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Talk about Nintendo's consoles and their games here, including the Nintendo Switch, Wii U & 3DS.


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    • A few more tidbits from the game's page on the PlayStation site: Hurry up and say something about GTA VI already Rockstar, I'm chomping at the bit to see more Yōtei and learn when it's dropping 
    • Man, I wish the Switch version of that wasn't Japan exclusive, it's so up my alley! It irritates me to no end!
    • I was looking to tackle one of my next pledge games and after jumping back and forth between a few of them, I settled on this. I've put about 6 hours into the game so far and I'm disappointed in myself that it's taken me so long to get a round to playing it, especially as I loved the first game. So far I've unlocked Terry, Carver, Maribel, Torneko and Ruff. My team consists of the 2 main characters, Ceaser and Desdemona. Apparently Carver and Angelo are pretty OP and so I imagine I will switch to those at some point. The gameplay is stupidly fun. The original game is still the best Warriors type game that I have played and this is certainly shaping up to match or even exceed it. It's not just hack and slash gameplay that is fun but also the monster summon/medal mechanic. It's great saving a bunch of the stringer ones and unleashing them during a boss fight. I've been enjoying going around the wild areas and just grinding exp between missions, as well as doing the side quests that pop up in town. During my exp grinding I came across this fella... Needless to say I got a large amount of exp. Sadly, I've not see one since. The story is about 20 hours long but the platinum tales around 200. I'm in for the long haul with this one.
    • Bowling is a natural fit for S3D, so I guess it's not that surprising that the VB has two seperate bowling games within its very short lifespan.
    • Virtual Bowling JP release: 22nd December 1995 NA release: N/A Developer: Athena Publisher: Athena For how small the Virtual Boy’s library is, it’s quite astonishing that it got two bowling games, and that each was exclusive to a different region, with Virtual Bowling being a Japanese exclusive. The controls are pretty simple. You aim, then stop a metre to set an angle and then a golf-life slider to determine power and accuracy, although the power can be a little bit difficult to judge. It’s a decent bowling game with some nice animations, however the pins just kind of awkwardly flop over and it feels like none of them actually interact with each other. So while it’s decent enough, it never feels like you’re in control of what happens. Fine Remake or remaster? There’s plenty of bowling games.  
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