auto-style missions, frantic Wii-mote swordplay, and bizarre, postmodern humor in distinctive visual trappings that bear a strong resemblance to Grasshopper's divisive cult classic, Killer 7 (PS2/GC).

 

We're still a bit foggy on precisely how all these disparate elements will come together in the final product, so we're going straight to the source -- enigmatic No More Heroes Director Goichi Suda -- for assistance. While he doesn't exactly reveal the true nature of the gameplay, Suda adamantly explains precisely what his new game isn't.

 

It's not just another Wii minigame collection

 

No More Heroes stands out among Wii releases by being...well, a real game. In a sea of insubstantial minigame collections, a meaty single-player adventure seems positively ambitious. It's no accident, and Suda has no shortage of opinions on the state of Wii software. "Let me tell you one thing," he insists. "I'm not looking to other developers' Wii titles as reference points during the creation of No More Heroes...I think a lot of developers are preparing original software on Wii presently, but at least in Japan, you can't deny the fact that developers are planting the soil on this new platform with unoriginal and entirely boring game concepts."

 

It's not Killer 7 all over again

 

Although we had plenty of respect for Killer 7's wildly creative storyline, its complex web of politics, religion, and insanity left most players thoroughly lost without a clue. "The story of No More Heroes proudly represents the antithesis of Killer 7's," Suda explains. "It's a story of the maturation of a young man, so the narrative should be more understandable for players." So, rather than juggling seven characters, each representing aspects of the protagonist's fractured psyche, here you only have to wrap your head around one hero, the amusingly named Travis Touchdown.

 

Travis begins the game as an affable everyman who lucks into a killer find via an Internet auction site -- his very own beam katana (think: lightsaber). Armed with this new weapon, he accepts a gig as a hit man...and later finds himself caught up in an international assassination competition against the world's finest killers. Sound preposterous? Maybe not -- perhaps this is a primal fantasy that Suda knows gamers will relate to. "He's actually a huge manga, anime, and hardcore fighting otaku [fanboy]," says Suda of his new hero. "Travis figures that if he's going to turn his hobbies into something practical, he's going to become a hired killer."

 

No More Heroes also diverges from Killer 7 in terms of structure and gameplay: That game's simple, linear stages and ill-advised "on-rails" controls have wisely been bulldozed, replaced by a wide-open world where you can travel and fight with no restrictions. The fictional city of Santa Destroy, CA provides a suitably quirky backdrop to the action and, thankfully, you're not limited to hoofing it around this sprawling metropolis. "Players will need to use Travis' bike, the Schpel Tiger, to ride from location to location within Santa Destroy," says Suda. "While he's in transit, I don't expect Travis to encounter enemies, but there might be set instances where there will be on-bike battles."

 

It's not Red Steel all over again

 

Since most of No More Heroes' combat involves slicing up fools with Travis' beam katana, prepare to wield your Wii Remote for some serious swordplay. But, as Ubisoft's Red Steel taught us, virtual sword fighting can feel awfully haphazard and imprecise. Luckily, Suda appears to be fully aware of this potential pitfall. "If you're going to make a katana-based game, you're going to run into a lot of problems unless you adopt an advanced camera system," he says. The game's dynamic camera makes it easy to determine how to best strike your opponent -- the precise motion you make with the Wii Remote isn't actually that crucial, but the height and angle of your attack are. Expect to encounter a bit of a learning curve, but skilled players will soon be able to dismember and decapitate foes, and even mix in a few wrestling-inspired finishing moves (like a skull-crushing suplex) using the Nunchuk. Overall, it's a far more brutal, visceral approach to sword combat than we've seen in the past. "The Wii is an entirely new device and requires a completely new approach to game design," says Suda. "You can't take your past experiences into a Wii game and pray they work just as well as before."

Source: http://www.1up.com/do/slideshow?pager.offset=3&p=&g=&tr=&mt=0&cId=3154028

 

 

EDIT:

It looks quite brilliant. I think it's becaus eit gave me the impression that it offers a more refined sort of GTA experiance?. For the record, I don't like GTA but I think this game is gonna be the first original killer app for Wii. Thoroughly can't wauit.
The game looks artistically beautiful and rich to me... something GTA never did for me.

 

I don't know if I can explain well, but GTA lacks magic for me, it's not a fantasy world like say... Shenmue. It lacks life and even somewhat personality (IMO), No More Heroes by it's turn... "bleeds all over" art, fantasy and personality :heh:

 

I don't think it's a GTA clone though, I wouldn't be excited about that... what I'm excited is about all the rest.

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GTA lacks alnmost everything that makes a good game in my opinon. As for art, I'm not so sure. I don't buy into take 2's claim that Manhunt 2 can be deemed art, so I'll have to wait to experience this before I can pass comment. Either way, it looks really good.

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GTA lacks alnmost everything that makes a good game in my opinon. As for art, I'm not so sure. I don't buy into take 2's claim that Manhunt 2 can be deemed art, so I'll have to wait to experience this before I can pass comment. Either way, it looks really good.
I dunno about Manhunt 2 (I'm a little interested in it, to be honest), but GTA... always looked kinda bland to me, not just graphics related but, somethings missing... Life, atmosphere... maybe characters likability, I really don't know.

 

In No More Heroes everything has personality, I mean... look at the character designs, very well conceived and unique (and I love the girls)... hell even the HUD's and targeting system, the cell shading, all of them give the game something.

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Yeah, I totally agree. The only disheartening thing is that more developers arent't developing this kind of game for Wii.

 

I think where this game differs from GTA is that it seems like they concentrated on refining the core mechanics, like shooting, driving etc, whereas in GTA they were very crudely implemented. Also: I'm talking bullshit, so I'll leave now.

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