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A forum for any non-Nintendo consoles, including PC gaming.

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  1. Final Fantasy VII: Ever Crisis

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  2. Yakuza 6 (PS4) 1 2 3 4 6

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    • South Park Rally   NA release: 28th February 2000 PAL release: 3rd March 2000 JP release: N/A Developer: Tantalus Publisher: Acclaim N64 Magazine Score: 88% With how many low effort, dime-a-dozen licensed Mario Kart clones out there, South Park Rally deserves recognition for trying something new. Tracks in South Park aren’t circuits, but rather tiny open maps with multiple routes. Dotted across the map are checkpoints, which are in different places in each mode (and can be randomised as an option), meaning you may have to move back on yourself, and can take a different route from your opponents’. It’s a shame, then, that the minimap is so useless. In this game, the ability to quickly glance at the map, identify where you are and where you need to go, is vital. Unfortunately, everyone on a map is an arrow, with yours being slightly bigger, it’s not enough of a visual difference to be useful when you’re approaching a junction and need to quickly decide which way to go. South Park Rally has a lot of fun with its concept, as there are a ton of different game modes. There’s not a huge amount of variety in them – some involving collecting objects, some where you collect an object and then have to make it through all checkpoints, others have you all fighting for one object – but it’s a really neat idea that makes the game work well as a party game, especially as you all have the same map issues (unlike the CPUs, who know exactly where to go). Fun Remake or remaster? A mode like this in the next Mario Kart would be amazing. Official ways to get the game. There’s no official way to get South Park Rally.  
    • I didn't realise The Pokémon Company made that game. 
    • Finished a few games over the past few days. I played and completed the first game a month or two back and enjoyed it so much that I bought the sequel. This is a massive step up from the original on every level. Graphics are no longer in the style of the NES era but rather the SNES, the amount of moves that you have at your disposal has increased, and navigation around the map is much better. Cracking Metroidvania. I've been waiting for this to go on sale and I'm glad I did. The game does a great job of recapturing the feeling of the classic show but it's ridiculously short. I got it at just over half price (11.99) and I still feel robbed. It was only an hour and half long! The game plays like Super Mario Bros 2. Each of the kids represents one of the characters from that game. Tommy plays like Mario, Chuckie plays like Luigi, Phil plays like Toad and Lil plays like Peach. The difference here is that you can switch the kids at any point in the level. I always hated Chuckie in the show and I'm sad to say he's the most useful here. This is another one that I've been waiting to drop in price. I'm a big fan of the original, both arcade and SNES versions, and was keen to see how this remake fared. The graphics are a bit weird but the gameplay is spot on. The game even has some free DLC, complete with extended stages and Trophies, which was much appreciated. I'm always on the hunt for new Indie games and I came across this earlier in the year. The game is a very cozy JRPG that has a fantastic battle system, cooking system that help levels you up and a town building system to help the inhabitants of the world. I also like that it's a very breezy experience. Most RPGS last for hours on end but this can be clocked in around 12 hours. The fact that you can also fast forward the fights is a welcome addition and makes grinding levels super fast. Game is absolutely gorgeous as well. Nothing much more to say about this series that I haven't said before. I discovered these games this year and have been snapping them up whenever I had a spare slot in my gaming calender and if they were on sale. Think I only need to play two more now. I picked this up during my BF gaming binge. It's a bit of a mixed bag. The combat is decent, with encounters being fast and fluid, and there's a weird/fun Persona style system in place that encourages players to talk with NPCs to increase their stats. The problems the game has are that it gets very repeatative, with levels repeating constantly, and the loading times are pretty bad and numerous. There's a decent game in there somewhere but it needed more care and attention before release. Story is decent though. It takes places a few months after the most recent movie, which I loved. I played through Donkey Kong Land on the NSO. Really enjoyed it. It's another cracking example of a Gameboy game being much better than it had any right being. The music from the SNES DKC game that is used here sounds amazing for the hardware it's running on and the game doesn't look all that bad now that you can actually see what's going on! I did get a laugh at King K. Rool during the boss battle. He's tiny in this version! Diddy Kong is bigger than him!!
    • I'm still chugging away at the game. I'm currently heading to the 3rd Great Lighthouse. Those players and reviewers who complained about how long the game is...yeah, I can now kinda see where they are coming from. I'm 30 hours in and probably have another 20 or so to get through before the credits hit. Everything just feels very dragged out and the fact that the game is now sending me back and forth to revisit areas that I've previously been to doesn't help things. The game still makes me smile though. It's so jolly and the reactions of characters are always worth a watch.
    • Yeah, was good fun. It's always nice to play some 1v1 battles now and then, as it means I actually get to see what the hell is going on for a change. That was indeed hilarious. Especially when I inadvertently made Kirby huge with a lightning bolt just as Yoshi was getting inhaled. It was all downhill for me from that point on as I couldn't stop laughing.
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