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    • The Powerpuff Girls: Chemical X-Traction NA release: 19th September 2001 EU release: N/A JP release: N/A Developer: VIS, Asylum Publisher: BAM! N64 Magazine Score: N/A From the same developer as Tom & Jerry: Fists of Furry is a very similar game with the Powerpuff Girls. The gameplay is just as monotonous, a few punches, kicks, and a focus on throwing objects, although I found that by getting in the air and attacking, I could combo my opponents indefinitely for some easy wins. The presentation is abysmal. The short loop of the main theme is on continuous loop from the game booting, never stopping as you play through the story. In the main story, you pick one of the Powerpuff Girls and fight each enemy. You then have to repeat this with the other two to be able to defeat the final boss, Him. The entire process takes around 20 minutes, and none of it fun in the slightest. Oh, and the opening and ending are just one page of white text on a black background with clip art of a pie and a Chemical X bottle. Worst Remake or remaster? No. Official Ways to get the game There is no official way to play The Powerpuff Girls: Chemical X-Traction
    • https://blooberteam.prowly.com/383560-bloober-team-and-konami-continue-their-collaboration Guess we're getting either SH1 and SH3 remakes coming at some point, or an original Bloober-made Silent Hill.
    • The lack of challenge until post game or G-Rank/Master Rank expansion has been a looming issue ever since Worlds really.  Even MH3G was a big downgrade in difficulty over the base MH3 until you got to G-Rank. A lot of these reviewers are coming from the perspective of players who have already played hundreds of hours of Iceborne (Rise as well, but mostly Worlds, let's be honest here), and are now expecting base Wilds to offer up a similar challenge.  Which of course is a silly expectation.  But it's certainly true that the base games are becoming easier over time. I think the more pertinent observation is that the series' identity is being continuously eroded away as Capcom continue pushing to make the series more "western friendly", under the guise of "quality of life improvements".  I never liked the gameplay changes made in Worlds, and Wilds is doubling down on that.  I never liked the focus on story, or the English voice acting, and again, Wilds doubles down on that.  Even Rise wasn't free from many of the dumbed down mechanics introduced in Worlds (the ability to heal while running, while at least nerfed a bit from Worlds, is still there in Rise; as is the loss of Hot and Cold drinks for instance). None of this should be surprising.  Worlds was a massive success, and the more traditional gameplay seen in Rise is only really appreciated by handheld/Nintendo/Japanese audiences, so of course they're going to follow up with what Worlds started. As for the performance issues? They're really inexcusable.  It runs like shit on every platform, and RE Engine clearly isn't fit for purpose when it comes to open world games.  Worlds hardly ran amazingly, but it certainly ran better than Wilds reletive to its hardware.  You probably won't get any sort of solid technical performance until PS6 comes out and "fixes" the problem with brute force.
    • Which is why my friends and I are waiting. I was considering getting it day-one, but given my weekend plans I decided against it. And now with the reviews pointing out some issues, I'm glad with my decision  
    • I can't help but feel that defeats the purpose of a physical release... What's the point when it still needs a download to be complete anyway?
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