I won't watch because I don't want to spoil things for me, but I trust you that these puzzles aren't conventional.
I wasn't speaking about the new Zelda, though.
Well, I don't consider these as "puzzles". For me - and I don't want to sound arrogant - they don't require any more brain power than pressing a button.
Most of the time in Zelda games it works like this: You get a new item (e.g. a bow) and then you shoot a switch which opens a door, or you shoot switches in a particular order...hardly a puzzle.
Let's take The Talos Principle. You basically get 5 items throughout the game and they require you to use them in different combinations and in ways that they weren't exactly intented to be used for.
Yes, this game is based on puzzles and these would probably ruin the pace of Zelda, but I would like to use my brain a little more during a dungeon.